1 | #include <cstdlib>
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2 | #include <cstdio>
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3 | #include <unistd.h>
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4 | #include <string>
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5 | #include <iostream>
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6 | #include <sstream>
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7 | #include <cstring>
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8 |
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9 | #include <vector>
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10 | #include <map>
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11 |
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12 | #include <sys/socket.h>
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13 | #include <netdb.h>
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14 | #include <netinet/in.h>
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15 | #include <arpa/inet.h>
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16 |
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17 | /*
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18 | #include <openssl/bio.h>
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19 | #include <openssl/ssl.h>
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20 | #include <openssl/err.h>
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21 | */
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22 |
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23 | #include "../common/Compiler.h"
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24 | #include "../common/Common.h"
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25 | #include "../common/Message.h"
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26 | #include "../common/Player.h"
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27 |
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28 | #include "DataAccess.h"
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29 |
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30 | using namespace std;
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31 |
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32 | bool processMessage(const NETWORK_MSG &clientMsg, const struct sockaddr_in &from, map<unsigned int, Player>& mapPlayers, unsigned int& unusedId, NETWORK_MSG &serverMsg);
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33 |
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34 | void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers);
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35 |
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36 | // this should probably go somewhere in the common folder
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37 | void error(const char *msg)
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38 | {
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39 | perror(msg);
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40 | exit(0);
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41 | }
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42 |
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43 | Player *findPlayerByName(map<unsigned int, Player> &m, string name)
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44 | {
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45 | map<unsigned int, Player>::iterator it;
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46 |
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47 | for (it = m.begin(); it != m.end(); it++)
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48 | {
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49 | if ( it->second.name.compare(name) == 0 )
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50 | return &(it->second);
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51 | }
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52 |
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53 | return NULL;
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54 | }
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55 |
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56 | Player *findPlayerByAddr(map<unsigned int, Player> &m, const sockaddr_in &addr)
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57 | {
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58 | map<unsigned int, Player>::iterator it;
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59 |
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60 | for (it = m.begin(); it != m.end(); it++)
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61 | {
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62 | if ( it->second.addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
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63 | it->second.addr.sin_port == addr.sin_port )
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64 | return &(it->second);
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65 | }
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66 |
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67 | return NULL;
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68 | }
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69 |
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70 | void broadcastPlayerPositions(map<unsigned int, Player> &m, int sock)
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71 | {
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72 | map<unsigned int, Player>::iterator it, it2;
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73 | NETWORK_MSG serverMsg;
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74 |
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75 | serverMsg.type = MSG_TYPE_PLAYER;
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76 |
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77 | for (it = m.begin(); it != m.end(); it++)
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78 | {
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79 | it->second.serialize(serverMsg.buffer);
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80 |
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81 | for (it2 = m.begin(); it2 != m.end(); it2++)
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82 | {
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83 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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84 | error("sendMessage");
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85 | }
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86 | }
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87 | }
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88 |
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89 | int main(int argc, char *argv[])
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90 | {
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91 | int sock, length, n;
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92 | struct sockaddr_in server;
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93 | struct sockaddr_in from; // info of client sending the message
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94 | NETWORK_MSG clientMsg, serverMsg;
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95 | map<unsigned int, Player> mapPlayers;
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96 | unsigned int unusedId = 1;
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97 |
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98 | //SSL_load_error_strings();
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99 | //ERR_load_BIO_strings();
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100 | //OpenSSL_add_all_algorithms();
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101 |
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102 | if (argc < 2) {
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103 | cerr << "ERROR, no port provided" << endl;
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104 | exit(1);
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105 | }
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106 |
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107 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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108 | if (sock < 0) error("Opening socket");
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109 | length = sizeof(server);
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110 | bzero(&server,length);
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111 | server.sin_family=AF_INET;
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112 | server.sin_port=htons(atoi(argv[1]));
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113 | server.sin_addr.s_addr=INADDR_ANY;
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114 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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115 | error("binding");
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116 |
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117 | set_nonblock(sock);
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118 |
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119 | bool broadcastResponse;
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120 | while (true) {
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121 |
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122 | usleep(5000);
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123 |
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124 | n = receiveMessage(&clientMsg, sock, &from);
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125 |
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126 | if (n >= 0) {
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127 | cout << "Got a message" << endl;
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128 |
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129 | broadcastResponse = processMessage(clientMsg, from, mapPlayers, unusedId, serverMsg);
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130 |
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131 | cout << "msg: " << serverMsg.buffer << endl;
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132 |
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133 | if (broadcastResponse)
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134 | {
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135 | cout << "Should be broadcasting the message" << endl;
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136 |
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137 | map<unsigned int, Player>::iterator it;
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138 |
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139 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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140 | {
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141 | if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
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142 | error("sendMessage");
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143 | }
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144 | }
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145 | else
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146 | {
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147 | cout << "Should be sending back the message" << endl;
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148 |
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149 | if ( sendMessage(&serverMsg, sock, &from) < 0 )
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150 | error("sendMessage");
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151 | }
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152 |
