source: network-game/server/server.cpp@ b8601ee

Last change on this file since b8601ee was b8601ee, checked in by dportnoy <dmp1488@…>, 11 years ago

The server keeps track of each team's score and sends SCORE meesages to the clients upon login and when the score changes

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File size: 19.7 KB
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[2488852]1#include <cstdlib>
[371ce29]2#include <cstdio>
[e3535b3]3#include <unistd.h>
[2488852]4#include <string>
[e3535b3]5#include <iostream>
[3b1efcc]6#include <sstream>
[edfd1d0]7#include <cstring>
[60017fc]8#include <cmath>
[371ce29]9
[01d0d00]10#include <vector>
11#include <map>
12
[d211210]13#include <sys/time.h>
14
[73f75c1]15#include <sys/socket.h>
[371ce29]16#include <netdb.h>
[73f75c1]17#include <netinet/in.h>
18#include <arpa/inet.h>
19
[b128109]20#include <crypt.h>
21
[edfd1d0]22/*
[e3535b3]23#include <openssl/bio.h>
24#include <openssl/ssl.h>
25#include <openssl/err.h>
[edfd1d0]26*/
[e3535b3]27
[b53c6b3]28#include "../common/Compiler.h"
[3b1efcc]29#include "../common/Common.h"
[edfd1d0]30#include "../common/Message.h"
[60017fc]31#include "../common/WorldMap.h"
[edfd1d0]32#include "../common/Player.h"
[b53c6b3]33
[36082e8]34#include "DataAccess.h"
[d2b411a]35
[e3535b3]36using namespace std;
37
[d211210]38// from used to be const. Removed that so I could take a reference
39// and use it to send messages
[b8601ee]40bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedId, NETWORK_MSG &serverMsg, int sock, int &scoreBlue, int &scoreRed);
[01d0d00]41
[1106210]42void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers);
[8e540f4]43
[73f75c1]44// this should probably go somewhere in the common folder
[e3535b3]45void error(const char *msg)
46{
47 perror(msg);
48 exit(0);
49}
50
[01d0d00]51Player *findPlayerByName(map<unsigned int, Player> &m, string name)
[2488852]52{
[01d0d00]53 map<unsigned int, Player>::iterator it;
[2488852]54
[01d0d00]55 for (it = m.begin(); it != m.end(); it++)
[2488852]56 {
[01d0d00]57 if ( it->second.name.compare(name) == 0 )
58 return &(it->second);
[2488852]59 }
60
61 return NULL;
62}
63
[01d0d00]64Player *findPlayerByAddr(map<unsigned int, Player> &m, const sockaddr_in &addr)
[73f75c1]65{
[01d0d00]66 map<unsigned int, Player>::iterator it;
[73f75c1]67
[01d0d00]68 for (it = m.begin(); it != m.end(); it++)
[73f75c1]69 {
[01d0d00]70 if ( it->second.addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
71 it->second.addr.sin_port == addr.sin_port )
72 return &(it->second);
[73f75c1]73 }
74
75 return NULL;
76}
77
[e3535b3]78int main(int argc, char *argv[])
79{
80 int sock, length, n;
81 struct sockaddr_in server;
[3b1efcc]82 struct sockaddr_in from; // info of client sending the message
[e084950]83 NETWORK_MSG clientMsg, serverMsg;
[01d0d00]84 map<unsigned int, Player> mapPlayers;
[1106210]85 unsigned int unusedId = 1;
[b8601ee]86 int scoreBlue, scoreRed;
87
88 scoreBlue = 0;
89 scoreRed = 0;
[e084950]90
[edfd1d0]91 //SSL_load_error_strings();
92 //ERR_load_BIO_strings();
93 //OpenSSL_add_all_algorithms();
[e3535b3]94
95 if (argc < 2) {
[73f75c1]96 cerr << "ERROR, no port provided" << endl;
97 exit(1);
[e3535b3]98 }
[60017fc]99
[7b43385]100 WorldMap* gameMap = WorldMap::loadMapFromFile("../data/map.txt");
[6e66ffd]101
102 // add some items to the map. They will be sent out
103 // to players when they login
[5f868c0]104 for (int y=0; y<gameMap->height; y++) {
105 for (int x=0; x<gameMap->width; x++) {
106 switch (gameMap->getStructure(x, y)) {
107 case WorldMap::STRUCTURE_BLUE_FLAG:
108 gameMap->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
109 break;
110 case WorldMap::STRUCTURE_RED_FLAG:
111 gameMap->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
112 break;
113 }
114 }
115 }
[6e66ffd]116
[371ce29]117 sock = socket(AF_INET, SOCK_DGRAM, 0);
