1 | #include <cstdlib>
|
---|
2 | #include <cstdio>
|
---|
3 | #include <unistd.h>
|
---|
4 | #include <string>
|
---|
5 | #include <iostream>
|
---|
6 | #include <sstream>
|
---|
7 | #include <cstring>
|
---|
8 |
|
---|
9 | #include <vector>
|
---|
10 | #include <map>
|
---|
11 |
|
---|
12 | #include <sys/socket.h>
|
---|
13 | #include <netdb.h>
|
---|
14 | #include <netinet/in.h>
|
---|
15 | #include <arpa/inet.h>
|
---|
16 |
|
---|
17 | /*
|
---|
18 | #include <openssl/bio.h>
|
---|
19 | #include <openssl/ssl.h>
|
---|
20 | #include <openssl/err.h>
|
---|
21 | */
|
---|
22 |
|
---|
23 | #include "../common/Compiler.h"
|
---|
24 | #include "../common/Common.h"
|
---|
25 | #include "../common/Message.h"
|
---|
26 | #include "../common/Player.h"
|
---|
27 |
|
---|
28 | #include "DataAccess.h"
|
---|
29 |
|
---|
30 | using namespace std;
|
---|
31 |
|
---|
32 | bool processMessage(const NETWORK_MSG &clientMsg, const struct sockaddr_in &from, map<unsigned int, Player>& mapPlayers, unsigned int& unusedId, NETWORK_MSG &serverMsg);
|
---|
33 |
|
---|
34 | void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers);
|
---|
35 |
|
---|
36 | // this should probably go somewhere in the common folder
|
---|
37 | void error(const char *msg)
|
---|
38 | {
|
---|
39 | perror(msg);
|
---|
40 | exit(0);
|
---|
41 | }
|
---|
42 |
|
---|
43 | Player *findPlayerByName(map<unsigned int, Player> &m, string name)
|
---|
44 | {
|
---|
45 | map<unsigned int, Player>::iterator it;
|
---|
46 |
|
---|
47 | for (it = m.begin(); it != m.end(); it++)
|
---|
48 | {
|
---|
49 | if ( it->second.name.compare(name) == 0 )
|
---|
50 | return &(it->second);
|
---|
51 | }
|
---|
52 |
|
---|
53 | return NULL;
|
---|
54 | }
|
---|
55 |
|
---|
56 | Player *findPlayerByAddr(map<unsigned int, Player> &m, const sockaddr_in &addr)
|
---|
57 | {
|
---|
58 | map<unsigned int, Player>::iterator it;
|
---|
59 |
|
---|
60 | for (it = m.begin(); it != m.end(); it++)
|
---|
61 | {
|
---|
62 | if ( it->second.addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
|
---|
63 | it->second.addr.sin_port == addr.sin_port )
|
---|
64 | return &(it->second);
|
---|
65 | }
|
---|
66 |
|
---|
67 | return NULL;
|
---|
68 | }
|
---|
69 |
|
---|
70 | void broadcastPlayerPositions(map<unsigned int, Player> &m, int sock)
|
---|
71 | {
|
---|
72 | map<unsigned int, Player>::iterator it, it2;
|
---|
73 | NETWORK_MSG serverMsg;
|
---|
74 |
|
---|
75 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
76 |
|
---|
77 | for (it = m.begin(); it != m.end(); it++)
|
---|
78 | {
|
---|
79 | it->second.serialize(serverMsg.buffer);
|
---|
80 |
|
---|
81 | for (it2 = m.begin(); it2 != m.end(); it2++)
|
---|
82 | {
|
---|
83 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
|
---|
84 | error("sendMessage");
|
---|
85 | }
|
---|
86 | }
|
---|
87 | }
|
---|
88 |
|
---|
89 | int main(int argc, char *argv[])
|
---|
90 | {
|
---|
91 | int sock, length, n;
|
---|
92 | struct sockaddr_in server;
|
---|
93 | struct sockaddr_in from; // info of client sending the message
|
---|
94 | NETWORK_MSG clientMsg, serverMsg;
|
---|
95 | map<unsigned int, Player> mapPlayers;
|
---|
96 | unsigned int unusedId = 1;
|
---|
97 |
|
---|
98 | //SSL_load_error_strings();
|
---|
99 | //ERR_load_BIO_strings();
|
---|
100 | //OpenSSL_add_all_algorithms();
|
---|
101 |
|
---|
102 | if (argc < 2) {
|
---|
103 | cerr << "ERROR, no port provided" << endl;
