source: network-game/server/server.cpp@ 581058c

Last change on this file since 581058c was 3b1efcc, checked in by dportnoy <dmp1488@…>, 12 years ago

The server sends back an error on failed registration and sends chat messages to all players, not just the sender. The non-blocking socket function was moved to a new file in the common folder so the client can use it.

  • Property mode set to 100644
File size: 6.4 KB
RevLine 
[2488852]1#include <cstdlib>
[371ce29]2#include <cstdio>
[e3535b3]3#include <unistd.h>
[2488852]4#include <string>
[e3535b3]5#include <iostream>
[3b1efcc]6#include <sstream>
[2488852]7#include <vector>
8#include <algorithm>
[e3535b3]9
[371ce29]10#include <fcntl.h>
11#include <assert.h>
12
[73f75c1]13#include <sys/socket.h>
[371ce29]14#include <netdb.h>
[73f75c1]15#include <netinet/in.h>
16#include <arpa/inet.h>
17
[e3535b3]18#include <openssl/bio.h>
19#include <openssl/ssl.h>
20#include <openssl/err.h>
21
[b53c6b3]22#include "../common/Compiler.h"
23#include "../common/Message.h"
[3b1efcc]24#include "../common/Common.h"
[b53c6b3]25
[8e540f4]26#include "Player.h"
[36082e8]27#include "DataAccess.h"
[d2b411a]28
[e3535b3]29using namespace std;
30
[3b1efcc]31bool processMessage(const NETWORK_MSG &clientMsg, const struct sockaddr_in &from, vector<Player> &vctPlayers, NETWORK_MSG &serverMsg);
[8e540f4]32
[73f75c1]33// this should probably go somewhere in the common folder
[e3535b3]34void error(const char *msg)
35{
36 perror(msg);
37 exit(0);
38}
39
[8e540f4]40Player *findPlayerByName(vector<Player> &vec, string name)
[2488852]41{
[8e540f4]42 vector<Player>::iterator it;
[2488852]43
44 for (it = vec.begin(); it != vec.end(); it++)
45 {
46 if ( it->name.compare(name) == 0 )
47 return &(*it);
48 }
49
50 return NULL;
51}
52
[8e540f4]53Player *findPlayerByAddr(vector<Player> &vec, const sockaddr_in &addr)
[73f75c1]54{
[8e540f4]55 vector<Player>::iterator it;
[73f75c1]56
57 for (it = vec.begin(); it != vec.end(); it++)
58 {
59 if ( it->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
60 it->addr.sin_port == addr.sin_port )
61 return &(*it);
62 }
63
64 return NULL;
65}
66
[e3535b3]67int main(int argc, char *argv[])
68{
69 int sock, length, n;
70 struct sockaddr_in server;
[3b1efcc]71 struct sockaddr_in from; // info of client sending the message
[e084950]72 NETWORK_MSG clientMsg, serverMsg;
[8e540f4]73 vector<Player> vctPlayers;
[e084950]74
[e3535b3]75 SSL_load_error_strings();
76 ERR_load_BIO_strings();
77 OpenSSL_add_all_algorithms();
78
79 if (argc < 2) {
[73f75c1]80 cerr << "ERROR, no port provided" << endl;
81 exit(1);
[e3535b3]82 }
[41ad8ed]83
[371ce29]84 sock = socket(AF_INET, SOCK_DGRAM, 0);
[e3535b3]85 if (sock < 0) error("Opening socket");
86 length = sizeof(server);
87 bzero(&server,length);
88 server.sin_family=AF_INET;
89 server.sin_port=htons(atoi(argv[1]));
[2488852]90 server.sin_addr.s_addr=INADDR_ANY;
91 if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
[e084950]92 error("binding");
[73f75c1]93
[371ce29]94 set_nonblock(sock);
95
[3b1efcc]96 bool broadcastMessage;
[cb1f288]97 while (true) {
[371ce29]98
99 usleep(5000);
100
[e084950]101 n = receiveMessage(&clientMsg, sock, &from);
[8e540f4]102
[371ce29]103 if (n >= 0) {
104 cout << "Got a message" << endl;
[8e540f4]105
[3b1efcc]106 broadcastMessage = processMessage(clientMsg, from, vctPlayers, serverMsg);
[371ce29]107
108 cout << "msg: " << serverMsg.buffer << endl;
109
[3b1efcc]110 if (broadcastMessage)
111 {
112 vector<Player>::iterator it;
113
114 for (it = vctPlayers.begin(); it != vctPlayers.end(); it++)
115 {
116 if ( sendMessage(&serverMsg, sock, &(it->addr)) < 0 )
117 error("sendMessage");
118 }
119 }
120 else
121 {
122 if ( sendMessage(&serverMsg, sock, &from) < 0 )
123 error("sendMessage");
124 }
