source: network-game/server/server.cpp@ 2864d8e

Last change on this file since 2864d8e was 2864d8e, checked in by dportnoy <dmp1488@…>, 11 years ago

Added some debugging info

  • Property mode set to 100644
File size: 11.7 KB
Line 
1#include <cstdlib>
2#include <cstdio>
3#include <unistd.h>
4#include <string>
5#include <iostream>
6#include <sstream>
7#include <cstring>
8#include <cmath>
9
10#include <vector>
11#include <map>
12
13#include <sys/time.h>
14
15#include <sys/socket.h>
16#include <netdb.h>
17#include <netinet/in.h>
18#include <arpa/inet.h>
19
20#include <crypt.h>
21
22/*
23#include <openssl/bio.h>
24#include <openssl/ssl.h>
25#include <openssl/err.h>
26*/
27
28#include "../common/Compiler.h"
29#include "../common/Common.h"
30#include "../common/Message.h"
31#include "../common/WorldMap.h"
32#include "../common/Player.h"
33
34#include "DataAccess.h"
35
36using namespace std;
37
38// from used to be const. Removed that so I could take a reference
39// and use it to send messages
40bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedId, NETWORK_MSG &serverMsg, int sock);
41
42void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers);
43
44// this should probably go somewhere in the common folder
45void error(const char *msg)
46{
47 perror(msg);
48 exit(0);
49}
50
51Player *findPlayerByName(map<unsigned int, Player> &m, string name)
52{
53 map<unsigned int, Player>::iterator it;
54
55 for (it = m.begin(); it != m.end(); it++)
56 {
57 if ( it->second.name.compare(name) == 0 )
58 return &(it->second);
59 }
60
61 return NULL;
62}
63
64Player *findPlayerByAddr(map<unsigned int, Player> &m, const sockaddr_in &addr)
65{
66 map<unsigned int, Player>::iterator it;
67
68 for (it = m.begin(); it != m.end(); it++)
69 {
70 if ( it->second.addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
71 it->second.addr.sin_port == addr.sin_port )
72 return &(it->second);
73 }
74
75 return NULL;
76}
77
78int main(int argc, char *argv[])
79{
80 int sock, length, n;
81 struct sockaddr_in server;
82 struct sockaddr_in from; // info of client sending the message
83 NETWORK_MSG clientMsg, serverMsg;
84 map<unsigned int, Player> mapPlayers;
85 unsigned int unusedId = 1;
86
87 //SSL_load_error_strings();
88 //ERR_load_BIO_strings();
89 //OpenSSL_add_all_algorithms();
90
91 if (argc < 2) {
92 cerr << "ERROR, no port provided" << endl;
93 exit(1);
94 }
95
96 WorldMap* gameMap = WorldMap::loadMapFromFile("../data/map.txt");
97
98 sock = socket(AF_INET, SOCK_DGRAM, 0);
99 if (sock < 0) error("Opening socket");
100 length = sizeof(server);
101 bzero(&server,length);
102 server.sin_family=AF_INET;
103 server.sin_port=htons(atoi(argv[1]));
104 server.sin_addr.s_addr=INADDR_ANY;
105 if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
106 error("binding");
107
108 set_nonblock(sock);
109
110 bool broadcastResponse;
111 timespec ts;
112 int timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
113 while (true) {
114
115 usleep(5000);
116
117 clock_gettime(CLOCK_REALTIME, &ts);
118 // make the number smaller so millis can fit in an int
119 ts.tv_sec -= 1368000000;
120 curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
121
122 if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50) {
123 timeLastUpdated = curTime;
124
125 // maybe put this in a separate method
126 map<unsigned int, Player>::iterator it, it2;
127 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
128 if (!it->second.move(gameMap)) {
129 cout << "Cenceling move" << endl;
130 serverMsg.type = MSG_TYPE_PLAYER;
131 it->second.serialize(serverMsg.buffer);
132
