Last change
on this file since ace001a was 53643ca, checked in by Dmitry Portnoy <dmp1488@…>, 10 years ago |
Server loads user profile and game history info from the database, saves game history to the db after every game, and uses a lua settings file to load db settings
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Property mode
set to
100644
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File size:
1.2 KB
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1 | #include "LuaLoader.h"
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2 |
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3 | #include <iostream>
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4 |
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5 | using namespace std;
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6 |
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7 | LuaLoader::LuaLoader()
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8 | {
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9 | // new Lua state
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10 | std::cout << "[C++] Starting Lua state" << std::endl;
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11 | this->lua_state = luaL_newstate();
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12 |
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13 | // load Lua libraries
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14 | std::cout << "[C++] Loading Lua libraries" << std::endl;
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15 | static const luaL_Reg lualibs[] =
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16 | {
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17 | {"base", luaopen_base},
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18 | {"io", luaopen_io},
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19 | {NULL, NULL}
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20 | };
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21 | const luaL_Reg *lib = lualibs;
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22 | for(; lib->func != NULL; lib++)
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23 | {
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24 | std::cout << " loading '" << lib->name << "'" << std::endl;
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25 | luaL_requiref(this->lua_state, lib->name, lib->func, 1);
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26 | lua_settop(this->lua_state, 0);
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27 | }
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28 | }
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29 |
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30 | LuaLoader::~LuaLoader()
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31 | {
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32 | }
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33 |
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34 | bool LuaLoader::runScript(string filename)
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35 | {
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36 | // load the script
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37 | int status = luaL_loadfile(this->lua_state, filename.c_str());
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38 | cout << " return: " << status << std::endl;
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39 |
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40 | // run the script with the given arguments
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41 | cout << "[C++] Running script" << std::endl;
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42 | if (status == LUA_OK) {
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43 | lua_pcall(lua_state, 0, LUA_MULTRET, 0);
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44 | return true;
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45 | } else {
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46 | return false;
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47 | }
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48 | }
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49 |
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50 | string LuaLoader::getValue(string key)
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51 | {
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52 | lua_getfield(lua_state, 1, key.c_str());
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53 | string str(luaL_checkstring(lua_state, -1));
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54 |
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55 | return str;
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56 | }
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