source: network-game/server/server.cpp@ 3b8adee

Last change on this file since 3b8adee was 3b8adee, checked in by dportnoy <dmp1488@…>, 12 years ago

Added serialize and deserialize methods to Player and modified the server to use the serialize method when broadcasting user data

  • Property mode set to 100644
File size: 7.1 KB
Line 
1#include <cstdlib>
2#include <cstdio>
3#include <unistd.h>
4#include <string>
5#include <iostream>
6#include <sstream>
7#include <vector>
8#include <algorithm>
9#include <cstring>
10
11#include <sys/socket.h>
12#include <netdb.h>
13#include <netinet/in.h>
14#include <arpa/inet.h>
15
16/*
17#include <openssl/bio.h>
18#include <openssl/ssl.h>
19#include <openssl/err.h>
20*/
21
22#include "../common/Compiler.h"
23#include "../common/Common.h"
24#include "../common/Message.h"
25#include "../common/Player.h"
26
27#include "DataAccess.h"
28
29using namespace std;
30
31bool processMessage(const NETWORK_MSG &clientMsg, const struct sockaddr_in &from, vector<Player> &vctPlayers, NETWORK_MSG &serverMsg);
32
33// this should probably go somewhere in the common folder
34void error(const char *msg)
35{
36 perror(msg);
37 exit(0);
38}
39
40Player *findPlayerByName(vector<Player> &vec, string name)
41{
42 vector<Player>::iterator it;
43
44 for (it = vec.begin(); it != vec.end(); it++)
45 {
46 if ( it->name.compare(name) == 0 )
47 return &(*it);
48 }
49
50 return NULL;
51}
52
53Player *findPlayerByAddr(vector<Player> &vec, const sockaddr_in &addr)
54{
55 vector<Player>::iterator it;
56
57 for (it = vec.begin(); it != vec.end(); it++)
58 {
59 if ( it->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
60 it->addr.sin_port == addr.sin_port )
61 return &(*it);
62 }
63
64 return NULL;
65}
66
67void broadcastPlayerPositions(vector<Player> &vec, int sock)
68{
69 vector<Player>::iterator it, it2;
70 NETWORK_MSG serverMsg;
71
72 serverMsg.type = MSG_TYPE_PLAYER;
73
74 for (it = vec.begin(); it != vec.end(); it++)
75 {
76 it->serialize(serverMsg.buffer);
77
78 for (it2 = vec.begin(); it2 != vec.end(); it2++)
79 {
80 if ( sendMessage(&serverMsg, sock, &(it2->addr)) < 0 )
81 error("sendMessage");
82 }
83 }
84}
85
86int main(int argc, char *argv[])
87{
88 int sock, length, n;
89 struct sockaddr_in server;
90 struct sockaddr_in from; // info of client sending the message
91 NETWORK_MSG clientMsg, serverMsg;
92 vector<Player> vctPlayers;
93
94 //SSL_load_error_strings();
95 //ERR_load_BIO_strings();
96 //OpenSSL_add_all_algorithms();
97
98 if (argc < 2) {
99 cerr << "ERROR, no port provided" << endl;
100 exit(1);
101 }
102
103 sock = socket(AF_INET, SOCK_DGRAM, 0);
104 if (sock < 0) error("Opening socket");
105 length = sizeof(server);
106 bzero(&server,length);
107 server.sin_family=AF_INET;
108 server.sin_port=htons(atoi(argv[1]));
109 server.sin_addr.s_addr=INADDR_ANY;
110 if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
111 error("binding");
112
113 set_nonblock(sock);
114
115 bool broadcastResponse;
116 while (true) {
117
118 usleep(5000);
119
120 n = receiveMessage(&clientMsg, sock, &from);
121
122 if (n >= 0) {
123 cout << "Got a message" << endl;
124
125 broadcastResponse = processMessage(clientMsg, from, vctPlayers, serverMsg);
126
127 cout << "msg: " << serverMsg.buffer << endl;
128
129 if (broadcastResponse)
130 {
131 cout << "Should be broadcasting the message" << endl;
132
133 vector<Player>::iterator it;
134
135 for (it = vctPlayers.begin(); it != vctPlayers.end(); it++)
136 {
137 if ( sendMessage(&serverMsg, sock, &(it->addr)) < 0 )
138 error("sendMessage");