|
---|
104 | exit(1);
|
---|
105 | }
|
---|
106 |
|
---|
107 | sock = socket(AF_INET, SOCK_DGRAM, 0);
|
---|
108 | if (sock < 0) error("Opening socket");
|
---|
109 | length = sizeof(server);
|
---|
110 | bzero(&server,length);
|
---|
111 | server.sin_family=AF_INET;
|
---|
112 | server.sin_port=htons(atoi(argv[1]));
|
---|
113 | server.sin_addr.s_addr=INADDR_ANY;
|
---|
114 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
|
---|
115 | error("binding");
|
---|
116 |
|
---|
117 | set_nonblock(sock);
|
---|
118 |
|
---|
119 | bool broadcastResponse;
|
---|
120 | while (true) {
|
---|
121 |
|
---|
122 | usleep(5000);
|
---|
123 |
|
---|
124 | n = receiveMessage(&clientMsg, sock, &from);
|
---|
125 |
|
---|
126 | if (n >= 0) {
|
---|
127 | cout << "Got a message" << endl;
|
---|
128 |
|
---|
129 | broadcastResponse = processMessage(clientMsg, from, mapPlayers, unusedId, serverMsg);
|
---|
130 |
|
---|
131 | cout << "msg: " << serverMsg.buffer << endl;
|
---|
132 |
|
---|
133 | if (broadcastResponse)
|
---|
134 | {
|
---|
135 | cout << "Should be broadcasting the message" << endl;
|
---|
136 |
|
---|
137 | map<unsigned int, Player>::iterator it;
|
---|
138 |
|
---|
139 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
140 | {
|
---|
141 | if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
|
---|
142 | error("sendMessage");
|
---|
143 | }
|
---|
144 | }
|
---|
145 | else
|
---|
146 | {
|
---|
147 | cout << "Should be sending back the message" << endl;
|
---|
148 |
|
---|
149 | if ( sendMessage(&serverMsg, sock, &from) < 0 )
|
---|
150 | error("sendMessage");
|
---|
151 | }
|
---|
152 |
|
---|
153 | broadcastPlayerPositions(mapPlayers, sock);
|
---|
154 | }
|
---|
155 | }
|
---|
156 |
|
---|
157 | return 0;
|
---|
158 | }
|
---|
159 |
|
---|
160 | bool processMessage(const NETWORK_MSG& clientMsg, const struct sockaddr_in& from, map<unsigned int, Player>& mapPlayers, unsigned int& unusedId, NETWORK_MSG& serverMsg)
|
---|
161 | {
|
---|
162 | DataAccess da;
|
---|
163 |
|
---|
164 | cout << "ip address: " << inet_ntoa(from.sin_addr) << endl;
|
---|
165 | cout << "port: " << from.sin_port << endl;
|
---|
166 | cout << "MSG: type: " << clientMsg.type << endl;
|
---|
167 | cout << "MSG contents: " << clientMsg.buffer << endl;
|
---|
168 |
|
---|
169 | // maybe we should make a message class and have this be a member
|
---|
170 | bool broadcastResponse = false;
|
---|
171 |
|
---|
172 | // Check that if an invalid message is sent, the client will correctly
|
---|
173 | // receive and display the response. Maybe make a special error msg type
|
---|
174 | switch(clientMsg.type)
|
---|
175 | {
|
---|
176 | case MSG_TYPE_REGISTER:
|
---|
177 | {
|
---|
178 | string username(clientMsg.buffer);
|
---|
179 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
180 |
|
---|
181 | cout << "username: " << username << endl;
|
---|
182 | cout << "password: " << password << endl;
|
---|
183 |
|
---|
184 | int error = da.insertPlayer(username, password);
|
---|
185 |
|
---|
186 | if (!error)
|
---|
187 | strcpy(serverMsg.buffer, "Registration successful.");
|
---|
188 | else
|
---|
189 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
|
---|
190 |
|
---|
191 | serverMsg.type = MSG_TYPE_REGISTER;
|
---|
192 |
|
---|
193 | break;
|
---|
194 | }
|
---|
195 | case MSG_TYPE_LOGIN:
|
---|
196 | {
|
---|
197 | string username(clientMsg.buffer);
