Last change
on this file since ace001a was 53643ca, checked in by Dmitry Portnoy <dmp1488@…>, 10 years ago |
Server loads user profile and game history info from the database, saves game history to the db after every game, and uses a lua settings file to load db settings
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100644
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File size:
367 bytes
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[53643ca] | 1 | #ifndef _LUA_LOADER_H
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| 2 | #define _LUA_LOADER_H
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| 3 |
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| 4 | #include <string>
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| 5 |
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| 6 | extern "C" {
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| 7 | #include <lua5.2/lua.h>
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| 8 | #include <lua5.2/lualib.h>
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| 9 | #include <lua5.2/lauxlib.h>
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| 10 | }
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| 11 |
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| 12 | using namespace std;
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| 13 |
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| 14 | class LuaLoader {
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| 15 | public:
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| 16 | LuaLoader();
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| 17 | ~LuaLoader();
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| 18 |
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| 19 | bool runScript(string filename);
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| 20 | string getValue(string key);
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| 21 |
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| 22 | private:
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| 23 | lua_State* lua_state;
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| 24 | };
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| 25 |
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| 26 | #endif
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