1 | #include <cstdlib>
|
---|
2 | #include <cstdio>
|
---|
3 | #include <unistd.h>
|
---|
4 | #include <string>
|
---|
5 | #include <iostream>
|
---|
6 | #include <sstream>
|
---|
7 | #include <fstream>
|
---|
8 | #include <cstring>
|
---|
9 | #include <cmath>
|
---|
10 |
|
---|
11 | #include <vector>
|
---|
12 | #include <map>
|
---|
13 |
|
---|
14 | #include <csignal>
|
---|
15 |
|
---|
16 | #include <sys/time.h>
|
---|
17 |
|
---|
18 | #include <sys/socket.h>
|
---|
19 | #include <netdb.h>
|
---|
20 | #include <netinet/in.h>
|
---|
21 | #include <arpa/inet.h>
|
---|
22 |
|
---|
23 | #include <crypt.h>
|
---|
24 |
|
---|
25 | /*
|
---|
26 | #include <openssl/bio.h>
|
---|
27 | #include <openssl/ssl.h>
|
---|
28 | #include <openssl/err.h>
|
---|
29 | */
|
---|
30 |
|
---|
31 | #include "../common/Compiler.h"
|
---|
32 | #include "../common/Common.h"
|
---|
33 | #include "../common/MessageProcessor.h"
|
---|
34 | #include "../common/WorldMap.h"
|
---|
35 | #include "../common/Player.h"
|
---|
36 | #include "../common/Projectile.h"
|
---|
37 | #include "../common/Game.h"
|
---|
38 | #include "../common/GameSummary.h"
|
---|
39 |
|
---|
40 | #include "DataAccess.h"
|
---|
41 |
|
---|
42 | using namespace std;
|
---|
43 |
|
---|
44 | // from used to be const. Removed that so I could take a reference
|
---|
45 | // and use it to send messages
|
---|
46 | void processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, MessageProcessor& msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, unsigned int& unusedPlayerId, ofstream& outputLog);
|
---|
47 |
|
---|
48 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers);
|
---|
49 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name);
|
---|
50 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr);
|
---|
51 |
|
---|
52 | void quit(int sig);
|
---|
53 |
|
---|
54 | bool done;
|
---|
55 |
|
---|
56 | int main(int argc, char *argv[])
|
---|
57 | {
|
---|
58 | int sock, length;
|
---|
59 | struct sockaddr_in server;
|
---|
60 | struct sockaddr_in from; // info of client sending the message
|
---|
61 | NETWORK_MSG clientMsg, serverMsg;
|
---|
62 | MessageProcessor msgProcessor;
|
---|
63 | map<unsigned int, Player*> mapPlayers;
|
---|
64 | map<unsigned int, Projectile> mapProjectiles;
|
---|
65 | map<string, Game*> mapGames;
|
---|
66 | unsigned int unusedPlayerId = 1;
|
---|
67 | ofstream outputLog;
|
---|
68 |
|
---|
69 | done = false;
|
---|
70 |
|
---|
71 | signal(SIGINT, quit);
|
---|
72 |
|
---|
73 | //SSL_load_error_strings();
|
---|
74 | //ERR_load_BIO_strings();
|
---|
75 | //OpenSSL_add_all_algorithms();
|
---|
76 |
|
---|
77 | if (argc != 2)
|
---|
78 | {
|
---|
79 | cerr << "ERROR, expected server [domain] [port]" << endl;
|
---|
80 | exit(1);
|
---|
81 | }
|
---|
82 |
|
---|
83 | outputLog.open("server.log", ios::app);
|
---|
84 | outputLog << "Started server on " << getCurrentDateTimeString() << endl;
|
---|
85 |
|
---|
86 | sock = socket(AF_INET, SOCK_DGRAM, 0);
|
---|
87 | if (sock < 0)
|
---|
88 | error("Opening socket");
|
---|
89 | length = sizeof(server);
|
---|
90 | bzero(&server,length);
|
---|
91 | server.sin_family=AF_INET;
|
---|
92 | server.sin_port=htons(atoi(argv[1]));
|
---|
93 | server.sin_addr.s_addr=INADDR_ANY;
|
---|
94 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
|
---|
95 | error("binding");
|
---|
96 |
|
---|
97 | set_nonblock(sock);
|
---|
98 |
|
---|
99 | msgProcessor = MessageProcessor(sock, &outputLog);
|
---|
100 |
|
---|
101 | timespec ts;
|
---|
102 | int timeLastUpdated = 0, curTime = 0;
|
---|
103 | while (!done)
|
---|