[e3535b3]118 if (sock < 0) error("Opening socket");
119 length = sizeof(server);
120 bzero(&server,length);
121 server.sin_family=AF_INET;
122 server.sin_port=htons(atoi(argv[1]));
[2488852]123 server.sin_addr.s_addr=INADDR_ANY;
124 if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
[e084950]125 error("binding");
[73f75c1]126
[371ce29]127 set_nonblock(sock);
128
[da692b9]129 bool broadcastResponse;
[d211210]130 timespec ts;
[430c80e]131 int timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
[cb1f288]132 while (true) {
[371ce29]133
134 usleep(5000);
135
[d211210]136 clock_gettime(CLOCK_REALTIME, &ts);
[430c80e]137 // make the number smaller so millis can fit in an int
[d69eb32]138 ts.tv_sec -= 1368000000;
[430c80e]139 curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
[d211210]140
[430c80e]141 if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50) {
[d211210]142 timeLastUpdated = curTime;
143
144 // maybe put this in a separate method
[23559e7]145 map<unsigned int, Player>::iterator it;
146 FLOAT_POSITION oldPos;
147 bool broadcastMove = false;
[d211210]148 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
[23559e7]149 oldPos = it->second.pos;
150 if (it->second.move(gameMap)) {
151
152 // check if the move needs to be canceled
153 switch(gameMap->getElement(it->second.pos.x/25, it->second.pos.y/25)) {
154 case WorldMap::TERRAIN_NONE:
155 case WorldMap::TERRAIN_OCEAN:
156 case WorldMap::TERRAIN_ROCK:
[e4c60ba]157 {
[23559e7]158 it->second.pos = oldPos;
159 it->second.target.x = it->second.pos.x;
160 it->second.target.y = it->second.pos.y;
161 broadcastMove = true;
162 break;
[e4c60ba]163 }
[23559e7]164 default:
165 // if there are no obstacles, do nothing
166 break;
167 }
168
[e4c60ba]169 WorldMap::ObjectType flagType;
170 POSITION pos;
[7553db9]171 bool flagTurnedIn = false;
172
[e4c60ba]173 switch(gameMap->getStructure(it->second.pos.x/25, it->second.pos.y/25)) {
174 case WorldMap::STRUCTURE_BLUE_FLAG:
175 {
[7553db9]176 if (it->second.team == 0 && it->second.hasRedFlag)
177 {
[e4c60ba]178 it->second.hasRedFlag = false;
179 flagType = WorldMap::OBJECT_RED_FLAG;
180 pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
[7553db9]181 flagTurnedIn = true;
[b8601ee]182 scoreBlue++;
[e4c60ba]183 }
[7553db9]184
185 break;
[e4c60ba]186 }
187 case WorldMap::STRUCTURE_RED_FLAG:
188 {
[7553db9]189 if (it->second.team == 1 && it->second.hasBlueFlag)
190 {
[e4c60ba]191 it->second.hasBlueFlag = false;
192 flagType = WorldMap::OBJECT_BLUE_FLAG;
193 pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
[7553db9]194 flagTurnedIn = true;
[b8601ee]195 scoreRed++;
[e4c60ba]196 }
197
[7553db9]198 break;
199 }
200 }
[e4c60ba]201
[7553db9]202 if (flagTurnedIn) {
203 // send an OBJECT message to add the flag back to its spawn point
204 pos.x = pos.x*25+12;
205 pos.y = pos.y*25+12;
206 gameMap->addObject(flagType, pos.x, pos.y);
[e4c60ba]207
[7553db9]208 serverMsg.type = MSG_TYPE_OBJECT;
209 gameMap->getObjects()->back().serialize(serverMsg.buffer);
[e4c60ba]210
[7553db9]211 map<unsigned int, Player>::iterator it2;
212 for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
213 {
214 if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
215 error("sendMessage");
[e4c60ba]216 }
[7553db9]217
[b8601ee]218 serverMsg.type = MSG_TYPE_SCORE;
219 memcpy(serverMsg.buffer, &scoreBlue, 4);
220 memcpy(serverMsg.buffer+4, &scoreRed, 4);
221
222 for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
223 {
224 if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
225 error("sendMessage");
226 }
227
[7553db9]228 // this means a PLAYER message will be sent
229 broadcastMove = true;
[e4c60ba]230 }
231
[23559e7]232 if (broadcastMove) {
233 serverMsg.type = MSG_TYPE_PLAYER;
234 it->second.serialize(serverMsg.buffer);
235
236 cout << "about to broadcast move" << endl;
[b07eeac]237 map<unsigned int, Player>::iterator it2;
