1 | #include "../common/compiler.h"
|
---|
2 |
|
---|
3 | #include <cstdlib>
|
---|
4 | #include <unistd.h>
|
---|
5 | #include <string>
|
---|
6 | #include <netdb.h>
|
---|
7 | #include <cstdio>
|
---|
8 | #include <iostream>
|
---|
9 | #include <vector>
|
---|
10 | #include <algorithm>
|
---|
11 |
|
---|
12 | #include <sys/socket.h>
|
---|
13 | #include <netinet/in.h>
|
---|
14 | #include <arpa/inet.h>
|
---|
15 |
|
---|
16 | #include <openssl/bio.h>
|
---|
17 | #include <openssl/ssl.h>
|
---|
18 | #include <openssl/err.h>
|
---|
19 |
|
---|
20 | #include "Player.h"
|
---|
21 | #include "DataAccess.h"
|
---|
22 | #include "../common/message.h"
|
---|
23 |
|
---|
24 | /*
|
---|
25 | Protocol Design
|
---|
26 |
|
---|
27 | Client sends a login message
|
---|
28 | Server replies with client's position in the world and positions of
|
---|
29 | oall other logged in players
|
---|
30 | Merver sends player ids along with locations
|
---|
31 | This means a newly logged in client will need to know which id is
|
---|
32 | assigned to it
|
---|
33 | So server needs to send an id message, wait for an ack, and then send
|
---|
34 | the location messages
|
---|
35 | When a client shuts down, it sends a message to indicate this so the
|
---|
36 | server can remove it from the list of connected clients
|
---|
37 | Eventually, there'll need to be a way to detect timeouts from clients
|
---|
38 | (if they crashed or otherwise failed to send the logout message)
|
---|
39 | */
|
---|
40 |
|
---|
41 | using namespace std;
|
---|
42 |
|
---|
43 | void processMessage(const NETWORK_MSG &clientMsg, const struct sockaddr_in &from, vector<Player> &vctPlayers, int &num, NETWORK_MSG &serverMsg);
|
---|
44 |
|
---|
45 | // this should probably go somewhere in the common folder
|
---|
46 | void error(const char *msg)
|
---|
47 | {
|
---|
48 | perror(msg);
|
---|
49 | exit(0);
|
---|
50 | }
|
---|
51 |
|
---|
52 | Player *findPlayerByName(vector<Player> &vec, string name)
|
---|
53 | {
|
---|
54 | vector<Player>::iterator it;
|
---|
55 |
|
---|
56 | for (it = vec.begin(); it != vec.end(); it++)
|
---|
57 | {
|
---|
58 | if ( it->name.compare(name) == 0 )
|
---|
59 | return &(*it);
|
---|
60 | }
|
---|
61 |
|
---|
62 | return NULL;
|
---|
63 | }
|
---|
64 |
|
---|
65 | Player *findPlayerByAddr(vector<Player> &vec, const sockaddr_in &addr)
|
---|
66 | {
|
---|
67 | vector<Player>::iterator it;
|
---|
68 |
|
---|
69 | for (it = vec.begin(); it != vec.end(); it++)
|
---|
70 | {
|
---|
71 | if ( it->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
|
---|
72 | it->addr.sin_port == addr.sin_port )
|
---|
73 | return &(*it);
|
---|
74 | }
|
---|
75 |
|
---|
76 | return NULL;
|
---|
77 | }
|
---|
78 |
|
---|
79 | int main(int argc, char *argv[])
|
---|
80 | {
|
---|
81 | int sock, length, n;
|
---|
82 | struct sockaddr_in server;
|
---|
83 | struct sockaddr_in from; // holds the info on the connected client
|
---|
84 | NETWORK_MSG clientMsg, serverMsg;
|
---|
85 | vector<Player> vctPlayers;
|
---|
86 |
|
---|
87 | srand(time(NULL));
|
---|
88 | int num = (rand() % 1000) + 1;
|
---|
89 |
|
---|
90 | cout << "num: " << num << endl;
|
---|
91 |
|
---|
92 | SSL_load_error_strings();
|
---|
93 | ERR_load_BIO_strings();
|
---|
94 | OpenSSL_add_all_algorithms();
|
---|
95 |
|
---|
96 | if (argc < 2) {
|
---|
97 | cerr << "ERROR, no port provided" << endl;
|
---|
98 | exit(1);
|
---|
99 | }
|
---|
100 |
|
---|
101 | DataAccess da;
|
---|
102 |
|
---|
103 | da.printPlayers();
|
---|
104 |
|
---|
105 | da.insertPlayer("playerName3", "playerPass");
|
---|
106 | cout << endl << "Inserted player" << endl << endl;
|
---|
107 |
|
---|
108 | Player* p = da.getPlayer("playerName");
|
---|
109 | cout << "player name: " << p->name << endl;
|
---|
110 | delete(p);
|
---|
111 |
|
---|
112 | p = da.getPlayer("playerName3");
|
---|
113 | cout << "player name: " << p->name << endl;
|
---|
114 | delete(p);
|
---|
115 |
|
---|
116 | da.printPlayers();
|
---|
117 | cout << endl;
|
---|
118 |
|
---|
119 | sock=socket(AF_INET, SOCK_DGRAM, 0);
|
---|
120 | if (sock < 0) error("Opening socket");
|
---|
121 | length = sizeof(server);
|
---|
122 | bzero(&server,length);
|
---|
123 | server.sin_family=AF_INET;
|
---|
124 | server.sin_port=htons(atoi(argv[1]));
|
---|
125 | server.sin_addr.s_addr=INADDR_ANY;
|
---|
126 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
|
---|
127 | error("binding");
|
---|
128 |
|
---|
129 | while (true) {
|
---|
130 | // if n == 0, means the client disconnected. may want to check this
|
---|