104 | {
|
---|
105 | usleep(5000);
|
---|
106 |
|
---|
107 | clock_gettime(CLOCK_REALTIME, &ts);
|
---|
108 | // make the number smaller so millis can fit in an int
|
---|
109 | ts.tv_sec -= 1368000000;
|
---|
110 | curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
|
---|
111 |
|
---|
112 | if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50)
|
---|
113 | {
|
---|
114 | timeLastUpdated = curTime;
|
---|
115 |
|
---|
116 | msgProcessor.cleanAckedMessages();
|
---|
117 | msgProcessor.resendUnackedMessages();
|
---|
118 |
|
---|
119 | map<unsigned int, Player*>::iterator it;
|
---|
120 |
|
---|
121 | cout << "Updating player targets and respawning dead players" << endl;
|
---|
122 |
|
---|
123 | // set targets for all chasing players (or make them attack if they're close enough)
|
---|
124 | // this should be moved into the games loop
|
---|
125 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
126 | {
|
---|
127 | Player* p = it->second;
|
---|
128 |
|
---|
129 | // check if it's time to revive dead players
|
---|
130 | if (p->isDead)
|
---|
131 | {
|
---|
132 | cout << "Player is dead" << endl;
|
---|
133 |
|
---|
134 | if (getCurrentMillis() - p->timeDied >= 10000)
|
---|
135 | {
|
---|
136 | p->isDead = false;
|
---|
137 |
|
---|
138 | POSITION spawnPos;
|
---|
139 |
|
---|
140 | switch (p->team)
|
---|
141 | {
|
---|
142 | case 0:// blue team
|
---|
143 | spawnPos = p->currentGame->getMap()->getStructureLocation(STRUCTURE_BLUE_FLAG);
|
---|
144 | break;
|
---|
145 | case 1:// red team
|
---|
146 | spawnPos = p->currentGame->getMap()->getStructureLocation(STRUCTURE_RED_FLAG);
|
---|
147 | break;
|
---|
148 | default:
|
---|
149 | // should never go here
|
---|
150 | cout << "Error: Invalid team" << endl;
|
---|
151 | break;
|
---|
152 | }
|
---|
153 |
|
---|
154 | // spawn the player to the right of their flag location
|
---|
155 | spawnPos.x = (spawnPos.x+1) * 25 + 12;
|
---|
156 | spawnPos.y = spawnPos.y * 25 + 12;
|
---|
157 |
|
---|
158 | p->pos = spawnPos.toFloat();
|
---|
159 | p->target = spawnPos;
|
---|
160 | p->health = p->maxHealth;
|
---|
161 |
|
---|
162 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
163 | p->serialize(serverMsg.buffer);
|
---|
164 |
|
---|
165 | msgProcessor.broadcastMessage(serverMsg, p->currentGame->getPlayers());
|
---|
166 | }
|
---|
167 |
|
---|
168 | continue;
|
---|
169 | }
|
---|
170 |
|
---|
171 | if (p->currentGame != NULL) {
|
---|
172 | map<unsigned int, Player*> playersInGame = p->currentGame->getPlayers();
|
---|
173 | if (p->updateTarget(playersInGame))
|
---|
174 | {
|
---|
175 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
176 | p->serialize(serverMsg.buffer);
|
---|
177 | msgProcessor.broadcastMessage(serverMsg, playersInGame);
|
---|
178 | }
|
---|
179 | }
|
---|
180 | }
|
---|
181 |
|
---|
182 | cout << "Processing players in a game" << endl;
|
---|
183 |
|
---|
184 | // process players currently in a game
|
---|
185 | map<string, Game*>::iterator itGames;
|
---|
186 | Game* game = NULL;
|
---|
187 |
|
---|
188 | for (itGames = mapGames.begin(); itGames != mapGames.end();) {
|
---|
189 | game = itGames->second;
|
---|
190 | if (game->handleGameEvents()) {
|
---|
191 | // send a GAME_INFO message with 0 players to force clients to delete the game
|
---|
192 | int numPlayers = 0;
|
---|
193 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
194 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
195 | strcpy(serverMsg.buffer+4, game->getName().c_str());
|
---|
196 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
---|
197 |
|
---|
