[2488852] | 1 | #include <cstdlib>
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[371ce29] | 2 | #include <cstdio>
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[e3535b3] | 3 | #include <unistd.h>
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[2488852] | 4 | #include <string>
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[e3535b3] | 5 | #include <iostream>
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[3b1efcc] | 6 | #include <sstream>
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[d05086b] | 7 | #include <fstream>
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[edfd1d0] | 8 | #include <cstring>
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[60017fc] | 9 | #include <cmath>
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[371ce29] | 10 |
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[01d0d00] | 11 | #include <vector>
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| 12 | #include <map>
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| 13 |
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[d05086b] | 14 | #include <csignal>
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| 15 |
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[d211210] | 16 | #include <sys/time.h>
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| 17 |
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[73f75c1] | 18 | #include <sys/socket.h>
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[371ce29] | 19 | #include <netdb.h>
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[73f75c1] | 20 | #include <netinet/in.h>
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| 21 | #include <arpa/inet.h>
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| 22 |
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[b128109] | 23 | #include <crypt.h>
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| 24 |
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[edfd1d0] | 25 | /*
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[e3535b3] | 26 | #include <openssl/bio.h>
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| 27 | #include <openssl/ssl.h>
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| 28 | #include <openssl/err.h>
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[edfd1d0] | 29 | */
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[e3535b3] | 30 |
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[b53c6b3] | 31 | #include "../common/Compiler.h"
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[3b1efcc] | 32 | #include "../common/Common.h"
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[9b5d30b] | 33 | #include "../common/MessageProcessor.h"
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[60017fc] | 34 | #include "../common/WorldMap.h"
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[edfd1d0] | 35 | #include "../common/Player.h"
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[8dad966] | 36 | #include "../common/Projectile.h"
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[99afbb8] | 37 | #include "../common/Game.h"
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[b53c6b3] | 38 |
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[36082e8] | 39 | #include "DataAccess.h"
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[d2b411a] | 40 |
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[e3535b3] | 41 | using namespace std;
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| 42 |
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[d05086b] | 43 | bool done;
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| 44 |
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[d211210] | 45 | // from used to be const. Removed that so I could take a reference
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| 46 | // and use it to send messages
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[f41a7f9] | 47 | bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player>& mapPlayers, map<string, Game*>& mapGames, WorldMap* gameMap, unsigned int& unusedPlayerId, NETWORK_MSG &serverMsg, int sock, int &scoreBlue, int &scoreRed, ofstream& outputLog);
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[01d0d00] | 48 |
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[8dad966] | 49 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player>& mapPlayers);
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| 50 | void updateUnusedProjectileId(unsigned int& id, map<unsigned int, Projectile>& mapProjectiles);
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[c76134b] | 51 | void damagePlayer(Player *p, int damage);
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[8e540f4] | 52 |
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[d05086b] | 53 | void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player>& mapPlayers, MessageProcessor &msgProcessor, int sock, ofstream& outputLog);
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[411c1ae] | 54 |
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[73f75c1] | 55 | // this should probably go somewhere in the common folder
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[e3535b3] | 56 | void error(const char *msg)
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| 57 | {
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| 58 | perror(msg);
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| 59 | exit(0);
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| 60 | }
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| 61 |
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[01d0d00] | 62 | Player *findPlayerByName(map<unsigned int, Player> &m, string name)
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[2488852] | 63 | {
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[01d0d00] | 64 | map<unsigned int, Player>::iterator it;
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[2488852] | 65 |
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[01d0d00] | 66 | for (it = m.begin(); it != m.end(); it++)
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[2488852] | 67 | {
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[01d0d00] | 68 | if ( it->second.name.compare(name) == 0 )
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| 69 | return &(it->second);
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[2488852] | 70 | }
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| 71 |
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| 72 | return NULL;
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| 73 | }
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| 74 |
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[01d0d00] | 75 | Player *findPlayerByAddr(map<unsigned int, Player> &m, const sockaddr_in &addr)
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[73f75c1] | 76 | {
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[01d0d00] | 77 | map<unsigned int, Player>::iterator it;
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[73f75c1] | 78 |
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[01d0d00] | 79 | for (it = m.begin(); it != m.end(); it++)
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[73f75c1] | 80 | {
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[01d0d00] | 81 | if ( it->second.addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
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| 82 | it->second.addr.sin_port == addr.sin_port )
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| 83 | return &(it->second);
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[73f75c1] | 84 | }
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| 85 |
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| 86 | return NULL;
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| 87 | }
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| 88 |
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[d05086b] | 89 | void quit(int sig) {
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| 90 | done = true;
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| 91 | }
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| 92 |
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[e3535b3] | 93 | int main(int argc, char *argv[])
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| 94 | {
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| 95 | int sock, length, n;
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| 96 | struct sockaddr_in server;
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[3b1efcc] | 97 | struct sockaddr_in from; // info of client sending the message