139 }
140 }
141 else
142 {
143 cout << "Should be sending back the message" << endl;
144
145 if ( sendMessage(&serverMsg, sock, &from) < 0 )
146 error("sendMessage");
147 }
148
149 broadcastPlayerPositions(vctPlayers, sock);
150 }
151 }
152
153 return 0;
154}
155
156bool processMessage(const NETWORK_MSG &clientMsg, const struct sockaddr_in &from, vector<Player> &vctPlayers, NETWORK_MSG &serverMsg)
157{
158 DataAccess da;
159
160 cout << "ip address: " << inet_ntoa(from.sin_addr) << endl;
161 cout << "port: " << from.sin_port << endl;
162 cout << "MSG: type: " << clientMsg.type << endl;
163 cout << "MSG contents: " << clientMsg.buffer << endl;
164
165 // maybe we should make a message class and have this be a member
166 bool broadcastResponse = false;
167
168 // Check that if an invalid message is sent, the client will correctly
169 // receive and display the response. Maybe make a special error msg type
170 switch(clientMsg.type)
171 {
172 case MSG_TYPE_REGISTER:
173 {
174 string username(clientMsg.buffer);
175 string password(strchr(clientMsg.buffer, '\0')+1);
176
177 cout << "username: " << username << endl;
178 cout << "password: " << password << endl;
179
180 int error = da.insertPlayer(username, password);
181
182 if (!error)
183 strcpy(serverMsg.buffer, "Registration successful.");
184 else
185 strcpy(serverMsg.buffer, "Registration failed. Please try again.");
186
187 serverMsg.type = MSG_TYPE_REGISTER;
188
189 break;
190 }
191 case MSG_TYPE_LOGIN:
192 {
193 string username(clientMsg.buffer);
194 string password(strchr(clientMsg.buffer, '\0')+1);
195 cout << "Player logging in: " << username << endl;
196
197 Player* p = da.getPlayer(username);
198
199 if (p == NULL || p->password != password)
200 {
201 strcpy(serverMsg.buffer, "Incorrect username or password");
202 }
203 else if(findPlayerByName(vctPlayers, username) != NULL)
204 {
205 strcpy(serverMsg.buffer, "Player has already logged in.");
206 }
207 else
208 {
209 Player newP(username, "");
210 newP.setAddr(from);
211
212 vctPlayers.push_back(newP);
213 strcpy(serverMsg.buffer, "Login successful. Enjoy chatting with other players.");
214 }
215
216 serverMsg.type = MSG_TYPE_LOGIN;
217
218 delete(p);
219
220 break;
221 }
222 case MSG_TYPE_LOGOUT:
223 {
224 string name(clientMsg.buffer);
225 cout << "Player logging out: " << name << endl;
226
227 Player *p = findPlayerByName(vctPlayers, name);
228
229 if (p == NULL)
230 {
231 strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
232 }
233 else if( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
234 p->addr.sin_port != from.sin_port )
235 {
236 strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
237 }
238 else
239 {
240 vctPlayers.erase((vector<Player>::iterator)p);
241 strcpy(serverMsg.buffer, "You have successfully logged out.");
242 }
243
244 break;
245 }
246 case MSG_TYPE_CHAT:
247 {
248 cout << "Got a chat message" << endl;
249
250 Player *p = findPlayerByAddr(vctPlayers, from);
251
252 if (p == NULL)
253 {
254 strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
255 }
256 else
257 {
258 broadcastResponse = true;
259
260 stringstream ss;
261 ss << p->name << ": " << clientMsg.buffer;
262
263 strcpy(serverMsg.buffer, ss.str().c_str());
264 }
265
266 serverMsg.type = MSG_TYPE_CHAT;
267
268 break;
269 }
270 default:
271 {
272 strcpy(serverMsg.buffer, "Server error occured. Report this please.");
273
274 serverMsg.type = MSG_TYPE_CHAT;
275
276 break;
277 }
278 }
279
280 return broadcastResponse;
281}
282
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