131 | n = receiveMessage(&clientMsg, sock, &from);
|
---|
132 | if (n < 0)
|
---|
133 | error("recieveMessage");
|
---|
134 |
|
---|
135 | processMessage(clientMsg, from, vctPlayers, num, serverMsg);
|
---|
136 |
|
---|
137 | cout << "msg: " << serverMsg.buffer << endl;
|
---|
138 |
|
---|
139 | n = sendMessage(&serverMsg, sock, &from);
|
---|
140 | if (n < 0)
|
---|
141 | error("sendMessage");
|
---|
142 | }
|
---|
143 | return 0;
|
---|
144 | }
|
---|
145 |
|
---|
146 | void processMessage(const NETWORK_MSG &clientMsg, const struct sockaddr_in &from, vector<Player> &vctPlayers, int &num, NETWORK_MSG &serverMsg)
|
---|
147 | {
|
---|
148 | cout << "ip address: " << inet_ntoa(from.sin_addr) << endl;
|
---|
149 | cout << "port: " << from.sin_port << endl;
|
---|
150 | cout << "MSG: type: " << clientMsg.type << endl;
|
---|
151 | cout << "MSG contents: " << clientMsg.buffer << endl;
|
---|
152 |
|
---|
153 | // Check that if an invalid message is sent, the client will correctly
|
---|
154 | // receive and display the response. Maybe make a special error msg type
|
---|
155 | switch(clientMsg.type)
|
---|
156 | {
|
---|
157 | case MSG_TYPE_REGISTER:
|
---|
158 | {
|
---|
159 | string username(clientMsg.buffer);
|
---|
160 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
161 |
|
---|
162 | cout << "username: " << username << endl;
|
---|
163 | cout << "password: " << password << endl;
|
---|
164 |
|
---|
165 | strcpy(serverMsg.buffer, "Registration test");
|
---|
166 |
|
---|
167 | serverMsg.type = MSG_TYPE_REGISTER;
|
---|
168 |
|
---|
169 | break;
|
---|
170 | }
|
---|
171 | case MSG_TYPE_LOGIN:
|
---|
172 | {
|
---|
173 | string username(clientMsg.buffer);
|
---|
174 | cout << "Player logging in: " << username << endl;
|
---|
175 |
|
---|
176 | Player *p = findPlayerByName(vctPlayers, username);
|
---|
177 |
|
---|
178 | if (p == NULL)
|
---|
179 | {
|
---|
180 | Player newP(username, "");
|
---|
181 | newP.setAddr(from);
|
---|
182 |
|
---|
183 | vctPlayers.push_back(newP);
|
---|
184 | strcpy(serverMsg.buffer, "I'm thinking of a number between 1 and 1000. Guess what it is.");
|
---|
185 | }
|
---|
186 | else
|
---|
187 | {
|
---|
188 | strcpy(serverMsg.buffer, "Player has already logged in.");
|
---|
189 | }
|
---|
190 |
|
---|
191 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
192 |
|
---|
193 | break;
|
---|
194 | }
|
---|
195 | case MSG_TYPE_LOGOUT:
|
---|
196 | {
|
---|
197 | string name(clientMsg.buffer);
|
---|
198 | cout << "Player logging out: " << name << endl;
|
---|
199 |
|
---|
200 | Player *p = findPlayerByName(vctPlayers, name);
|
---|
201 |
|
---|
202 | if (p == NULL)
|
---|
203 | {
|
---|
204 | strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
|
---|
205 | }
|
---|
206 | else if( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
|
---|
207 | p->addr.sin_port != from.sin_port )
|
---|
208 | {
|
---|
209 | strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
|
---|
210 | }
|
---|
211 | else
|
---|
212 | {
|
---|
213 | vctPlayers.erase((vector<Player>::iterator)p);
|
---|
214 | strcpy(serverMsg.buffer, "You have successfully logged out. You may quit the game.");
|
---|
215 | }
|
---|
216 |
|
---|
217 | break;
|
---|
218 | }
|
---|
219 | case MSG_TYPE_CHAT:
|
---|
220 | {
|
---|
221 | Player *p = findPlayerByAddr(vctPlayers, from);
|
---|
222 |
|
---|
223 | if (p == NULL)
|
---|
224 | {
|
---|
225 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
|
---|
226 | }
|
---|
227 | else
|
---|
228 | {
|
---|
229 | int guess = atoi(clientMsg.buffer);
|
---|
230 |
|
---|
231 | cout << "guess: " << guess << endl;
|
---|
232 |
|
---|
233 | if (guess < 1 || guess > 1000) {
|
---|
234 | strcpy(serverMsg.buffer, "You must guess a number between 1 and 1000");
|
---|
235 | }else if(guess > num)
|
---|
236 | strcpy(serverMsg.buffer, "The number I'm thinking of is less than that.");
|
---|
237 | else if(guess < num)
|
---|
238 | strcpy(serverMsg.buffer, "The number I'm thinking of is greater than that.");
|
---|
239 | else if(guess == num) {
|
---|
240 | strcpy(serverMsg.buffer, "Congratulations! I will now think of a new number.");
|
---|
241 | num = (rand() % 1000) + 1;
|
---|
242 | }
|
---|
243 | }
|
---|
244 |
|
---|
245 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
246 |
|
---|
247 | break;
|
---|
248 | }
|
---|
249 | default:
|
---|
250 | {
|
---|
251 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
|
---|
252 |
|
---|
253 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
254 |
|
---|
255 | break;
|
---|
256 | }
|
---|
257 | }
|
---|
258 | }
|
---|