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[e084950] | 98 | NETWORK_MSG clientMsg, serverMsg;
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[9b5d30b] | 99 | MessageProcessor msgProcessor;
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[01d0d00] | 100 | map<unsigned int, Player> mapPlayers;
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[8dad966] | 101 | map<unsigned int, Projectile> mapProjectiles;
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[f41a7f9] | 102 | map<string, Game*> mapGames;
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[8dad966] | 103 | unsigned int unusedPlayerId = 1, unusedProjectileId = 1;
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[b8601ee] | 104 | int scoreBlue, scoreRed;
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[d05086b] | 105 | ofstream outputLog;
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| 106 |
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| 107 | done = false;
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[b8601ee] | 108 |
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| 109 | scoreBlue = 0;
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| 110 | scoreRed = 0;
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[e084950] | 111 |
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[d05086b] | 112 | signal(SIGINT, quit);
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| 113 |
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[edfd1d0] | 114 | //SSL_load_error_strings();
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| 115 | //ERR_load_BIO_strings();
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| 116 | //OpenSSL_add_all_algorithms();
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[e3535b3] | 117 |
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| 118 | if (argc < 2) {
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[73f75c1] | 119 | cerr << "ERROR, no port provided" << endl;
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| 120 | exit(1);
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[e3535b3] | 121 | }
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[60017fc] | 122 |
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[d05086b] | 123 | outputLog.open("server.log", ios::app);
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| 124 | outputLog << "Started server on " << getCurrentDateTimeString() << endl;
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| 125 |
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[7b43385] | 126 | WorldMap* gameMap = WorldMap::loadMapFromFile("../data/map.txt");
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[6e66ffd] | 127 |
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| 128 | // add some items to the map. They will be sent out
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| 129 | // to players when they login
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[5f868c0] | 130 | for (int y=0; y<gameMap->height; y++) {
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| 131 | for (int x=0; x<gameMap->width; x++) {
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| 132 | switch (gameMap->getStructure(x, y)) {
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| 133 | case WorldMap::STRUCTURE_BLUE_FLAG:
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| 134 | gameMap->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
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| 135 | break;
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| 136 | case WorldMap::STRUCTURE_RED_FLAG:
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| 137 | gameMap->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
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| 138 | break;
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| 139 | }
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| 140 | }
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| 141 | }
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[6e66ffd] | 142 |
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[371ce29] | 143 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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[5b1e31e] | 144 | if (sock < 0)
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| 145 | error("Opening socket");
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[e3535b3] | 146 | length = sizeof(server);
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| 147 | bzero(&server,length);
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| 148 | server.sin_family=AF_INET;
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| 149 | server.sin_port=htons(atoi(argv[1]));
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[2488852] | 150 | server.sin_addr.s_addr=INADDR_ANY;
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| 151 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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[e084950] | 152 | error("binding");
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[73f75c1] | 153 |
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[371ce29] | 154 | set_nonblock(sock);
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| 155 |
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[da692b9] | 156 | bool broadcastResponse;
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[d211210] | 157 | timespec ts;
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[430c80e] | 158 | int timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
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[d05086b] | 159 | while (!done) {
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[371ce29] | 160 |
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| 161 | usleep(5000);
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| 162 |
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[d211210] | 163 | clock_gettime(CLOCK_REALTIME, &ts);
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[430c80e] | 164 | // make the number smaller so millis can fit in an int
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[d69eb32] | 165 | ts.tv_sec -= 1368000000;
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[430c80e] | 166 | curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
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[d211210] | 167 |
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[430c80e] | 168 | if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50) {
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[d211210] | 169 | timeLastUpdated = curTime;
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| 170 |
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[d05086b] | 171 | msgProcessor.cleanAckedMessages(&outputLog);
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| 172 | msgProcessor.resendUnackedMessages(sock, &outputLog);
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[9b5d30b] | 173 |
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[11d21ee] | 174 | map<unsigned int, Player>::iterator it;
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| 175 |
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| 176 | // set targets for all chasing players (or make them attack if they're close enough)
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| 177 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
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[c76134b] | 178 | // check if it's time to revive dead players
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| 179 | if (it->second.isDead) {
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| 180 | if (getCurrentMillis() - it->second.timeDied >= 10000) {
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| 181 | it->second.isDead = false;
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| 182 |
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| 183 | POSITION spawnPos;
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| 184 |
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| 185 | switch (it->second.team) {
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| 186 | case 0:// blue team
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| 187 | spawnPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 188 | break;
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| 189 | case 1:// red team
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| 190 | spawnPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 191 | break;
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| 192 | default:
