source: network-game/server/Player.cpp@ 581058c

Last change on this file since 581058c was 41ad8ed, checked in by dportnoy <dmp1488@…>, 12 years ago

The server properly handles registration messages

  • Property mode set to 100644
File size: 512 bytes
RevLine 
[8e540f4]1#include "Player.h"
[2488852]2
3#include <iostream>
4#include <arpa/inet.h>
5
6using namespace std;
7
[59061f6]8Player::Player(string name, string password)
9{
10 this->name = name;
11 this->password = password;
12
13 cout << "Created new player: " << this->name << endl;
14}
15
[8e540f4]16Player::Player(string name, sockaddr_in addr)
[2488852]17{
18 this->name = name;
[59061f6]19 this->password = "";
[2488852]20 this->addr = addr;
21
22 cout << "Created new played: " << this->name << endl;
23}
24
[8e540f4]25Player::~Player()
[2488852]26{
27}
28
[59061f6]29void Player::setAddr(sockaddr_in addr)
30{
31 this->addr = addr;
32}
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