198 | delete itGames->second;
|
---|
199 | mapGames.erase(itGames++);
|
---|
200 | }else
|
---|
201 | itGames++;
|
---|
202 | }
|
---|
203 |
|
---|
204 | cout << "Processing projectiles" << endl;
|
---|
205 |
|
---|
206 | // move all projectiles
|
---|
207 | // see if this can be moved inside the game class
|
---|
208 | // this method can be moved when I add a MessageProcessor to the Game class
|
---|
209 | map<unsigned int, Projectile>::iterator itProj;
|
---|
210 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++) {
|
---|
211 | game = itGames->second;
|
---|
212 | for (itProj = game->getProjectiles().begin(); itProj != game->getProjectiles().end(); itProj++)
|
---|
213 | {
|
---|
214 | cout << "About to call projectile move" << endl;
|
---|
215 | if (itProj->second.move(game->getPlayers()))
|
---|
216 | {
|
---|
217 | // send a REMOVE_PROJECTILE message
|
---|
218 | cout << "send a REMOVE_PROJECTILE message" << endl;
|
---|
219 | serverMsg.type = MSG_TYPE_REMOVE_PROJECTILE;
|
---|
220 | memcpy(serverMsg.buffer, &itProj->second.id, 4);
|
---|
221 | game->removeProjectile(itProj->second.id);
|
---|
222 | msgProcessor.broadcastMessage(serverMsg, game->getPlayers());
|
---|
223 |
|
---|
224 | Player* target = game->getPlayers()[itProj->second.target];
|
---|
225 | game->dealDamageToPlayer(target, itProj->second.damage);
|
---|
226 | }
|
---|
227 | }
|
---|
228 | }
|
---|
229 | }
|
---|
230 |
|
---|
231 | if (msgProcessor.receiveMessage(&clientMsg, &from) >= 0)
|
---|
232 | {
|
---|
233 | processMessage(clientMsg, from, msgProcessor, mapPlayers, mapGames, unusedPlayerId, outputLog);
|
---|
234 |
|
---|
235 | cout << "Finished processing the message" << endl;
|
---|
236 | }
|
---|
237 | }
|
---|
238 |
|
---|
239 | outputLog << "Stopped server on " << getCurrentDateTimeString() << endl;
|
---|
240 | outputLog.close();
|
---|
241 |
|
---|
242 | // delete all games
|
---|
243 | map<string, Game*>::iterator itGames;
|
---|
244 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
|
---|
245 | {
|
---|
246 | delete itGames->second;
|
---|
247 | }
|
---|
248 |
|
---|
249 | map<unsigned int, Player*>::iterator itPlayers;
|
---|
250 | for (itPlayers = mapPlayers.begin(); itPlayers != mapPlayers.end(); itPlayers++)
|
---|
251 | {
|
---|
252 | delete itPlayers->second;
|
---|
253 | }
|
---|
254 |
|
---|
255 | return 0;
|
---|
256 | }
|
---|
257 |
|
---|
258 | void processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, unsigned int& unusedPlayerId, ofstream& outputLog)
|
---|
259 | {
|
---|
260 | NETWORK_MSG serverMsg;
|
---|
261 | DataAccess da;
|
---|
262 |
|
---|
263 | cout << "Inside processMessage" << endl;
|
---|
264 |
|
---|
265 | cout << "Received message" << endl;
|
---|
266 | cout << "MSG: type: " << clientMsg.type << endl;
|
---|
267 | cout << "MSG contents: " << clientMsg.buffer << endl;
|
---|
268 |
|
---|
269 | // Check that if an invalid message is sent, the client will correctly
|
---|
270 | // receive and display the response. Maybe make a special error msg type
|
---|
271 | switch(clientMsg.type)
|
---|
272 | {
|
---|
273 | case MSG_TYPE_REGISTER:
|
---|
274 | {
|
---|
275 | string username(clientMsg.buffer);
|
---|
276 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
277 | Player::PlayerClass playerClass;
|
---|
278 |
|
---|
279 | memcpy(&playerClass, clientMsg.buffer+username.length()+password.length()+2, 4);
|
---|
280 |
|
---|
281 | cout << "username: " << username << endl;
|
---|
282 | cout << "password: " << password << endl;
|
---|
283 |
|
---|
284 | bool validClass = false;
|
---|
285 |
|
---|