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| 193 | // should never go here
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| 194 | cout << "Error: Invalid team" << endl;
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| 195 | break;
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| 196 | }
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| 197 |
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| 198 | // spawn the player to the right of their flag location
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| 199 | spawnPos.x = (spawnPos.x+1) * 25 + 12;
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| 200 | spawnPos.y = spawnPos.y * 25 + 12;
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| 201 |
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| 202 | it->second.pos = spawnPos.toFloat();
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[66c4ec4] | 203 | it->second.target = spawnPos;
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| 204 | it->second.health = it->second.maxHealth;
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[c76134b] | 205 |
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| 206 | serverMsg.type = MSG_TYPE_PLAYER;
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| 207 | it->second.serialize(serverMsg.buffer);
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| 208 |
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| 209 | map<unsigned int, Player>::iterator it2;
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| 210 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 211 | {
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[d05086b] | 212 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second.addr), &outputLog) < 0 )
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[c76134b] | 213 | error("sendMessage");
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| 214 | }
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| 215 | }
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| 216 |
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| 217 | continue;
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| 218 | }
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| 219 |
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[5b1e31e] | 220 | if (it->second.updateTarget(mapPlayers)) {
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| 221 | serverMsg.type = MSG_TYPE_PLAYER;
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| 222 | it->second.serialize(serverMsg.buffer);
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[11d21ee] | 223 |
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[5b1e31e] | 224 | map<unsigned int, Player>::iterator it2;
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| 225 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 226 | {
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[d05086b] | 227 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second.addr), &outputLog) < 0 )
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[5b1e31e] | 228 | error("sendMessage");
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[11d21ee] | 229 | }
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| 230 | }
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| 231 | }
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| 232 |
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[8dad966] | 233 | // move all players
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[d211210] | 234 | // maybe put this in a separate method
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[23559e7] | 235 | FLOAT_POSITION oldPos;
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| 236 | bool broadcastMove = false;
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[d211210] | 237 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
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[23559e7] | 238 | oldPos = it->second.pos;
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| 239 | if (it->second.move(gameMap)) {
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| 240 |
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| 241 | // check if the move needs to be canceled
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| 242 | switch(gameMap->getElement(it->second.pos.x/25, it->second.pos.y/25)) {
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| 243 | case WorldMap::TERRAIN_NONE:
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| 244 | case WorldMap::TERRAIN_OCEAN:
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| 245 | case WorldMap::TERRAIN_ROCK:
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[e4c60ba] | 246 | {
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[23559e7] | 247 | it->second.pos = oldPos;
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| 248 | it->second.target.x = it->second.pos.x;
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| 249 | it->second.target.y = it->second.pos.y;
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[5b1e31e] | 250 | it->second.isChasing = false;
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[23559e7] | 251 | broadcastMove = true;
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| 252 | break;
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[e4c60ba] | 253 | }
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[23559e7] | 254 | default:
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| 255 | // if there are no obstacles, do nothing
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| 256 | break;
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| 257 | }
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| 258 |
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[e4c60ba] | 259 | WorldMap::ObjectType flagType;
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| 260 | POSITION pos;
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[7553db9] | 261 | bool flagTurnedIn = false;
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[446dc65] | 262 | bool flagReturned = false;
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| 263 | bool ownFlagAtBase = false;
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| 264 |
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[e4c60ba] | 265 | switch(gameMap->getStructure(it->second.pos.x/25, it->second.pos.y/25)) {
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| 266 | case WorldMap::STRUCTURE_BLUE_FLAG:
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| 267 | {
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[7553db9] | 268 | if (it->second.team == 0 && it->second.hasRedFlag)
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| 269 | {
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[446dc65] | 270 | // check that your flag is at your base
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| 271 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 272 |
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| 273 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
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| 274 | vector<WorldMap::Object>::iterator itObjects;
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| 275 |
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| 276 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
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| 277 | if (itObjects->type == WorldMap::OBJECT_BLUE_FLAG) {
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| 278 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12) {
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| 279 | ownFlagAtBase = true;
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| 280 | break;
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| 281 | }
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| 282 | }
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| 283 | }
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| 284 |
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| 285 | if (ownFlagAtBase) {
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| 286 | it->second.hasRedFlag = false;
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| 287 | flagType = WorldMap::OBJECT_RED_FLAG;
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| 288 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 289 | flagTurnedIn = true;
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| 290 | scoreBlue++;
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| 291 | }
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[e4c60ba] | 292 | }
