Last change
on this file since 0693e25 was 521c88b, checked in by dportnoy <dmp1488@…>, 11 years ago |
Upon player registration, the server stores the selected player class and no longer generates a random player class every time the player logs in
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Property mode
set to
100644
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File size:
714 bytes
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1 | #ifndef _DATA_ACCES_H
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2 | #define _DATA_ACCESS_H
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3 |
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4 | #include <string>
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5 | #include <list>
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6 |
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7 | #include <mysql/mysql.h>
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8 |
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9 | #include "../common/Player.h"
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10 |
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11 | using namespace std;
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12 |
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13 | class DataAccess {
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14 | public:
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15 | DataAccess();
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16 | ~DataAccess();
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17 |
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18 | int insertPlayer(string username, string password, Player::PlayerClass playerClass);
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19 | int updatePlayer(string username, string password);
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20 |
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21 | Player* getPlayer(string username);
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22 | list<Player*>* getPlayers();
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23 | bool verifyPassword(string encrypted, string password);
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24 |
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25 | int insert(string table, string rows, string values);
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26 | int update(string table, string values, string where);
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27 | MYSQL_RES *select(string table, string filter);
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28 |
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29 | private:
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30 | MYSQL *connection, mysql;
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31 | };
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32 |
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33 | #endif
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