source: network-game/server/server.cpp@ 171c4fe

Last change on this file since 171c4fe was d2b411a, checked in by dportnoy <dmp1488@…>, 12 years ago

Server correctly receives and replies to login and chat messages by looking at the message type

  • Property mode set to 100644
File size: 5.9 KB
Line 
1#include "../common/compiler.h"
2
3#include <sys/types.h>
4#include <cstdlib>
5#include <unistd.h>
6#include <sys/socket.h>
7#include <netinet/in.h>
8#include <string>
9#include <netdb.h>
10#include <cstdio>
11#include <iostream>
12#include <vector>
13#include <algorithm>
14
15#include <mysql/mysql.h>
16
17#include <openssl/bio.h>
18#include <openssl/ssl.h>
19#include <openssl/err.h>
20
21#include "player.h"
22#include "../common/message.h"
23
24/*
25 Protocol Design
26
27 Client sends a login message
28 Server replies with client's position in the world and positions of
29 oall other logged in players
30 Merver sends player ids along with locations
31 This means a newly logged in client will need to know which id is
32 assigned to it
33 So server needs to send an id message, wait for an ack, and then send
34 the location messages
35 When a client shuts down, it sends a message to indicate this so the
36 server can remove it from the list of connected clients
37 Eventually, there'll need to be a way to detect timeouts from clients
38 (if they crashed or otherwise failed to send the logout message)
39*/
40
41using namespace std;
42
43void error(const char *msg)
44{
45 perror(msg);
46 exit(0);
47}
48
49player *findPlayerByName(vector<player> &vec, string name)
50{
51 vector<player>::iterator it;
52
53 for (it = vec.begin(); it != vec.end(); it++)
54 {
55 if ( it->name.compare(name) == 0 )
56 return &(*it);
57 }
58
59 return NULL;
60}
61
62int main(int argc, char *argv[])
63{
64 int sock, length, n;
65 socklen_t fromlen;
66 struct sockaddr_in server;
67 struct sockaddr_in from;
68 NETWORK_MSG clientMsg, serverMsg;
69 vector<player> vctPlayers;
70
71 srand(time(NULL));
72 int num = (rand() % 1000) + 1;
73
74 cout << "num: " << num << endl;
75
76 SSL_load_error_strings();
77 ERR_load_BIO_strings();
78 OpenSSL_add_all_algorithms();
79
80 if (argc < 2) {
81 fprintf(stderr, "ERROR, no port provided\n");
82 exit(0);
83 }
84
85 sock=socket(AF_INET, SOCK_DGRAM, 0);
86 if (sock < 0) error("Opening socket");
87 length = sizeof(server);
88 bzero(&server,length);
89 server.sin_family=AF_INET;
90 server.sin_port=htons(atoi(argv[1]));
91 server.sin_addr.s_addr=INADDR_ANY;
92 if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
93 error("binding");
94 fromlen = sizeof(struct sockaddr_in);
95 while (true) {
96 // if n == 0, means the client disconnected. may want to check this
97 n = receiveMessage(&clientMsg, sock, &from);
98 if (n < 0)
99 error("recieveMessage");
100 cout << "MSG: type: " << clientMsg.type << " contents: " << clientMsg.buffer << endl;
101
102 switch(clientMsg.type)
103 {
104 {
105 case MSG_TYPE_LOGIN:
106 string name(clientMsg.buffer);
107 cout << "Player logging in: " << name << endl;
108
109 player *p = findPlayerByName(vctPlayers, name);
110
111 if (p == NULL)
112 {
113 vctPlayers.push_back(player(name, from));
114 strcpy(serverMsg.buffer, "I'm thinking of a number between 1 and 1000. Guess what it is.");
115 }
116 else
117 {
118 strcpy(serverMsg.buffer, "Player has already logged in.");
119 }
120
121 serverMsg.type = MSG_TYPE_LOGIN;
122
123 break;
124 }
125 case MSG_TYPE_CHAT:
126 {
127 int guess = atoi(clientMsg.buffer);
128
129 cout << "guess: " << guess << endl;
130
131 if (guess < 1 || guess > 1000) {
132 strcpy(serverMsg.buffer, "You must guess a number between 1 and 1000");
133 }else if(guess > num)
134 strcpy(serverMsg.buffer, "The number I'm thinking of is less than that.");
135 else if(guess < num)
136 strcpy(serverMsg.buffer, "The number I'm thinking of is greater than that.");
137 else if(guess == num) {
138 strcpy(serverMsg.buffer, "Congratulations! I will now think of a new number.");
139 num = (rand() % 1000) + 1;
140 }
141
142 serverMsg.type = MSG_TYPE_CHAT;
143
144 break;
145 }
146 default:
147 {
148 strcpy(serverMsg.buffer, "Server error occured. Report this please.");
149
150 serverMsg.type = MSG_TYPE_CHAT;
151
152 break;
153 }
154 }
155
156 /*
157 if (strcmp(clientMsg.buffer, "Hello") == 0)
158 {
159 player *p = findPlayerByName(vctPlayers, "Boberty");
160
161 if (p == NULL)
162 {
163 vctPlayers.push_back(player("Boberty", from));
164 strcpy(serverMsg.buffer, "I'm thinking of a number between 1 and 1000. Guess what it is.");
165 }
166 else
167 {
168 strcpy(serverMsg.buffer, "Player has already logged in.");
169 }
170 }else {
171 int guess = atoi(clientMsg.buffer);
172
173 cout << "guess: " << guess << endl;
174
175 if (guess < 1 || guess > 1000) {
176 strcpy(serverMsg.buffer, "You must guess a number between 1 and 1000");
177 }else if(guess > num)
178 strcpy(serverMsg.buffer, "The number I'm thinking of is less than that.");
179 else if(guess < num)
180 strcpy(serverMsg.buffer, "The number I'm thinking of is greater than that.");
181 else if(guess == num) {
182 strcpy(serverMsg.buffer, "Congratulations! I will now think of a new number.");
183 num = (rand() % 1000) + 1;
184 }
185 }
186 */
187
188 cout << "msg: " << serverMsg.buffer << endl;
189
190 n = sendMessage(&serverMsg, sock, &from);
191 if (n < 0)
192 error("sendMessage");
193 }
194 return 0;
195}
196
197int dbtest()
198{
199 MYSQL *connection, mysql;
200 MYSQL_RES *result;
201 MYSQL_ROW row;
202 int query_state;
203
204 mysql_init(&mysql);
205
206 connection = mysql_real_connect(&mysql,"localhost","pythonAdmin","pyMaster09*","pythondb",0,0,0);
207
208 if (connection == NULL) {
209 cout << mysql_error(&mysql) << endl;
210 return 1;
211 }else
212 cout << "Connection successful" << endl;
213
214 query_state = mysql_query(connection, "SELECT * FROM users");
215
216 if (query_state !=0) {
217 cout << mysql_error(connection) << endl;
218 return 1;
219 }
220
221 result = mysql_store_result(connection);
222
223 while ( ( row = mysql_fetch_row(result)) != NULL ) {
224 cout << row[0] << ", " << row[1] << ", " << row[2] << endl;
225 }
226
227 mysql_free_result(result);
228 mysql_close(connection);
229
230 cout << "Test finished" << endl;
231
232 return 0;
233}
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