|
---|
198 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
199 | cout << "Player logging in: " << username << endl;
|
---|
200 |
|
---|
201 | Player* p = da.getPlayer(username);
|
---|
202 |
|
---|
203 | if (p == NULL || p->password != password)
|
---|
204 | {
|
---|
205 | strcpy(serverMsg.buffer, "Incorrect username or password");
|
---|
206 | }
|
---|
207 | else if(findPlayerByName(mapPlayers, username) != NULL)
|
---|
208 | {
|
---|
209 | strcpy(serverMsg.buffer, "Player has already logged in.");
|
---|
210 | }
|
---|
211 | else
|
---|
212 | {
|
---|
213 | p->setAddr(from);
|
---|
214 | updateUnusedId(unusedId, mapPlayers);
|
---|
215 | p->id = unusedId;
|
---|
216 | mapPlayers[unusedId] = *p;
|
---|
217 |
|
---|
218 | // sendd back the new player info to the user
|
---|
219 | p->serialize(serverMsg.buffer);
|
---|
220 | }
|
---|
221 |
|
---|
222 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
223 |
|
---|
224 | delete(p);
|
---|
225 |
|
---|
226 | break;
|
---|
227 | }
|
---|
228 | case MSG_TYPE_LOGOUT:
|
---|
229 | {
|
---|
230 | string name(clientMsg.buffer);
|
---|
231 | cout << "Player logging out: " << name << endl;
|
---|
232 |
|
---|
233 | Player *p = findPlayerByName(mapPlayers, name);
|
---|
234 |
|
---|
235 | if (p == NULL)
|
---|
236 | {
|
---|
237 | strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
|
---|
238 | cout << "Player not logged in" << endl;
|
---|
239 | }
|
---|
240 | else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
|
---|
241 | p->addr.sin_port != from.sin_port )
|
---|
242 | {
|
---|
243 | strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
|
---|
244 | cout << "Player logged in using a different connection" << endl;
|
---|
245 | }
|
---|
246 | else
|
---|
247 | {
|
---|
248 | if (p->id < unusedId)
|
---|
249 | unusedId = p->id;
|
---|
250 | mapPlayers.erase(p->id);
|
---|
251 | strcpy(serverMsg.buffer, "You have successfully logged out.");
|
---|
252 | cout << "Player logged out successfuly" << endl;
|
---|
253 | }
|
---|
254 |
|
---|
255 | // should really be serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
256 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
257 |
|
---|
258 | break;
|
---|
259 | }
|
---|
260 | case MSG_TYPE_CHAT:
|
---|
261 | {
|
---|
262 | cout << "Got a chat message" << endl;
|
---|
263 |
|
---|
264 | Player *p = findPlayerByAddr(mapPlayers, from);
|
---|
265 |
|
---|
266 | if (p == NULL)
|
---|
267 | {
|
---|
268 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
|
---|
269 | }
|
---|
270 | else
|
---|
271 | {
|
---|
272 | broadcastResponse = true;
|
---|
273 |
|
---|
274 | stringstream ss;
|
---|
275 | ss << p->name << ": " << clientMsg.buffer;
|
---|
276 |
|
---|
277 | strcpy(serverMsg.buffer, ss.str().c_str());
|
---|
278 | }
|
---|
279 |
|
---|
280 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
281 |
|
---|
282 | break;
|
---|
283 | }
|
---|
284 | default:
|
---|
285 | {
|
---|
286 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
|
---|
287 |
|
---|
288 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
289 |
|
---|
290 | break;
|
---|
291 | }
|
---|
292 | }
|
---|
293 |
|
---|
294 | return broadcastResponse;
|
---|
295 | }
|
---|
296 |
|
---|
297 | void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers)
|
---|
298 | {
|
---|
299 | while (mapPlayers.find(id) != mapPlayers.end())
|
---|
300 | id++;
|
---|
301 | }
|
---|