Last change
on this file since ace001a was af116c0, checked in by Dmitry Portnoy <dmp1488@…>, 11 years ago |
new graphics library code
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File size:
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1 | #version 330 core
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2 |
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3 | // Input vertex data, different for all executions of this shader.
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4 | layout(location = 0) in vec3 vertexPosition_modelspace;
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5 | layout(location = 1) in vec2 vertexUV;
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6 |
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7 | // Output data ; will be interpolated for each fragment.
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8 | out vec2 UV;
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9 |
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10 | // Values that stay constant for the whole mesh.
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11 | uniform mat4 MVP;
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12 |
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13 | void main(){
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14 |
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15 | // Output position of the vertex, in clip space : MVP * position
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16 | gl_Position = MVP * vec4(vertexPosition_modelspace,1);
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17 |
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18 | // UV of the vertex. No special space for this one.
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19 | UV = vertexUV;
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20 | }
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21 |
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