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[7553db9] | 293 |
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| 294 | break;
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[e4c60ba] | 295 | }
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| 296 | case WorldMap::STRUCTURE_RED_FLAG:
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| 297 | {
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[7553db9] | 298 | if (it->second.team == 1 && it->second.hasBlueFlag)
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| 299 | {
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[446dc65] | 300 | // check that your flag is at your base
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| 301 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 302 |
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| 303 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
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| 304 | vector<WorldMap::Object>::iterator itObjects;
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| 305 |
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| 306 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
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| 307 | if (itObjects->type == WorldMap::OBJECT_RED_FLAG) {
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| 308 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12) {
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| 309 | ownFlagAtBase = true;
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| 310 | break;
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| 311 | }
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| 312 | }
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| 313 | }
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| 314 |
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| 315 | if (ownFlagAtBase) {
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| 316 | it->second.hasBlueFlag = false;
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| 317 | flagType = WorldMap::OBJECT_BLUE_FLAG;
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| 318 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 319 | flagTurnedIn = true;
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| 320 | scoreRed++;
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| 321 | }
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[e4c60ba] | 322 | }
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| 323 |
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[7553db9] | 324 | break;
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| 325 | }
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| 326 | }
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[e4c60ba] | 327 |
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[7553db9] | 328 | if (flagTurnedIn) {
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| 329 | // send an OBJECT message to add the flag back to its spawn point
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| 330 | pos.x = pos.x*25+12;
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| 331 | pos.y = pos.y*25+12;
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| 332 | gameMap->addObject(flagType, pos.x, pos.y);
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[e4c60ba] | 333 |
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[7553db9] | 334 | serverMsg.type = MSG_TYPE_OBJECT;
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| 335 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
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[e4c60ba] | 336 |
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[7553db9] | 337 | map<unsigned int, Player>::iterator it2;
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| 338 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 339 | {
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[d05086b] | 340 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second.addr), &outputLog) < 0 )
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[7553db9] | 341 | error("sendMessage");
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[e4c60ba] | 342 | }
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[7553db9] | 343 |
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[b8601ee] | 344 | serverMsg.type = MSG_TYPE_SCORE;
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| 345 | memcpy(serverMsg.buffer, &scoreBlue, 4);
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| 346 | memcpy(serverMsg.buffer+4, &scoreRed, 4);
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| 347 |
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| 348 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 349 | {
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[d05086b] | 350 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second.addr), &outputLog) < 0 )
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[b8601ee] | 351 | error("sendMessage");
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| 352 | }
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| 353 |
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[7553db9] | 354 | // this means a PLAYER message will be sent
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| 355 | broadcastMove = true;
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[e4c60ba] | 356 | }
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| 357 |
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[446dc65] | 358 | // go through all objects and check if the player is close to one and if its their flag
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| 359 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
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| 360 | vector<WorldMap::Object>::iterator itObjects;
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| 361 | POSITION structPos;
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| 362 |
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| 363 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
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| 364 | POSITION pos = itObjects->pos;
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| 365 |
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| 366 | if (posDistance(it->second.pos, pos.toFloat()) < 10) {
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| 367 | if (it->second.team == 0 &&
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| 368 | itObjects->type == WorldMap::OBJECT_BLUE_FLAG) {
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| 369 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 370 | flagReturned = true;
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| 371 | break;
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| 372 | } else if (it->second.team == 1 &&
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| 373 | itObjects->type == WorldMap::OBJECT_RED_FLAG) {
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| 374 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 375 | flagReturned = true;
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| 376 | break;
|
---|
| 377 | }
|
---|
| 378 | }
|
---|
| 379 | }
|
---|
| 380 |
|
---|
| 381 | if (flagReturned) {
|
---|
| 382 | itObjects->pos.x = structPos.x*25+12;
|
---|
| 383 | itObjects->pos.y = structPos.y*25+12;
|
---|
| 384 |
|
---|
| 385 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
| 386 | itObjects->serialize(serverMsg.buffer);
|
---|
| 387 |
|
---|
| 388 | map<unsigned int, Player>::iterator it2;
|
---|
| 389 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 390 | {
|
---|
[d05086b] | 391 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second.addr), &outputLog) < 0 )
|
---|
[446dc65] | 392 | error("sendMessage");
|
---|
| 393 | }
|
---|
| 394 | }
|
---|
| 395 |
|
---|
[23559e7] | 396 | if (broadcastMove) {
|
---|
| 397 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 398 | it->second.serialize(serverMsg.buffer);
|
---|
| 399 |
|
---|
| 400 | cout << "about to broadcast move" << endl;
|
---|
[b07eeac] | 401 | map<unsigned int, Player>::iterator it2;
|
---|
[23559e7] | 402 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 403 | {
|
---|
[d05086b] | 404 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second.addr), &outputLog) < 0 )
|
---|
[23559e7] | 405 | error("sendMessage");
|
---|
| 406 | }
|
---|
[d211210] | 407 | }
|
---|
| 408 | }
|
---|
[8dad966] | 409 |
|
---|
| 410 | // check if the player's attack animation is complete
|
---|
| 411 | if (it->second.isAttacking && it->second.timeAttackStarted+it->second.attackCooldown <= getCurrentMillis()) {