133 if (it->second.hasBlueFlag)
134 cout << "Got blue flag" << endl;
135 if (it->second.hasRedFlag)
136 cout << "Got red flag" << endl;
137
138 cout << "about to send move cencellation" << endl;
139 for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
140 {
141 if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
142 error("sendMessage");
143 }
144 }
145 }
146 }
147
148 n = receiveMessage(&clientMsg, sock, &from);
149
150 if (n >= 0) {
151 cout << "Got a message" << endl;
152
153 broadcastResponse = processMessage(clientMsg, from, mapPlayers, gameMap, unusedId, serverMsg, sock);
154
155 // probably replace this with a function that prints based on the
156 // message type
157 cout << "msg: " << serverMsg.buffer << endl;
158 cout << "broadcastResponse: " << broadcastResponse << endl;
159 if (broadcastResponse)
160 {
161 cout << "Should be broadcasting the message" << endl;
162
163 map<unsigned int, Player>::iterator it;
164 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
165 {
166 cout << "Sent message back to " << it->second.name << endl;
167 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
168 error("sendMessage");
169 }
170 }
171 else
172 {
173 cout << "Should be sending back the message" << endl;
174
175 if ( sendMessage(&serverMsg, sock, &from) < 0 )
176 error("sendMessage");
177 }
178 }
179 }
180
181 return 0;
182}
183
184bool processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedId, NETWORK_MSG& serverMsg, int sock)
185{
186 DataAccess da;
187
188 cout << "MSG: type: " << clientMsg.type << endl;
189 cout << "MSG contents: " << clientMsg.buffer << endl;
190
191 // maybe we should make a message class and have this be a member
192 bool broadcastResponse = false;
193
194 // Check that if an invalid message is sent, the client will correctly
195 // receive and display the response. Maybe make a special error msg type
196 switch(clientMsg.type)
197 {
198 case MSG_TYPE_REGISTER:
199 {
200 string username(clientMsg.buffer);
201 string password(strchr(clientMsg.buffer, '\0')+1);
202
203 cout << "username: " << username << endl;
204 cout << "password: " << password << endl;
205
206 int error = da.insertPlayer(username, password);
207
208 if (!error)
209 strcpy(serverMsg.buffer, "Registration successful.");
210 else
211 strcpy(serverMsg.buffer, "Registration failed. Please try again.");
212
213 serverMsg.type = MSG_TYPE_REGISTER;
214
215 break;
216 }
217 case MSG_TYPE_LOGIN:
218 {
219 cout << "Got login message" << endl;
220
221 serverMsg.type = MSG_TYPE_LOGIN;
222
223 string username(clientMsg.buffer);
224 string password(strchr(clientMsg.buffer, '\0')+1);
225
226 Player* p = da.getPlayer(username);
227
228 if (p == NULL || !da.verifyPassword(password, p->password))
229 {
230 strcpy(serverMsg.buffer, "Incorrect username or password");
231 }
232 else if(findPlayerByName(mapPlayers, username) != NULL)
233 {
234 strcpy(serverMsg.buffer, "Player has already logged in.");
235 }
236 else
237 {
238 serverMsg.type = MSG_TYPE_PLAYER;
239
240 p->setAddr(from);
241 updateUnusedId(unusedId, mapPlayers);
242 p->id = unusedId;
243 cout << "new player id: " << p->id << endl;
244
245 // tell the new player about all the existing players
246 cout << "Sending other players to new player" << endl;
247
248 map<unsigned int, Player>::iterator it;
249 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
250 {
251 it->second.serialize(serverMsg.buffer);
252
253 cout << "sending info about " << it->second.name << endl;
254 cout << "sending ind " << it->second.id << endl;
255 if ( sendMessage(&serverMsg, sock, &from) < 0 )
256 error("sendMessage");