286 | switch(playerClass) {
|
---|
287 | case Player::CLASS_WARRIOR:
|
---|
288 | case Player::CLASS_RANGER:
|
---|
289 | validClass = true;
|
---|
290 | break;
|
---|
291 | default:
|
---|
292 | validClass = false;
|
---|
293 | break;
|
---|
294 | }
|
---|
295 |
|
---|
296 | serverMsg.type = MSG_TYPE_REGISTER;
|
---|
297 |
|
---|
298 | if (validClass) {
|
---|
299 | int error = da.insertPlayer(username, password, playerClass);
|
---|
300 |
|
---|
301 | if (error)
|
---|
302 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
|
---|
303 | else
|
---|
304 | strcpy(serverMsg.buffer, "Registration successful.");
|
---|
305 | }else
|
---|
306 | strcpy(serverMsg.buffer, "You didn't select a class");
|
---|
307 |
|
---|
308 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
309 |
|
---|
310 | break;
|
---|
311 | }
|
---|
312 | case MSG_TYPE_LOGIN:
|
---|
313 | {
|
---|
314 | cout << "Got login message" << endl;
|
---|
315 |
|
---|
316 | string username(clientMsg.buffer);
|
---|
317 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
318 |
|
---|
319 | Player* p = da.getPlayer(username);
|
---|
320 |
|
---|
321 | if (p == NULL || !da.verifyPassword(password, p->password))
|
---|
322 | {
|
---|
323 | strcpy(serverMsg.buffer, "Incorrect username or password");
|
---|
324 | if (p != NULL)
|
---|
325 | delete(p);
|
---|
326 | }
|
---|
327 | else if(findPlayerByName(mapPlayers, username) != NULL)
|
---|
328 | {
|
---|
329 | strcpy(serverMsg.buffer, "Player has already logged in.");
|
---|
330 | delete(p);
|
---|
331 | }
|
---|
332 | else
|
---|
333 | {
|
---|
334 | updateUnusedPlayerId(unusedPlayerId, mapPlayers);
|
---|
335 | p->setId(unusedPlayerId);
|
---|
336 | cout << "new player id: " << p->getId() << endl;
|
---|
337 | p->setAddr(from);
|
---|
338 | p->currentGame = NULL;
|
---|
339 |
|
---|
340 | // choose a random team (either 0 or 1)
|
---|
341 | p->team = rand() % 2;
|
---|
342 |
|
---|
343 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
344 | // tell the new player about all the existing players
|
---|
345 | cout << "Sending other players to new player" << endl;
|
---|
346 |
|
---|
347 | map<unsigned int, Player*>::iterator it;
|
---|
348 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
349 | {
|
---|
350 | it->second->serialize(serverMsg.buffer);
|
---|
351 |
|
---|
352 | cout << "sending info about " << it->second->name << endl;
|
---|
353 | cout << "sending id " << it->second->getId() << endl;
|
---|
354 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
355 | }
|
---|
356 |
|
---|
357 | // send info about existing games to new player
|
---|
358 | map<string, Game*>::iterator itGames;
|
---|
359 | Game* g;
|
---|
360 | int numPlayers;
|
---|
361 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
362 |
|
---|
363 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
|
---|
364 | {
|
---|
365 | g = itGames->second;
|
---|
366 | numPlayers = g->getNumPlayers();
|
---|
367 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
368 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
369 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
370 | }
|
---|
371 |
|
---|
372 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
373 | p->serialize(serverMsg.buffer);
|
---|
374 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
---|
375 |
|
---|
376 | mapPlayers[unusedPlayerId] = p;
|
---|
377 | }
|
---|
378 |
|
---|
379 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
380 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
381 |
|
---|
382 | break;
|
---|
383 | }
|
---|
384 | case MSG_TYPE_LOGOUT:
|
---|