|
---|
| 412 | it->second.isAttacking = false;
|
---|
[8795a38] | 413 | cout << "Attack animation is complete" << endl;
|
---|
[8dad966] | 414 |
|
---|
| 415 | //send everyone an ATTACK message
|
---|
| 416 | cout << "about to broadcast attack" << endl;
|
---|
| 417 |
|
---|
| 418 | serverMsg.type = MSG_TYPE_ATTACK;
|
---|
| 419 | memcpy(serverMsg.buffer, &it->second.id, 4);
|
---|
| 420 | memcpy(serverMsg.buffer+4, &it->second.targetPlayer, 4);
|
---|
| 421 |
|
---|
| 422 | map<unsigned int, Player>::iterator it2;
|
---|
| 423 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 424 | {
|
---|
[d05086b] | 425 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second.addr), &outputLog) < 0 )
|
---|
[8dad966] | 426 | error("sendMessage");
|
---|
| 427 | }
|
---|
| 428 |
|
---|
| 429 | if (it->second.attackType == Player::ATTACK_MELEE) {
|
---|
[ff2133a] | 430 | cout << "Melee attack" << endl;
|
---|
| 431 |
|
---|
[8dad966] | 432 | Player* target = &mapPlayers[it->second.targetPlayer];
|
---|
[c76134b] | 433 | damagePlayer(target, it->second.damage);
|
---|
[8dad966] | 434 |
|
---|
[411c1ae] | 435 | if (target->isDead) {
|
---|
| 436 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 437 | if (target->hasBlueFlag)
|
---|
| 438 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 439 | else if (target->hasRedFlag)
|
---|
| 440 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 441 |
|
---|
| 442 | if (flagType != WorldMap::OBJECT_NONE) {
|
---|
[d05086b] | 443 | addObjectToMap(flagType, target->pos.x, target->pos.y, gameMap, mapPlayers, msgProcessor, sock, outputLog);
|
---|
[411c1ae] | 444 | }
|
---|
| 445 | }
|
---|
| 446 |
|
---|
[8dad966] | 447 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 448 | target->serialize(serverMsg.buffer);
|
---|
| 449 | }else if (it->second.attackType == Player::ATTACK_RANGED) {
|
---|
[ff2133a] | 450 | cout << "Ranged attack" << endl;
|
---|
| 451 |
|
---|
[8dad966] | 452 | Projectile proj(it->second.pos.x, it->second.pos.y, it->second.targetPlayer, it->second.damage);
|
---|
| 453 | proj.id = unusedProjectileId;
|
---|
| 454 | updateUnusedProjectileId(unusedProjectileId, mapProjectiles);
|
---|
| 455 | mapProjectiles[proj.id] = proj;
|
---|
| 456 |
|
---|
[8795a38] | 457 | int x = it->second.pos.x;
|
---|
| 458 | int y = it->second.pos.y;
|
---|
| 459 |
|
---|
[8dad966] | 460 | serverMsg.type = MSG_TYPE_PROJECTILE;
|
---|
[8795a38] | 461 | memcpy(serverMsg.buffer, &proj.id, 4);
|
---|
| 462 | memcpy(serverMsg.buffer+4, &x, 4);
|
---|
| 463 | memcpy(serverMsg.buffer+8, &y, 4);
|
---|
| 464 | memcpy(serverMsg.buffer+12, &it->second.targetPlayer, 4);
|
---|
[8dad966] | 465 | }else {
|
---|
| 466 | cout << "Invalid attack type: " << it->second.attackType << endl;
|
---|
| 467 | }
|
---|
| 468 |
|
---|
| 469 | // broadcast either a PLAYER or PROJECTILE message
|
---|
[ff2133a] | 470 | cout << "Broadcasting player or projectile message" << endl;
|
---|
[8dad966] | 471 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 472 | {
|
---|
[d05086b] | 473 | if (msgProcessor.sendMessage(&serverMsg, sock, &(it2->second.addr), &outputLog) < 0 )
|
---|
[8dad966] | 474 | error("sendMessage");
|
---|
| 475 | }
|
---|
[ff2133a] | 476 | cout << "Done broadcasting" << endl;
|
---|
[8dad966] | 477 | }
|
---|
| 478 | }
|
---|
| 479 |
|
---|
| 480 | // move all projectiles
|
---|
| 481 | map<unsigned int, Projectile>::iterator itProj;
|
---|
| 482 | for (itProj = mapProjectiles.begin(); itProj != mapProjectiles.end(); itProj++) {
|
---|
[c76134b] | 483 | cout << "About to call projectile move" << endl;
|
---|
[8dad966] | 484 | if (itProj->second.move(mapPlayers)) {
|
---|
| 485 | // send a REMOVE_PROJECTILE message
|
---|
[ff2133a] | 486 | cout << "send a REMOVE_PROJECTILE message" << endl;
|
---|
[8dad966] | 487 | serverMsg.type = MSG_TYPE_REMOVE_PROJECTILE;
|
---|
| 488 | memcpy(serverMsg.buffer, &itProj->second.id, 4);
|
---|
| 489 | mapProjectiles.erase(itProj->second.id);
|
---|
| 490 |
|
---|
| 491 | map<unsigned int, Player>::iterator it2;
|
---|
[ff2133a] | 492 | cout << "Broadcasting REMOVE_PROJECTILE" << endl;
|
---|
[8dad966] | 493 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 494 | {
|
---|
[d05086b] | 495 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second.addr), &outputLog) < 0 )
|
---|
[8dad966] | 496 | error("sendMessage");
|
---|
| 497 | }
|
---|
| 498 |
|
---|
[ff2133a] | 499 | cout << "send a PLAYER message after dealing damage" << endl;
|
---|
[8dad966] | 500 | // send a PLAYER message after dealing damage
|
---|
[8795a38] | 501 | Player* target = &mapPlayers[itProj->second.target];
|
---|
[8dad966] | 502 |
|
---|
[c76134b] | 503 | damagePlayer(target, itProj->second.damage);
|
---|
[8dad966] | 504 |
|
---|
[411c1ae] | 505 | if (target->isDead) {
|
---|
| 506 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 507 | if (target->hasBlueFlag)
|
---|
| 508 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 509 | else if (target->hasRedFlag)
|
---|
| 510 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 511 |
|
---|
| 512 | if (flagType != WorldMap::OBJECT_NONE) {
|
---|
[d05086b] | 513 | addObjectToMap(flagType, target->pos.x, target->pos.y, gameMap, mapPlayers, msgProcessor, sock, outputLog);
|
---|
[411c1ae] | 514 | }
|
---|
| 515 | }
|
---|
| 516 |
|
---|
[8dad966] | 517 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 518 | target->serialize(serverMsg.buffer);
|
---|
| 519 |
|
---|
[ff2133a] | 520 | cout << "Sending a PLAYER message" << endl;
|
---|
[8dad966] | 521 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 522 | {
|
---|
[d05086b] | 523 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second.addr), &outputLog) < 0 )
|
---|
[8dad966] | 524 | error("sendMessage");
|
---|
| 525 | }
|
---|
| 526 | }
|
---|
[c76134b] | 527 | cout << "Projectile was not moved" << endl;
|
---|
[d211210] | 528 | }
|
---|
| 529 | }
|
---|
| 530 |
|
---|
[d05086b] | 531 | n = msgProcessor.receiveMessage(&clientMsg, sock, &from, &outputLog);
|
---|
[8e540f4] | 532 |
|
---|
[371ce29] | 533 | if (n >= 0) {
|
---|
[99afbb8] | 534 | broadcastResponse = processMessage(clientMsg, from, msgProcessor, mapPlayers, mapGames, gameMap, unusedPlayerId, serverMsg, sock, scoreBlue, scoreRed, outputLog);
|
---|
[371ce29] | 535 |
|
---|
[da692b9] | 536 | if (broadcastResponse)
|
---|
[3b1efcc] | 537 | {
|
---|
[da692b9] | 538 | cout << "Should be broadcasting the message" << endl;
|
---|
| 539 |
|
---|
[01d0d00] | 540 | map<unsigned int, Player>::iterator it;
|
---|
| 541 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
[3b1efcc] | 542 | {
|
---|
[d211210] | 543 | cout << "Sent message back to " << it->second.name << endl;
|
---|
[d05086b] | 544 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second.addr), &outputLog) < 0 )
|
---|
[3b1efcc] | 545 | error("sendMessage");
|
---|
| 546 | }
|
---|
| 547 | }
|
---|
| 548 | else
|
---|
| 549 | {
|
---|
[da692b9] | 550 | cout << "Should be sending back the message" << endl;
|
---|
| 551 |
|
---|
[d05086b] | 552 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
[3b1efcc] | 553 | error("sendMessage");
|
---|
| 554 | }
|
---|
[7b43385] | 555 | }
|
---|
[8e540f4] | 556 | }
|
---|
[371ce29] | 557 |
|
---|
[d05086b] | 558 | outputLog << "Stopped server on " << getCurrentDateTimeString() << endl;
|
---|
| 559 | outputLog.close();
|
---|
| 560 |
|
---|
[f41a7f9] | 561 | // delete all games
|
---|
| 562 | map<string, Game*>::iterator itGames;
|
---|
| 563 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++) {
|
---|
| 564 | delete itGames->second;
|
---|
| 565 | }
|
---|
| 566 |
|
---|
[8e540f4] | 567 | return 0;
|
---|
| 568 | }
|
---|
| 569 |
|
---|
[f41a7f9] | 570 | bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player>& mapPlayers, map<string, Game*>& mapGames, WorldMap* gameMap, unsigned int& unusedPlayerId, NETWORK_MSG &serverMsg, int sock, int &scoreBlue, int &scoreRed, ofstream& outputLog)
|
---|
[8e540f4] | 571 | {
|
---|
[41ad8ed] | 572 | DataAccess da;
|
---|
| 573 |
|
---|
[9a4fa04] | 574 | cout << "Inside processMessage" << endl;
|
---|
| 575 |
|
---|
[b8cb03f] | 576 | cout << "Received message" << endl;
|
---|
[8e540f4] | 577 | cout << "MSG: type: " << clientMsg.type << endl;
|
---|
| 578 | cout << "MSG contents: " << clientMsg.buffer << endl;
|
---|
| 579 |
|
---|
[da692b9] | 580 | // maybe we should make a message class and have this be a member
|
---|
[3b1efcc] | 581 | bool broadcastResponse = false;
|
---|
| 582 |
|
---|
[8e540f4] | 583 | // Check that if an invalid message is sent, the client will correctly
|