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153 | broadcastPlayerPositions(mapPlayers, sock);
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154 | }
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155 | }
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156 |
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157 | return 0;
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158 | }
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159 |
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160 | bool processMessage(const NETWORK_MSG& clientMsg, const struct sockaddr_in& from, map<unsigned int, Player>& mapPlayers, unsigned int& unusedId, NETWORK_MSG& serverMsg)
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161 | {
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162 | DataAccess da;
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163 |
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164 | cout << "ip address: " << inet_ntoa(from.sin_addr) << endl;
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165 | cout << "port: " << from.sin_port << endl;
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166 | cout << "MSG: type: " << clientMsg.type << endl;
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167 | cout << "MSG contents: " << clientMsg.buffer << endl;
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168 |
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169 | // maybe we should make a message class and have this be a member
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170 | bool broadcastResponse = false;
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171 |
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172 | // Check that if an invalid message is sent, the client will correctly
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173 | // receive and display the response. Maybe make a special error msg type
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174 | switch(clientMsg.type)
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175 | {
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176 | case MSG_TYPE_REGISTER:
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177 | {
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178 | string username(clientMsg.buffer);
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179 | string password(strchr(clientMsg.buffer, '\0')+1);
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180 |
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181 | cout << "username: " << username << endl;
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182 | cout << "password: " << password << endl;
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183 |
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184 | int error = da.insertPlayer(username, password);
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185 |
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186 | if (!error)
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187 | strcpy(serverMsg.buffer, "Registration successful.");
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188 | else
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189 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
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190 |
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191 | serverMsg.type = MSG_TYPE_REGISTER;
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192 |
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193 | break;
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194 | }
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195 | case MSG_TYPE_LOGIN:
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196 | {
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197 | string username(clientMsg.buffer);
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198 | string password(strchr(clientMsg.buffer, '\0')+1);
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199 | cout << "Player logging in: " << username << endl;
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200 |
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201 | Player* p = da.getPlayer(username);
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202 |
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203 | if (p == NULL || p->password != password)
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204 | {
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205 | strcpy(serverMsg.buffer, "Incorrect username or password");
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206 | }
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207 | else if(findPlayerByName(mapPlayers, username) != NULL)
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208 | {
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209 | strcpy(serverMsg.buffer, "Player has already logged in.");
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210 | }
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211 | else
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212 | {
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213 | p->setAddr(from);
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214 | updateUnusedId(unusedId, mapPlayers);
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215 | p->id = unusedId;
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216 | mapPlayers[unusedId] = *p;
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217 |
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218 | strcpy(serverMsg.buffer, "Login successful. Enjoy chatting with other players.");
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219 | }
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220 |
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221 | serverMsg.type = MSG_TYPE_LOGIN;
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222 |
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223 | delete(p);
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224 |
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225 | break;
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226 | }
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227 | case MSG_TYPE_LOGOUT:
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228 | {
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229 | string name(clientMsg.buffer);
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230 | cout << "Player logging out: " << name << endl;
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231 |
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232 | Player *p = findPlayerByName(mapPlayers, name);
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233 |
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234 | if (p == NULL)
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235 | {
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236 | strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
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237 | cout << "Player not logged in" << endl;
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238 | }
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239 | else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
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240 | p->addr.sin_port != from.sin_port )
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241 | {
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242 | strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
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243 | cout << "Player logged in using a different connection" << endl;
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244 | }
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245 | else
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246 | {
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247 | if (p->id < unusedId)
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248 | unusedId = p->id;
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249 | mapPlayers.erase(p->id);
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250 | strcpy(serverMsg.buffer, "You have successfully logged out.");
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251 | cout << "Player logged out successfuly" << endl;
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252 | }
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253 |
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254 | // should really be serverMsg.type = MSG_TYPE_LOGOUT;
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255 | serverMsg.type = MSG_TYPE_LOGIN;
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256 |
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257 | break;
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258 | }
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259 | case MSG_TYPE_CHAT:
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260 | {
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261 | cout << "Got a chat message" << endl;
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262 |
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263 | Player *p = findPlayerByAddr(mapPlayers, from);
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264 |
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265 | if (p == NULL)
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266 | {
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267 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
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268 | }
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269 | else
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270 | {
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271 | broadcastResponse = true;
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272 |
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273 | stringstream ss;
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274 | ss << p->name << ": " << clientMsg.buffer;
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275 |
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276 | strcpy(serverMsg.buffer, ss.str().c_str());
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277 | }
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278 |
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279 | serverMsg.type = MSG_TYPE_CHAT;
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280 |
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281 | break;
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282 | }
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283 | default:
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284 | {
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285 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
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286 |
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287 | serverMsg.type = MSG_TYPE_CHAT;
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288 |
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289 | break;
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290 | }
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291 | }
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292 |
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293 | return broadcastResponse;
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294 | }
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295 |
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296 | void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers)
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297 | {
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298 | while (mapPlayers.find(id) != mapPlayers.end())
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299 | id++;
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300 | }
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