[371ce29]125 }
[8e540f4]126
127 }
[371ce29]128
[8e540f4]129 return 0;
130}
131
[3b1efcc]132bool processMessage(const NETWORK_MSG &clientMsg, const struct sockaddr_in &from, vector<Player> &vctPlayers, NETWORK_MSG &serverMsg)
[8e540f4]133{
[41ad8ed]134 DataAccess da;
135
[8e540f4]136 cout << "ip address: " << inet_ntoa(from.sin_addr) << endl;
137 cout << "port: " << from.sin_port << endl;
138 cout << "MSG: type: " << clientMsg.type << endl;
139 cout << "MSG contents: " << clientMsg.buffer << endl;
140
[3b1efcc]141 bool broadcastResponse = false;
142
[8e540f4]143 // Check that if an invalid message is sent, the client will correctly
144 // receive and display the response. Maybe make a special error msg type
145 switch(clientMsg.type)
146 {
147 case MSG_TYPE_REGISTER:
[d2b411a]148 {
[8e540f4]149 string username(clientMsg.buffer);
150 string password(strchr(clientMsg.buffer, '\0')+1);
[d2b411a]151
[8e540f4]152 cout << "username: " << username << endl;
153 cout << "password: " << password << endl;
[d2b411a]154
[3b1efcc]155 int error = da.insertPlayer(username, password);
[41ad8ed]156
[3b1efcc]157 if (!error)
158 strcpy(serverMsg.buffer, "Registration successful.");
159 else
160 strcpy(serverMsg.buffer, "Registration failed. Please try again.");
[8e540f4]161
162 serverMsg.type = MSG_TYPE_REGISTER;
[d2b411a]163
[8e540f4]164 break;
165 }
166 case MSG_TYPE_LOGIN:
167 {
168 string username(clientMsg.buffer);
[41ad8ed]169 string password(strchr(clientMsg.buffer, '\0')+1);
[8e540f4]170 cout << "Player logging in: " << username << endl;
171
[41ad8ed]172 Player* p = da.getPlayer(username);
[d2b411a]173
[41ad8ed]174 if (p == NULL || p->password != password)
175 {
176 strcpy(serverMsg.buffer, "Incorrect username or password");
177 }
178 else if(findPlayerByName(vctPlayers, username) != NULL)
179 {
180 strcpy(serverMsg.buffer, "Player has already logged in.");
181 }
182 else
[8e540f4]183 {
[59061f6]184 Player newP(username, "");
185 newP.setAddr(from);
186
187 vctPlayers.push_back(newP);
[3b1efcc]188 strcpy(serverMsg.buffer, "Login successful. Enjoy chatting with outher players.");
[07028b9]189 }
190
[8e540f4]191 serverMsg.type = MSG_TYPE_LOGIN;
[41ad8ed]192
193 delete(p);
[07028b9]194
[8e540f4]195 break;
196 }
197 case MSG_TYPE_LOGOUT:
198 {
199 string name(clientMsg.buffer);
200 cout << "Player logging out: " << name << endl;
201
202 Player *p = findPlayerByName(vctPlayers, name);
[633f42a]203
[8e540f4]204 if (p == NULL)
205 {
206 strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
[07028b9]207 }
[8e540f4]208 else if( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
209 p->addr.sin_port != from.sin_port )
[07028b9]210 {
[8e540f4]211 strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
[2488852]212 }
[8e540f4]213 else
[2488852]214 {
[8e540f4]215 vctPlayers.erase((vector<Player>::iterator)p);
[41ad8ed]216 strcpy(serverMsg.buffer, "You have successfully logged out.");
[8e540f4]217 }
[07028b9]218
[8e540f4]219 break;
220 }
221 case MSG_TYPE_CHAT:
222 {
223 Player *p = findPlayerByAddr(vctPlayers, from);
[07028b9]224
[8e540f4]225 if (p == NULL)
226 {
227 strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
[2488852]228 }
[8e540f4]229 else
230 {
[3b1efcc]231 broadcastResponse = true;
232
233 stringstream ss;
234 ss << p->name << ": " << clientMsg.buffer << endl;
235
236 strcpy(serverMsg.buffer, ss.str().c_str());
[8e540f4]237 }
238
239 serverMsg.type = MSG_TYPE_CHAT;
240
241 break;
[e084950]242 }
[8e540f4]243 default:
244 {
245 strcpy(serverMsg.buffer, "Server error occured. Report this please.");
[e084950]246
[8e540f4]247 serverMsg.type = MSG_TYPE_CHAT;
[e084950]248
[8e540f4]249 break;
250 }
[3b1efcc]251
252 return broadcastResponse;
[e3535b3]253 }
254}
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