---|
| 584 | // receive and display the response. Maybe make a special error msg type
|
---|
| 585 | switch(clientMsg.type)
|
---|
| 586 | {
|
---|
| 587 | case MSG_TYPE_REGISTER:
|
---|
[d2b411a] | 588 | {
|
---|
[8e540f4] | 589 | string username(clientMsg.buffer);
|
---|
| 590 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
[521c88b] | 591 | Player::PlayerClass playerClass;
|
---|
| 592 |
|
---|
| 593 | memcpy(&playerClass, clientMsg.buffer+username.length()+password.length()+2, 4);
|
---|
[c4c2a3c] | 594 | serverMsg.type = MSG_TYPE_REGISTER;
|
---|
| 595 |
|
---|
[d2b411a] | 596 |
|
---|
[8e540f4] | 597 | cout << "username: " << username << endl;
|
---|
| 598 | cout << "password: " << password << endl;
|
---|
[d2b411a] | 599 |
|
---|
[521c88b] | 600 | if (playerClass == Player::CLASS_WARRIOR)
|
---|
| 601 | cout << "class: WARRIOR" << endl;
|
---|
| 602 | else if (playerClass == Player::CLASS_RANGER)
|
---|
| 603 | cout << "class: RANGER" << endl;
|
---|
[c4c2a3c] | 604 | else {
|
---|
[521c88b] | 605 | cout << "Unknown player class detected" << endl;
|
---|
[c4c2a3c] | 606 | strcpy(serverMsg.buffer, "You didn't select a class");
|
---|
| 607 | break;
|
---|
| 608 | }
|
---|
[521c88b] | 609 |
|
---|
| 610 | int error = da.insertPlayer(username, password, playerClass);
|
---|
[41ad8ed] | 611 |
|
---|
[c4c2a3c] | 612 | if (error)
|
---|
[3b1efcc] | 613 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
|
---|
[c4c2a3c] | 614 | else
|
---|
| 615 | strcpy(serverMsg.buffer, "Registration successful.");
|
---|
[d2b411a] | 616 |
|
---|
[8e540f4] | 617 | break;
|
---|
| 618 | }
|
---|
| 619 | case MSG_TYPE_LOGIN:
|
---|
| 620 | {
|
---|
[60017fc] | 621 | cout << "Got login message" << endl;
|
---|
| 622 |
|
---|
[8e540f4] | 623 | string username(clientMsg.buffer);
|
---|
[41ad8ed] | 624 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
[8e540f4] | 625 |
|
---|
[41ad8ed] | 626 | Player* p = da.getPlayer(username);
|
---|
[d2b411a] | 627 |
|
---|
[b128109] | 628 | if (p == NULL || !da.verifyPassword(password, p->password))
|
---|
[41ad8ed] | 629 | {
|
---|
| 630 | strcpy(serverMsg.buffer, "Incorrect username or password");
|
---|
| 631 | }
|
---|
[01d0d00] | 632 | else if(findPlayerByName(mapPlayers, username) != NULL)
|
---|
[41ad8ed] | 633 | {
|
---|
| 634 | strcpy(serverMsg.buffer, "Player has already logged in.");
|
---|
| 635 | }
|
---|
| 636 | else
|
---|
[8e540f4] | 637 | {
|
---|
[8dad966] | 638 | updateUnusedPlayerId(unusedPlayerId, mapPlayers);
|
---|
| 639 | p->id = unusedPlayerId;
|
---|
[d211210] | 640 | cout << "new player id: " << p->id << endl;
|
---|
[df79cfd] | 641 | p->setAddr(from);
|
---|
| 642 |
|
---|
| 643 | // choose a random team (either 0 or 1)
|
---|
| 644 | p->team = rand() % 2;
|
---|
[d211210] | 645 |
|
---|
[f203c5c] | 646 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 647 |
|
---|
[d211210] | 648 | // tell the new player about all the existing players
|
---|
| 649 | cout << "Sending other players to new player" << endl;
|
---|
| 650 |
|
---|
| 651 | map<unsigned int, Player>::iterator it;
|
---|
| 652 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 653 | {
|
---|
| 654 | it->second.serialize(serverMsg.buffer);
|
---|
| 655 |
|
---|
| 656 | cout << "sending info about " << it->second.name << endl;
|
---|
[5f868c0] | 657 | cout << "sending id " << it->second.id << endl;
|
---|
[d05086b] | 658 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
[5f868c0] | 659 | error("sendMessage");
|
---|
| 660 | }
|
---|
| 661 |
|
---|
| 662 | // tell the new player about all map objects
|
---|
| 663 | // (currently just the flags)
|
---|
| 664 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
[e487381] | 665 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
[5f868c0] | 666 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 667 | cout << "sending items" << endl;
|
---|
[e487381] | 668 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
---|
[5f868c0] | 669 | itObjects->serialize(serverMsg.buffer);
|
---|
| 670 | cout << "sending item id " << itObjects->id << endl;
|
---|
[d05086b] | 671 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
[d211210] | 672 | error("sendMessage");
|
---|
| 673 | }
|
---|
[59061f6] | 674 |
|
---|
[b8601ee] | 675 | // send the current score
|
---|
| 676 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
| 677 | memcpy(serverMsg.buffer, &scoreBlue, 4);
|
---|
| 678 | memcpy(serverMsg.buffer+4, &scoreRed, 4);
|
---|
[d05086b] | 679 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
[b8601ee] | 680 | error("sendMessage");
|
---|
| 681 |
|
---|
| 682 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[594d2e9] | 683 | p->serialize(serverMsg.buffer);
|
---|
[d211210] | 684 | cout << "Should be broadcasting the message" << endl;
|
---|
| 685 |
|
---|
| 686 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 687 | {
|
---|
| 688 | cout << "Sent message back to " << it->second.name << endl;
|
---|
[d05086b] | 689 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second.addr), &outputLog) < 0 )
|
---|
[d211210] | 690 | error("sendMessage");
|
---|
| 691 | }
|
---|
| 692 |
|
---|
[8dad966] | 693 | mapPlayers[unusedPlayerId] = *p;
|
---|
[07028b9] | 694 | }
|
---|
| 695 |
|
---|
[f203c5c] | 696 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
[41ad8ed] | 697 | delete(p);
|
---|
[07028b9] | 698 |
|
---|
[8e540f4] | 699 | break;
|
---|
| 700 | }
|
---|
| 701 | case MSG_TYPE_LOGOUT:
|
---|
| 702 | {
|
---|
| 703 | string name(clientMsg.buffer);
|
---|
| 704 | cout << "Player logging out: " << name << endl;
|
---|
| 705 |
|
---|
[01d0d00] | 706 | Player *p = findPlayerByName(mapPlayers, name);
|
---|
[633f42a] | 707 |
|
---|
[8e540f4] | 708 | if (p == NULL)
|
---|
| 709 | {
|
---|
| 710 | strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 711 | cout << "Player not logged in" << endl;
|
---|
[07028b9] | 712 | }
|
---|
[01d0d00] | 713 | else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
|
---|
| 714 | p->addr.sin_port != from.sin_port )
|
---|
[07028b9] | 715 | {
|
---|
[8e540f4] | 716 | strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 717 | cout << "Player logged in using a different connection" << endl;
|
---|
[2488852] | 718 | }
|
---|
[8e540f4] | 719 | else
|
---|
[2488852] | 720 | {
|
---|
[411c1ae] | 721 | if (!p->isDead) {
|
---|
| 722 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 723 | if (p->hasBlueFlag)
|
---|
| 724 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 725 | else if (p->hasRedFlag)
|
---|
| 726 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 727 |
|
---|
| 728 | if (flagType != WorldMap::OBJECT_NONE) {
|
---|
[d05086b] | 729 | addObjectToMap(flagType, p->pos.x, p->pos.y, gameMap, mapPlayers, msgProcessor, sock, outputLog);
|
---|
[411c1ae] | 730 | }
|
---|
| 731 | }
|
---|
| 732 |
|
---|
[8dad966] | 733 | if (p->id < unusedPlayerId)
|
---|
| 734 | unusedPlayerId = p->id;
|
---|
[01d0d00] | 735 | mapPlayers.erase(p->id);
|
---|
[41ad8ed] | 736 | strcpy(serverMsg.buffer, "You have successfully logged out.");
|
---|
[8e540f4] | 737 | }
|
---|
[07028b9] | 738 |
|
---|
[d211210] | 739 | serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
[8a3ef42] | 740 |
|
---|
[8e540f4] | 741 | break;
|
---|
| 742 | }
|
---|
| 743 | case MSG_TYPE_CHAT:
|
---|
| 744 | {
|
---|
[da692b9] | 745 | cout << "Got a chat message" << endl;
|
---|
| 746 |
|
---|
[01d0d00] | 747 | Player *p = findPlayerByAddr(mapPlayers, from);
|
---|
[07028b9] | 748 |
|
---|
[8e540f4] | 749 | if (p == NULL)
|
---|
| 750 | {
|
---|
| 751 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
|
---|
[2488852] | 752 | }
|
---|
[8e540f4] | 753 | else
|
---|
| 754 | {
|
---|
[3b1efcc] | 755 | broadcastResponse = true;
|
---|
| 756 |
|
---|
[b128109] | 757 | ostringstream oss;
|
---|
| 758 | oss << p->name << ": " << clientMsg.buffer;
|
---|
[3b1efcc] | 759 |
|
---|
[b128109] | 760 | strcpy(serverMsg.buffer, oss.str().c_str());
|
---|
[8e540f4] | 761 | }
|
---|
| 762 |
|
---|
| 763 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
| 764 |
|
---|
| 765 | break;
|
---|
[e084950] | 766 | }
|
---|
[b128109] | 767 | case MSG_TYPE_PLAYER_MOVE:
|
---|
| 768 | {
|
---|
| 769 | cout << "PLAYER_MOVE" << endl;
|
---|
| 770 |
|
---|
| 771 | int id, x, y;
|
---|
| 772 |
|
---|
| 773 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 774 | memcpy(&x, clientMsg.buffer+4, 4);
|
---|
| 775 | memcpy(&y, clientMsg.buffer+8, 4);
|
---|
[7b43385] | 776 |
|
---|
[b128109] | 777 | cout << "x: " << x << endl;
|
---|
| 778 | cout << "y: " << y << endl;
|
---|
| 779 | cout << "id: " << id << endl;