[23559e7]238 for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
239 {
240 if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
241 error("sendMessage");
242 }
[d211210]243 }
244 }
245 }
246 }
247
[e084950]248 n = receiveMessage(&clientMsg, sock, &from);
[8e540f4]249
[371ce29]250 if (n >= 0) {
[b8601ee]251 broadcastResponse = processMessage(clientMsg, from, mapPlayers, gameMap, unusedId, serverMsg, sock, scoreBlue, scoreRed);
[371ce29]252
[b128109]253 // probably replace this with a function that prints based on the
254 // message type
[371ce29]255 cout << "msg: " << serverMsg.buffer << endl;
[da692b9]256 if (broadcastResponse)
[3b1efcc]257 {
[da692b9]258 cout << "Should be broadcasting the message" << endl;
259
[01d0d00]260 map<unsigned int, Player>::iterator it;
261 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
[3b1efcc]262 {
[d211210]263 cout << "Sent message back to " << it->second.name << endl;
[01d0d00]264 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
[3b1efcc]265 error("sendMessage");
266 }
267 }
268 else
269 {
[da692b9]270 cout << "Should be sending back the message" << endl;
271
[3b1efcc]272 if ( sendMessage(&serverMsg, sock, &from) < 0 )
273 error("sendMessage");
274 }
[7b43385]275 }
[8e540f4]276 }
[371ce29]277
[8e540f4]278 return 0;
279}
280
[b8601ee]281bool processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedId, NETWORK_MSG& serverMsg, int sock, int &scoreBlue, int &scoreRed)
[8e540f4]282{
[41ad8ed]283 DataAccess da;
284
[b8cb03f]285 cout << "Received message" << endl;
[8e540f4]286 cout << "MSG: type: " << clientMsg.type << endl;
287 cout << "MSG contents: " << clientMsg.buffer << endl;
288
[da692b9]289 // maybe we should make a message class and have this be a member
[3b1efcc]290 bool broadcastResponse = false;
291
[8e540f4]292 // Check that if an invalid message is sent, the client will correctly
293 // receive and display the response. Maybe make a special error msg type
294 switch(clientMsg.type)
295 {
296 case MSG_TYPE_REGISTER:
[d2b411a]297 {
[8e540f4]298 string username(clientMsg.buffer);
299 string password(strchr(clientMsg.buffer, '\0')+1);
[d2b411a]300
[8e540f4]301 cout << "username: " << username << endl;
302 cout << "password: " << password << endl;
[d2b411a]303
[3b1efcc]304 int error = da.insertPlayer(username, password);
[41ad8ed]305
[3b1efcc]306 if (!error)
307 strcpy(serverMsg.buffer, "Registration successful.");
308 else
309 strcpy(serverMsg.buffer, "Registration failed. Please try again.");
[8e540f4]310
311 serverMsg.type = MSG_TYPE_REGISTER;
[d2b411a]312
[8e540f4]313 break;
314 }
315 case MSG_TYPE_LOGIN:
316 {
[60017fc]317 cout << "Got login message" << endl;
318
[d211210]319 serverMsg.type = MSG_TYPE_LOGIN;
320
[8e540f4]321 string username(clientMsg.buffer);
[41ad8ed]322 string password(strchr(clientMsg.buffer, '\0')+1);
[8e540f4]323
[41ad8ed]324 Player* p = da.getPlayer(username);
[d2b411a]325
[b128109]326 if (p == NULL || !da.verifyPassword(password, p->password))
[41ad8ed]327 {
328 strcpy(serverMsg.buffer, "Incorrect username or password");
329 }
[01d0d00]330 else if(findPlayerByName(mapPlayers, username) != NULL)
[41ad8ed]331 {
332 strcpy(serverMsg.buffer, "Player has already logged in.");
333 }
334 else
[8e540f4]335 {
[d211210]336 serverMsg.type = MSG_TYPE_PLAYER;
337
[1106210]338 updateUnusedId(unusedId, mapPlayers);
[01d0d00]339 p->id = unusedId;
[d211210]340 cout << "new player id: " << p->id << endl;
[df79cfd]341 p->setAddr(from);
342
343 // choose a random team (either 0 or 1)
344 p->team = rand() % 2;
[d211210]345
346 // tell the new player about all the existing players
347 cout << "Sending other players to new player" << endl;
348
349 map<unsigned int, Player>::iterator it;
350 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
351 {
352 it->second.serialize(serverMsg.buffer);
353
354 cout << "sending info about " << it->second.name << endl;
