source: network-game/graphics_library/graphics_library.vcxproj@ ace001a

Last change on this file since ace001a was 9cbdc9c, checked in by Dmitry Portnoy <dportnoy@…>, 11 years ago

Graphics libary can load textures and handle mouse and keyboard controls (using tutorial code)

  • Property mode set to 100644
File size: 4.3 KB
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1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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9 <Configuration>Release</Configuration>
10 <Platform>Win32</Platform>
11 </ProjectConfiguration>
12 </ItemGroup>
13 <PropertyGroup Label="Globals">
14 <ProjectGuid>{9C8FFDBE-5F41-4E6D-B455-85A2E9AA781D}</ProjectGuid>
15 <RootNamespace>graphics_library</RootNamespace>
16 </PropertyGroup>
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37 </ImportGroup>
38 <PropertyGroup Label="UserMacros" />
39 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
40 <IncludePath>C:\glew-1.10.0\include;C:\glfw-2.7.9.bin.WIN32\include;C:\glm;$(IncludePath)</IncludePath>
41 </PropertyGroup>
42 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
43 <LibraryPath>C:\glew-1.10.0\lib\Release\Win32;C:\glfw-2.7.9.bin.WIN32\lib-msvc100;$(LibraryPath)</LibraryPath>
44 </PropertyGroup>
45 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
46 <ClCompile>
47 <WarningLevel>Level3</WarningLevel>
48 <Optimization>Disabled</Optimization>
49 </ClCompile>
50 <Link>
51 <GenerateDebugInformation>true</GenerateDebugInformation>
52 <AdditionalDependencies>glew32.lib;GLFW.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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69 <ClCompile Include="common\controls.cpp" />
70 <ClCompile Include="common\shader.cpp" />
71 <ClCompile Include="common\texture.cpp" />
72 <ClCompile Include="main.cpp" />
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74 <ItemGroup>
75 <None Include="SimpleFragmentShader.fragmentshader" />
76 <None Include="SimpleTransform.vertexshader" />
77 <None Include="SimpleVertexShader.vertexshader" />
78 <None Include="SingleColor.fragmentshader" />
79 <None Include="TextureFragmentShader.fragmentshader" />
80 <None Include="TransformVertexShader.vertexshader" />
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85 <ClInclude Include="common\texture.hpp" />
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90</Project>
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