Last change
on this file since fccd588 was af116c0, checked in by Dmitry Portnoy <dmp1488@…>, 10 years ago |
new graphics library code
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File size:
489 bytes
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1 | #ifndef TEXTURE_HPP
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2 | #define TEXTURE_HPP
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3 |
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4 | // Load a .BMP file using our custom loader
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5 | GLuint loadBMP_custom(const char * imagepath);
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6 |
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7 | //// Since GLFW 3, glfwLoadTexture2D() has been removed. You have to use another texture loading library,
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8 | //// or do it yourself (just like loadBMP_custom and loadDDS)
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9 | //// Load a .TGA file using GLFW's own loader
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10 | //GLuint loadTGA_glfw(const char * imagepath);
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11 |
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12 | // Load a .DDS file using GLFW's own loader
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13 | GLuint loadDDS(const char * imagepath);
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14 |
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15 |
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16 | #endif
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