[5f868c0]355 cout << "sending id " << it->second.id << endl;
356 if ( sendMessage(&serverMsg, sock, &from) < 0 )
357 error("sendMessage");
358 }
359
360 // tell the new player about all map objects
361 // (currently just the flags)
362 serverMsg.type = MSG_TYPE_OBJECT;
[e487381]363 vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
[5f868c0]364 vector<WorldMap::Object>::iterator itObjects;
365 cout << "sending items" << endl;
[e487381]366 for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
[5f868c0]367 itObjects->serialize(serverMsg.buffer);
368 cout << "sending item id " << itObjects->id << endl;
[d211210]369 if ( sendMessage(&serverMsg, sock, &from) < 0 )
370 error("sendMessage");
371 }
[59061f6]372
[b8601ee]373 // send the current score
374 serverMsg.type = MSG_TYPE_SCORE;
375 memcpy(serverMsg.buffer, &scoreBlue, 4);
376 memcpy(serverMsg.buffer+4, &scoreRed, 4);
377 if ( sendMessage(&serverMsg, sock, &from) < 0 )
378 error("sendMessage");
379
380 serverMsg.type = MSG_TYPE_PLAYER;
[594d2e9]381 p->serialize(serverMsg.buffer);
[d211210]382 cout << "Should be broadcasting the message" << endl;
383
384 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
385 {
386 cout << "Sent message back to " << it->second.name << endl;
387 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
388 error("sendMessage");
389 }
390
391 serverMsg.type = MSG_TYPE_LOGIN;
392 mapPlayers[unusedId] = *p;
[07028b9]393 }
394
[41ad8ed]395 delete(p);
[07028b9]396
[8e540f4]397 break;
398 }
399 case MSG_TYPE_LOGOUT:
400 {
401 string name(clientMsg.buffer);
402 cout << "Player logging out: " << name << endl;
403
[01d0d00]404 Player *p = findPlayerByName(mapPlayers, name);
[633f42a]405
[8e540f4]406 if (p == NULL)
407 {
408 strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
[8a3ef42]409 cout << "Player not logged in" << endl;
[07028b9]410 }
[01d0d00]411 else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
412 p->addr.sin_port != from.sin_port )
[07028b9]413 {
[8e540f4]414 strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
[8a3ef42]415 cout << "Player logged in using a different connection" << endl;
[2488852]416 }
[8e540f4]417 else
[2488852]418 {
[01d0d00]419 if (p->id < unusedId)
420 unusedId = p->id;
421 mapPlayers.erase(p->id);
[41ad8ed]422 strcpy(serverMsg.buffer, "You have successfully logged out.");
[8e540f4]423 }
[07028b9]424
[d211210]425 serverMsg.type = MSG_TYPE_LOGOUT;
[8a3ef42]426
[8e540f4]427 break;
428 }
429 case MSG_TYPE_CHAT:
430 {
[da692b9]431 cout << "Got a chat message" << endl;
432
[01d0d00]433 Player *p = findPlayerByAddr(mapPlayers, from);
[07028b9]434
[8e540f4]435 if (p == NULL)
436 {
437 strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
[2488852]438 }
[8e540f4]439 else
440 {
[3b1efcc]441 broadcastResponse = true;
442
[b128109]443 ostringstream oss;
444 oss << p->name << ": " << clientMsg.buffer;
[3b1efcc]445
[b128109]446 strcpy(serverMsg.buffer, oss.str().c_str());
[8e540f4]447 }
448
449 serverMsg.type = MSG_TYPE_CHAT;
450
451 break;
[e084950]452 }
[b128109]453 case MSG_TYPE_PLAYER_MOVE:
454 {
455 cout << "PLAYER_MOVE" << endl;
456
457 int id, x, y;
458
459 memcpy(&id, clientMsg.buffer, 4);
460 memcpy(&x, clientMsg.buffer+4, 4);
461 memcpy(&y, clientMsg.buffer+8, 4);
[7b43385]462
[b128109]463 cout << "x: " << x << endl;
464 cout << "y: " << y << endl;
465 cout << "id: " << id << endl;
[7b43385]466
[b128109]467 if ( mapPlayers[id].addr.sin_addr.s_addr == from.sin_addr.s_addr &&
468 mapPlayers[id].addr.sin_port == from.sin_port )
469 {
[60017fc]470 // we need to make sure the player can move here
471 if (0 <= x && x < 300 && 0 <= y && y < 300 &&
472 gameMap->getElement(x/25, y/25) == WorldMap::TERRAIN_GRASS)
473 {
[7b43385]474 cout << "valid terrain" << endl;
475
[60017fc]476 mapPlayers[id].target.x = x;
477 mapPlayers[id].target.y = y;
478
479 serverMsg.type = MSG_TYPE_PLAYER_MOVE;