|
---|
[7b43385] | 780 |
|
---|
[b128109] | 781 | if ( mapPlayers[id].addr.sin_addr.s_addr == from.sin_addr.s_addr &&
|
---|
| 782 | mapPlayers[id].addr.sin_port == from.sin_port )
|
---|
| 783 | {
|
---|
[60017fc] | 784 | // we need to make sure the player can move here
|
---|
[694c3d2] | 785 | if (0 <= x && x < gameMap->width*25 && 0 <= y && y < gameMap->height*25 &&
|
---|
[60017fc] | 786 | gameMap->getElement(x/25, y/25) == WorldMap::TERRAIN_GRASS)
|
---|
| 787 | {
|
---|
[7b43385] | 788 | cout << "valid terrain" << endl;
|
---|
| 789 |
|
---|
[60017fc] | 790 | mapPlayers[id].target.x = x;
|
---|
| 791 | mapPlayers[id].target.y = y;
|
---|
| 792 |
|
---|
[5b1e31e] | 793 | mapPlayers[id].isChasing = false;
|
---|
| 794 | mapPlayers[id].isAttacking = false;
|
---|
| 795 |
|
---|
[60017fc] | 796 | serverMsg.type = MSG_TYPE_PLAYER_MOVE;
|
---|
| 797 |
|
---|
| 798 | memcpy(serverMsg.buffer, &id, 4);
|
---|
[d211210] | 799 | memcpy(serverMsg.buffer+4, &mapPlayers[id].target.x, 4);
|
---|
| 800 | memcpy(serverMsg.buffer+8, &mapPlayers[id].target.y, 4);
|
---|
[60017fc] | 801 |
|
---|
| 802 | broadcastResponse = true;
|
---|
| 803 | }
|
---|
| 804 | else
|
---|
| 805 | cout << "Bad terrain detected" << endl;
|
---|
[b128109] | 806 | }
|
---|
| 807 | else // nned to send back a message indicating failure
|
---|
| 808 | cout << "Player id (" << id << ") doesn't match sender" << endl;
|
---|
| 809 |
|
---|
| 810 | break;
|
---|
| 811 | }
|
---|
[5299436] | 812 | case MSG_TYPE_PICKUP_FLAG:
|
---|
| 813 | {
|
---|
| 814 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 815 | cout << "PICKUP_FLAG" << endl;
|
---|
| 816 |
|
---|
| 817 | int id;
|
---|
| 818 |
|
---|
| 819 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 820 | cout << "id: " << id << endl;
|
---|
| 821 |
|
---|
[5c84d54] | 822 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
| 823 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 824 |
|
---|
| 825 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end();) {
|
---|
| 826 | POSITION pos = itObjects->pos;
|
---|
| 827 | bool gotFlag = false;
|
---|
| 828 |
|
---|
| 829 | if (posDistance(mapPlayers[id].pos, pos.toFloat()) < 10) {
|
---|
| 830 | switch (itObjects->type) {
|
---|
| 831 | case WorldMap::OBJECT_BLUE_FLAG:
|
---|
| 832 | if (mapPlayers[id].team == 1) {
|
---|
| 833 | gotFlag = true;
|
---|
| 834 | mapPlayers[id].hasBlueFlag = true;
|
---|
| 835 | broadcastResponse = true;
|
---|
| 836 | }
|
---|
| 837 | break;
|
---|
| 838 | case WorldMap::OBJECT_RED_FLAG:
|
---|
| 839 | if (mapPlayers[id].team == 0) {
|
---|
| 840 | gotFlag = true;
|
---|
| 841 | mapPlayers[id].hasRedFlag = true;
|
---|
| 842 | broadcastResponse = true;
|
---|
| 843 | }
|
---|
| 844 | break;
|
---|
| 845 | }
|
---|
| 846 |
|
---|
| 847 | if (gotFlag) {
|
---|
| 848 | serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
|
---|
| 849 | memcpy(serverMsg.buffer, &itObjects->id, 4);
|
---|
| 850 |
|
---|
| 851 | map<unsigned int, Player>::iterator it;
|
---|
| 852 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 853 | {
|
---|
[d05086b] | 854 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second.addr), &outputLog) < 0 )
|
---|
[5c84d54] | 855 | error("sendMessage");
|
---|
| 856 | }
|
---|
| 857 |
|
---|
| 858 | // remove the object from the server-side map
|
---|
| 859 | cout << "size before: " << gameMap->getObjects()->size() << endl;
|
---|
| 860 | itObjects = vctObjects->erase(itObjects);
|
---|
| 861 | cout << "size after: " << gameMap->getObjects()->size() << endl;
|
---|
| 862 | }
|
---|
| 863 | }
|
---|
| 864 |
|
---|
| 865 | if (!gotFlag)
|
---|
| 866 | itObjects++;
|
---|
| 867 | }
|
---|
| 868 |
|
---|
| 869 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 870 | mapPlayers[id].serialize(serverMsg.buffer);
|
---|
| 871 |
|
---|
[5299436] | 872 | break;
|
---|
| 873 | }
|
---|
[e487381] | 874 | case MSG_TYPE_DROP_FLAG:
|
---|
| 875 | {
|
---|
| 876 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 877 | cout << "DROP_FLAG" << endl;
|
---|
| 878 |
|
---|
| 879 | int id;
|
---|
| 880 |
|
---|
| 881 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 882 | cout << "id: " << id << endl;
|
---|
| 883 |
|
---|
| 884 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 885 | if (mapPlayers[id].hasBlueFlag)
|
---|
| 886 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 887 | else if (mapPlayers[id].hasRedFlag)
|
---|
| 888 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 889 |
|
---|
[d05086b] | 890 | addObjectToMap(flagType, mapPlayers[id].pos.x, mapPlayers[id].pos.y, gameMap, mapPlayers, msgProcessor, sock, outputLog);
|
---|
[e487381] | 891 |
|
---|
| 892 | mapPlayers[id].hasBlueFlag = false;
|
---|
| 893 | mapPlayers[id].hasRedFlag = false;
|
---|
| 894 |
|
---|
| 895 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 896 | mapPlayers[id].serialize(serverMsg.buffer);
|
---|
| 897 |
|
---|
| 898 | broadcastResponse = true;
|
---|
| 899 |
|
---|
| 900 | break;
|
---|
| 901 | }
|
---|
[4b4b153] | 902 | case MSG_TYPE_START_ATTACK:
|
---|
| 903 | {
|
---|
| 904 | cout << "Received a START_ATTACK message" << endl;
|
---|
| 905 |
|
---|
[8a4ed74] | 906 | int id, targetId;
|
---|
| 907 |
|
---|
| 908 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 909 | memcpy(&targetId, clientMsg.buffer+4, 4);
|
---|
| 910 |
|
---|
[8dad966] | 911 | Player* source = &mapPlayers[id];
|
---|
| 912 | source->targetPlayer = targetId;
|
---|
[11d21ee] | 913 | source->isChasing = true;
|
---|
[8dad966] | 914 |
|
---|
[11d21ee] | 915 | // this is irrelevant since the client doesn't even listen for START_ATTACK messages
|
---|
| 916 | // actually, the client should not ignore this and should instead perform the same movement
|
---|
| 917 | // algorithm on its end (following the target player until in range) that the server does.
|
---|
| 918 | // Once the attacker is in range, the client should stop movement and wait for messages
|
---|
| 919 | // from the server
|
---|
[4b4b153] | 920 | serverMsg.type = MSG_TYPE_START_ATTACK;
|
---|
[8dad966] | 921 | memcpy(serverMsg.buffer, &id, 4);
|
---|
| 922 | memcpy(serverMsg.buffer+4, &targetId, 4);
|
---|
[4b4b153] | 923 | broadcastResponse = true;
|
---|
[8a4ed74] | 924 |
|
---|
| 925 | break;
|
---|
[4b4b153] | 926 | }
|
---|
| 927 | case MSG_TYPE_ATTACK:
|
---|
| 928 | {
|
---|
| 929 | cout << "Received am ATTACK message" << endl;
|
---|
[8dad966] | 930 | cout << "ERROR: Clients should not send ATTACK messages" << endl;
|
---|
[8a4ed74] | 931 |
|
---|
| 932 | break;
|
---|
[4b4b153] | 933 | }
|
---|
[b8f789d] | 934 | case MSG_TYPE_CREATE_GAME:
|
---|
[8e540f4] | 935 | {
|
---|
[b8f789d] | 936 | cout << "Received a CREATE_GAME message" << endl;
|
---|
| 937 |
|
---|
| 938 | string gameName(clientMsg.buffer);
|
---|
| 939 | cout << "Game name: " << gameName << endl;
|
---|
| 940 |
|
---|
[b92e6a7] | 941 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
| 942 |
|
---|
[f41a7f9] | 943 | Game* g = new Game(gameName);
|
---|
| 944 | mapGames[gameName] = g;
|
---|
| 945 | g->addPlayer(p);
|
---|
| 946 | int numPlayers = g->getNumPlayers();
|
---|
[b92e6a7] | 947 |
|
---|
[f41a7f9] | 948 | p->team = rand() % 2; // choose a random team (either 0 or 1)
|
---|
| 949 | p->currentGame = g;
|
---|
[b92e6a7] | 950 |
|
---|
[f41a7f9] | 951 | map<unsigned int, Player*>& otherPlayers = g->getPlayers();
|
---|
[b92e6a7] | 952 |
|
---|
| 953 | // tell the new player about all the existing players
|
---|
| 954 | cout << "Sending other players to new player" << endl;
|
---|
[f203c5c] | 955 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
[b92e6a7] | 956 |
|
---|
| 957 | map<unsigned int, Player*>::iterator it;
|
---|
| 958 | for (it = otherPlayers.begin(); it != otherPlayers.end(); it++)
|
---|
| 959 | {
|
---|
| 960 | it->second->serialize(serverMsg.buffer);
|
---|
| 961 |
|
---|
| 962 | cout << "sending info about " << it->second->name << endl;
|
---|
| 963 | cout << "sending id " << it->second->id << endl;
|
---|
| 964 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
| 965 | error("sendMessage");
|
---|
| 966 | }
|
---|
| 967 |
|
---|
| 968 | // tell the new player about all map objects
|
---|
| 969 | // (currently just the flags)
|
---|
| 970 |
|
---|
| 971 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
[f41a7f9] | 972 | vector<WorldMap::Object>* vctObjects = g->getMap()->getObjects();
|
---|
[b92e6a7] | 973 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 974 | cout << "sending items" << endl;
|
---|
[f41a7f9] | 975 |
|
---|
[b92e6a7] | 976 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