257 }
258
259 p->serialize(serverMsg.buffer);
260 cout << "Should be broadcasting the message" << endl;
261
262 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
263 {
264 cout << "Sent message back to " << it->second.name << endl;
265 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
266 error("sendMessage");
267 }
268
269 serverMsg.type = MSG_TYPE_LOGIN;
270 mapPlayers[unusedId] = *p;
271 }
272
273 delete(p);
274
275 break;
276 }
277 case MSG_TYPE_LOGOUT:
278 {
279 string name(clientMsg.buffer);
280 cout << "Player logging out: " << name << endl;
281
282 Player *p = findPlayerByName(mapPlayers, name);
283
284 if (p == NULL)
285 {
286 strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
287 cout << "Player not logged in" << endl;
288 }
289 else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
290 p->addr.sin_port != from.sin_port )
291 {
292 strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
293 cout << "Player logged in using a different connection" << endl;
294 }
295 else
296 {
297 if (p->id < unusedId)
298 unusedId = p->id;
299 mapPlayers.erase(p->id);
300 strcpy(serverMsg.buffer, "You have successfully logged out.");
301 cout << "Player logged out successfuly" << endl;
302 }
303
304 serverMsg.type = MSG_TYPE_LOGOUT;
305
306 break;
307 }
308 case MSG_TYPE_CHAT:
309 {
310 cout << "Got a chat message" << endl;
311
312 Player *p = findPlayerByAddr(mapPlayers, from);
313
314 if (p == NULL)
315 {
316 strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
317 }
318 else
319 {
320 broadcastResponse = true;
321
322 ostringstream oss;
323 oss << p->name << ": " << clientMsg.buffer;
324
325 strcpy(serverMsg.buffer, oss.str().c_str());
326 }
327
328 serverMsg.type = MSG_TYPE_CHAT;
329
330 break;
331 }
332 case MSG_TYPE_PLAYER_MOVE:
333 {
334 istringstream iss;
335 iss.str(clientMsg.buffer);
336
337 cout << "PLAYER_MOVE" << endl;
338
339 int id, x, y;
340
341 memcpy(&id, clientMsg.buffer, 4);
342 memcpy(&x, clientMsg.buffer+4, 4);
343 memcpy(&y, clientMsg.buffer+8, 4);
344
345 cout << "x: " << x << endl;
346 cout << "y: " << y << endl;
347 cout << "id: " << id << endl;
348
349 if ( mapPlayers[id].addr.sin_addr.s_addr == from.sin_addr.s_addr &&
350 mapPlayers[id].addr.sin_port == from.sin_port )
351 {
352 // we need to make sure the player can move here
353 if (0 <= x && x < 300 && 0 <= y && y < 300 &&
354 gameMap->getElement(x/25, y/25) == WorldMap::TERRAIN_GRASS)
355 {
356 cout << "valid terrain" << endl;
357
358 mapPlayers[id].target.x = x;
359 mapPlayers[id].target.y = y;
360 int xDiff = mapPlayers[id].target.x - mapPlayers[id].pos.x;
361 int yDiff = mapPlayers[id].target.y - mapPlayers[id].pos.y;
362
363 serverMsg.type = MSG_TYPE_PLAYER_MOVE;
364
365 memcpy(serverMsg.buffer, &id, 4);
366 memcpy(serverMsg.buffer+4, &mapPlayers[id].target.x, 4);
367 memcpy(serverMsg.buffer+8, &mapPlayers[id].target.y, 4);
368
369 broadcastResponse = true;
370 }
371 else
372 cout << "Bad terrain detected" << endl;
373 }
374 else // nned to send back a message indicating failure
375 cout << "Player id (" << id << ") doesn't match sender" << endl;
376
377 break;
378 }
379 default:
380 {
381 strcpy(serverMsg.buffer, "Server error occured. Report this please.");
382
383 serverMsg.type = MSG_TYPE_CHAT;
384
385 break;
386 }
387 }
388
389 cout << "Got to the end of the switch" << endl;
390
391 return broadcastResponse;
392}
393
394void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers)
395{
396 while (mapPlayers.find(id) != mapPlayers.end())
397 id++;
398}
Note: See TracBrowser for help on using the repository browser.