480
481 memcpy(serverMsg.buffer, &id, 4);
[d211210]482 memcpy(serverMsg.buffer+4, &mapPlayers[id].target.x, 4);
483 memcpy(serverMsg.buffer+8, &mapPlayers[id].target.y, 4);
[60017fc]484
485 broadcastResponse = true;
486 }
487 else
488 cout << "Bad terrain detected" << endl;
[b128109]489 }
490 else // nned to send back a message indicating failure
491 cout << "Player id (" << id << ") doesn't match sender" << endl;
492
493 break;
494 }
[5299436]495 case MSG_TYPE_PICKUP_FLAG:
496 {
497 // may want to check the id matches the sender, just like for PLAYER_NOVE
498 cout << "PICKUP_FLAG" << endl;
499
500 int id;
501
502 memcpy(&id, clientMsg.buffer, 4);
503 cout << "id: " << id << endl;
504
[5c84d54]505 vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
506 vector<WorldMap::Object>::iterator itObjects;
507
508 for (itObjects = vctObjects->begin(); itObjects != vctObjects->end();) {
509 POSITION pos = itObjects->pos;
510 bool gotFlag = false;
511
512 if (posDistance(mapPlayers[id].pos, pos.toFloat()) < 10) {
513 switch (itObjects->type) {
514 case WorldMap::OBJECT_BLUE_FLAG:
515 if (mapPlayers[id].team == 1) {
516 gotFlag = true;
517 mapPlayers[id].hasBlueFlag = true;
518 broadcastResponse = true;
519 }
520 break;
521 case WorldMap::OBJECT_RED_FLAG:
522 if (mapPlayers[id].team == 0) {
523 gotFlag = true;
524 mapPlayers[id].hasRedFlag = true;
525 broadcastResponse = true;
526 }
527 break;
528 }
529
530 if (gotFlag) {
531 serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
532 memcpy(serverMsg.buffer, &itObjects->id, 4);
533
534 map<unsigned int, Player>::iterator it;
535 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
536 {
537 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
538 error("sendMessage");
539 }
540
541 // remove the object from the server-side map
542 cout << "size before: " << gameMap->getObjects()->size() << endl;
543 itObjects = vctObjects->erase(itObjects);
544 cout << "size after: " << gameMap->getObjects()->size() << endl;
545 }
546 }
547
548 if (!gotFlag)
549 itObjects++;
550 }
551
552 serverMsg.type = MSG_TYPE_PLAYER;
553 mapPlayers[id].serialize(serverMsg.buffer);
554
[5299436]555 break;
556 }
[e487381]557 case MSG_TYPE_DROP_FLAG:
558 {
559 // may want to check the id matches the sender, just like for PLAYER_NOVE
560 cout << "DROP_FLAG" << endl;
561
562 int id;
563
564 memcpy(&id, clientMsg.buffer, 4);
565 cout << "id: " << id << endl;
566
567 WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
568 if (mapPlayers[id].hasBlueFlag)
569 flagType = WorldMap::OBJECT_BLUE_FLAG;
570 else if (mapPlayers[id].hasRedFlag)
571 flagType = WorldMap::OBJECT_RED_FLAG;
572
573 gameMap->addObject(flagType, mapPlayers[id].pos.x, mapPlayers[id].pos.y);
574
575 // need to send the OBJECT message too
576 serverMsg.type = MSG_TYPE_OBJECT;
577 gameMap->getObjects()->back().serialize(serverMsg.buffer);
578
579 map<unsigned int, Player>::iterator it;
580 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
581 {
582 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
583 error("sendMessage");
584 }
585
586 mapPlayers[id].hasBlueFlag = false;
587 mapPlayers[id].hasRedFlag = false;
588
589 serverMsg.type = MSG_TYPE_PLAYER;
590 mapPlayers[id].serialize(serverMsg.buffer);
591
592 map<unsigned int, Player>::iterator it2;
593 broadcastResponse = true;
594
595 break;
596 }
[8e540f4]597 default:
598 {
599 strcpy(serverMsg.buffer, "Server error occured. Report this please.");
[e084950]600
[8e540f4]601 serverMsg.type = MSG_TYPE_CHAT;
[e084950]602
[8e540f4]603 break;
604 }
[e3535b3]605 }
[da692b9]606
607 return broadcastResponse;
[e3535b3]608}
[da692b9]609
[1106210]610void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers)
[01d0d00]611{
[1106210]612 while (mapPlayers.find(id) != mapPlayers.end())
613 id++;
[01d0d00]614}
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