---|
| 977 | itObjects->serialize(serverMsg.buffer);
|
---|
| 978 | cout << "sending item id " << itObjects->id << endl;
|
---|
| 979 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
| 980 | error("sendMessage");
|
---|
| 981 | }
|
---|
[f41a7f9] | 982 | cout << "Done sending items" << endl;
|
---|
[b92e6a7] | 983 |
|
---|
| 984 | // send the current score
|
---|
| 985 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
| 986 |
|
---|
[f41a7f9] | 987 | int game_blueScore = g->getBlueScore();
|
---|
| 988 | int game_redScore = g->getRedScore();
|
---|
[b92e6a7] | 989 | memcpy(serverMsg.buffer, &game_blueScore, 4);
|
---|
| 990 | memcpy(serverMsg.buffer+4, &game_redScore, 4);
|
---|
| 991 |
|
---|
| 992 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
| 993 | error("sendMessage");
|
---|
| 994 |
|
---|
| 995 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 996 | p->serialize(serverMsg.buffer);
|
---|
| 997 | cout << "Should be broadcasting the message" << endl;
|
---|
| 998 |
|
---|
| 999 | for (it = otherPlayers.begin(); it != otherPlayers.end(); it++)
|
---|
| 1000 | {
|
---|
| 1001 | cout << "Sent message back to " << it->second->name << endl;
|
---|
| 1002 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
| 1003 | error("sendMessage");
|
---|
| 1004 | }
|
---|
[b8f789d] | 1005 |
|
---|
| 1006 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 1007 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 1008 | strcpy(serverMsg.buffer+4, gameName.c_str());
|
---|
| 1009 | broadcastResponse = true;
|
---|
| 1010 |
|
---|
| 1011 | break;
|
---|
| 1012 | }
|
---|
| 1013 | case MSG_TYPE_JOIN_GAME:
|
---|
| 1014 | {
|
---|
| 1015 | cout << "Received a JOIN_GAME message" << endl;
|
---|
[e084950] | 1016 |
|
---|
[b8f789d] | 1017 | string gameName(clientMsg.buffer);
|
---|
| 1018 | cout << "Game name: " << gameName << endl;
|
---|
| 1019 |
|
---|
[b92e6a7] | 1020 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
| 1021 |
|
---|
[f41a7f9] | 1022 | Game* g = mapGames[gameName];
|
---|
| 1023 | if (!g->addPlayer(p))
|
---|
[b92e6a7] | 1024 | cout << "Player " << p->name << " trying to join a game he's already in" << endl;
|
---|
[f41a7f9] | 1025 | int numPlayers = g->getNumPlayers();
|
---|
[b92e6a7] | 1026 |
|
---|
[f41a7f9] | 1027 | p->team = rand() % 2; // choose a random team (either 0 or 1)
|
---|
| 1028 | p->currentGame = g;
|
---|
[b92e6a7] | 1029 |
|
---|
[f41a7f9] | 1030 | map<unsigned int, Player*>& otherPlayers = g->getPlayers();
|
---|
[b92e6a7] | 1031 |
|
---|
| 1032 | // tell the new player about all the existing players
|
---|
| 1033 | cout << "Sending other players to new player" << endl;
|
---|
[f203c5c] | 1034 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
[b92e6a7] | 1035 |
|
---|
| 1036 | map<unsigned int, Player*>::iterator it;
|
---|
| 1037 | for (it = otherPlayers.begin(); it != otherPlayers.end(); it++)
|
---|
| 1038 | {
|
---|
| 1039 | it->second->serialize(serverMsg.buffer);
|
---|
| 1040 |
|
---|
| 1041 | cout << "sending info about " << it->second->name << endl;
|
---|
| 1042 | cout << "sending id " << it->second->id << endl;
|
---|
| 1043 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
| 1044 | error("sendMessage");
|
---|
| 1045 | }
|
---|
| 1046 |
|
---|
| 1047 | // tell the new player about all map objects
|
---|
| 1048 | // (currently just the flags)
|
---|
| 1049 |
|
---|
| 1050 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
[f41a7f9] | 1051 | vector<WorldMap::Object>* vctObjects = g->getMap()->getObjects();
|
---|
[b92e6a7] | 1052 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 1053 | cout << "sending items" << endl;
|
---|
| 1054 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
---|
| 1055 | itObjects->serialize(serverMsg.buffer);
|
---|
| 1056 | cout << "sending item id " << itObjects->id << endl;
|
---|
| 1057 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
| 1058 | error("sendMessage");
|
---|
| 1059 | }
|
---|
| 1060 |
|
---|
| 1061 |
|
---|
| 1062 | // send the current score
|
---|
| 1063 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
| 1064 |
|
---|
[f41a7f9] | 1065 | int game_blueScore = g->getBlueScore();
|
---|
| 1066 | int game_redScore = g->getRedScore();
|
---|
[b92e6a7] | 1067 | memcpy(serverMsg.buffer, &game_blueScore, 4);
|
---|
| 1068 | memcpy(serverMsg.buffer+4, &game_redScore, 4);
|
---|
| 1069 |
|
---|
| 1070 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
| 1071 | error("sendMessage");
|
---|
| 1072 |
|
---|
| 1073 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 1074 | p->serialize(serverMsg.buffer);
|
---|
| 1075 | cout << "Should be broadcasting the message" << endl;
|
---|
| 1076 |
|
---|
| 1077 | for (it = otherPlayers.begin(); it != otherPlayers.end(); it++)
|
---|
| 1078 | {
|
---|
| 1079 | cout << "Sent message back to " << it->second->name << endl;
|
---|
| 1080 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
| 1081 | error("sendMessage");
|
---|
| 1082 | }
|
---|
[b8f789d] | 1083 |
|
---|
| 1084 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 1085 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 1086 | strcpy(serverMsg.buffer+4, gameName.c_str());
|
---|
| 1087 | broadcastResponse = true;
|
---|
| 1088 |
|
---|
| 1089 | break;
|
---|
| 1090 | }
|
---|
| 1091 | default:
|
---|
| 1092 | {
|
---|
[8e540f4] | 1093 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
[b8f789d] | 1094 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
|
---|
[e084950] | 1095 |
|
---|
[8e540f4] | 1096 | break;
|
---|
| 1097 | }
|
---|
[e3535b3] | 1098 | }
|
---|
[da692b9] | 1099 |
|
---|
| 1100 | return broadcastResponse;
|
---|
[e3535b3] | 1101 | }
|
---|
[da692b9] | 1102 |
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[8dad966] | 1103 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player>& mapPlayers)
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[01d0d00] | 1104 | {
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[1106210] | 1105 | while (mapPlayers.find(id) != mapPlayers.end())
|
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| 1106 | id++;
|
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[01d0d00] | 1107 | }
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[8dad966] | 1108 |
|
---|
| 1109 | void updateUnusedProjectileId(unsigned int& id, map<unsigned int, Projectile>& mapProjectiles)
|
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| 1110 | {
|
---|
| 1111 | while (mapProjectiles.find(id) != mapProjectiles.end())
|
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| 1112 | id++;
|
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| 1113 | }
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[c76134b] | 1114 |
|
---|
| 1115 | void damagePlayer(Player *p, int damage) {
|
---|
| 1116 | p->health -= damage;
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---|
| 1117 | if (p->health < 0)
|
---|
| 1118 | p->health = 0;
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---|
| 1119 | if (p->health == 0) {
|
---|
[66c4ec4] | 1120 | cout << "Player died" << endl;
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[c76134b] | 1121 | p->isDead = true;
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---|
| 1122 | p->timeDied = getCurrentMillis();
|
---|
| 1123 | }
|
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| 1124 | }
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[411c1ae] | 1125 |
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[d05086b] | 1126 | void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player>& mapPlayers, MessageProcessor &msgProcessor, int sock, ofstream& outputLog) {
|
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[411c1ae] | 1127 | NETWORK_MSG serverMsg;
|
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| 1128 |
|
---|
| 1129 | gameMap->addObject(objectType, x, y);
|
---|
| 1130 |
|
---|
| 1131 | // need to send the OBJECT message too
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| 1132 | serverMsg.type = MSG_TYPE_OBJECT;
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---|
| 1133 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
|
---|
| 1134 |
|
---|
| 1135 | map<unsigned int, Player>::iterator it;
|
---|
| 1136 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 1137 | {
|
---|
[d05086b] | 1138 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second.addr), &outputLog) < 0 )
|
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[411c1ae] | 1139 | error("sendMessage");
|
---|
| 1140 | }
|
---|
| 1141 | }
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