source: network-game/server/dbmod.txt@ 81c4e8a

Last change on this file since 81c4e8a was 53643ca, checked in by Dmitry Portnoy <dmp1488@…>, 10 years ago

Server loads user profile and game history info from the database, saves game history to the db after every game, and uses a lua settings file to load db settings

  • Property mode set to 100644
File size: 898 bytes
Line 
1SQL statements for creating the db tables are stored here
2
3CREATE TABLE users(
4 id INT NOT NULL AUTO_INCREMENT,
5 wins INT NOT NULL DEFAULT 0,
6 losses INT NOT NULL DEFAULT 0
7);
8
9CREATE TABLE `users` (
10 id INT NOT NULL AUTO_INCREMENT,
11 name varchar(64) NOT NULL,
12 password binary(60) NOT NULL,
13 class INT unsigned DEFAULT NULL,
14 level INT unsigned NOT NULL DEFAULT 0,
15 experience INT unsigned NOT NULL DEFAULT 0,
16 honor INT NOT NULL DEFAULT 0,
17 wins INT NOT NULL DEFAULT 0,
18 losses INT NOT NULL DEFAULT 0,
19 PRIMARY KEY (id),
20 UNIQUE KEY name (name)
21}
22
23
24CREATE TABLE gameHistory (
25 id INT NOT NULL AUTO_INCREMENT,
26 user_id INT NOT NULL,
27 user_team INT NOT NULL,
28 red_score INT NOT NULL,
29 blue_score INT NOT NULL,
30 PRIMARY KEY (id),
31 CONSTRAINT fk_users FOREIGN KEY
32 fki_users (user_id)
33 REFERENCES users (id)
34 ON DELETE CASCADE
35 ON UPDATE CASCADE
36);
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