#ifndef TEXTURE_HPP #define TEXTURE_HPP // Load a .BMP file using our custom loader GLuint loadBMP_custom(const char * imagepath); //// Since GLFW 3, glfwLoadTexture2D() has been removed. You have to use another texture loading library, //// or do it yourself (just like loadBMP_custom and loadDDS) //// Load a .TGA file using GLFW's own loader //GLuint loadTGA_glfw(const char * imagepath); // Load a .DDS file using GLFW's own loader GLuint loadDDS(const char * imagepath); #endif