source: network-game/server/makefile@ 8795a38

Last change on this file since 8795a38 was 8dad966, checked in by dportnoy <dmp1488@…>, 11 years ago

Added server support for player attack animations and cooldowns and firing projectiles for ranged attacks

  • Property mode set to 100644
File size: 599 bytes
RevLine 
[2488852]1CC = g++
[60017fc]2LIB_FLAGS = -lssl -lmysqlclient -lcrypt -lrt
[2488852]3FLAGS = $(LIB_FLAGS)
4COMMON_PATH = ../common
[8dad966]5DEPENDENCIES = Common.o Message.o Player.o WorldMap.o DataAccess.o Projectile.o
[2488852]6
7server : server.cpp $(DEPENDENCIES)
8 $(CC) -o $@ $+ $(FLAGS)
9
[edfd1d0]10Common.o : $(COMMON_PATH)/Common.cpp
11 $(CC) -c -o $@ $?
12
[b53c6b3]13Message.o : $(COMMON_PATH)/Message.cpp
[2488852]14 $(CC) -c -o $@ $?
15
[edfd1d0]16Player.o : $(COMMON_PATH)/Player.cpp
17 $(CC) -c -o $@ $?
18
[60017fc]19WorldMap.o : $(COMMON_PATH)/WorldMap.cpp
[60b77d2]20 $(CC) -c -o $@ $?
21
[8dad966]22Projectile.o : $(COMMON_PATH)/Projectile.cpp
23 $(CC) -c -o $@ $?
24
[2488852]25%.o : %.cpp
26 $(CC) -c -o $@ $?
27
28clean:
29 rm *.o
30 rm server
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