Last change
on this file since fccd588 was fccd588, checked in by dportnoy15 <dmitry.portnoy@…>, 6 years ago |
Make the graphics library project compile successfully on a Mac
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File size:
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1 | #version 330 core
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2 |
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3 | // Interpolated values from the vertex shaders
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4 | in vec2 UV;
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5 |
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6 | // Ouput data
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7 | out vec3 color;
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8 |
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9 | // Values that stay constant for the whole mesh.
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10 | uniform sampler2D myTextureSampler;
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11 |
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12 | void main(){
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13 |
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14 | // Output color = color of the texture at the specified UV
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15 | color = texture( myTextureSampler, UV ).rgb;
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16 | }
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