385 | {
|
---|
386 | string name(clientMsg.buffer);
|
---|
387 | cout << "Player logging out: " << name << endl;
|
---|
388 |
|
---|
389 | Player *p = findPlayerByName(mapPlayers, name);
|
---|
390 |
|
---|
391 | if (p == NULL)
|
---|
392 | {
|
---|
393 | strcpy(serverMsg.buffer+4, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
|
---|
394 | cout << "Player not logged in" << endl;
|
---|
395 | }
|
---|
396 | else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
|
---|
397 | p->addr.sin_port != from.sin_port )
|
---|
398 | {
|
---|
399 | strcpy(serverMsg.buffer+4, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
|
---|
400 | cout << "Player logged in using a different connection" << endl;
|
---|
401 | }
|
---|
402 | else
|
---|
403 | {
|
---|
404 | // broadcast to all players before deleting p from the map
|
---|
405 | unsigned int playerId = p->getId();
|
---|
406 | serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
407 | memcpy(serverMsg.buffer, &playerId, 4);
|
---|
408 |
|
---|
409 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
---|
410 |
|
---|
411 | if (p->getId() < unusedPlayerId)
|
---|
412 | unusedPlayerId = p->getId();
|
---|
413 |
|
---|
414 | mapPlayers.erase(p->getId());
|
---|
415 | delete p;
|
---|
416 |
|
---|
417 | strcpy(serverMsg.buffer+4, "You have successfully logged out.");
|
---|
418 | }
|
---|
419 |
|
---|
420 | serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
421 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
422 |
|
---|
423 | break;
|
---|
424 | }
|
---|
425 | case MSG_TYPE_CHAT:
|
---|
426 | {
|
---|
427 | cout << "Got a chat message" << endl;
|
---|
428 |
|
---|
429 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
430 |
|
---|
431 | Player *p = findPlayerByAddr(mapPlayers, from);
|
---|
432 |
|
---|
433 | if (p == NULL)
|
---|
434 | {
|
---|
435 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
|
---|
436 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
437 | }
|
---|
438 | else
|
---|
439 | {
|
---|
440 | ostringstream oss;
|
---|
441 | oss << p->name << ": " << clientMsg.buffer;
|
---|
442 |
|
---|
443 | strcpy(serverMsg.buffer, oss.str().c_str());
|
---|
444 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
---|
445 | }
|
---|
446 |
|
---|
447 | break;
|
---|
448 | }
|
---|
449 | case MSG_TYPE_PLAYER_MOVE:
|
---|
450 | {
|
---|
451 | cout << "PLAYER_MOVE" << endl;
|
---|
452 |
|
---|
453 | unsigned int id;
|
---|
454 | int x, y;
|
---|
455 |
|
---|
456 | memcpy(&id, clientMsg.buffer, 4);
|
---|
457 | memcpy(&x, clientMsg.buffer+4, 4);
|
---|
458 | memcpy(&y, clientMsg.buffer+8, 4);
|
---|
459 |
|
---|
460 | cout << "x: " << x << endl;
|
---|
461 | cout << "y: " << y << endl;
|
---|
462 | cout << "id: " << id << endl;
|
---|
463 |
|
---|
464 | Player* p = mapPlayers[id];
|
---|
465 | bool validMessage = false;
|
---|
466 |
|
---|
467 | if ( p->addr.sin_addr.s_addr == from.sin_addr.s_addr &&
|
---|
468 | p->addr.sin_port == from.sin_port )
|
---|
469 | {
|
---|
470 | if (p->currentGame->startPlayerMovement(id, x, y)) {
|
---|
471 | serverMsg.type = MSG_TYPE_PLAYER_MOVE;
|
---|
472 |
|
---|
473 | memcpy(serverMsg.buffer, &id, 4);
|
---|
474 | memcpy(serverMsg.buffer+4, &p->target.x, 4);
|
---|
475 | memcpy(serverMsg.buffer+8, &p->target.y, 4);
|
---|
476 |
|
---|
477 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
---|
478 |
|
---|
479 | validMessage = true;
|
---|
480 | }
|
---|
481 | else
|
---|
482 | cout << "Bad terrain detected" << endl;
|
---|
483 | }
|
---|
484 | else
|
---|
485 | cout << "Player id (" << id << ") doesn't match sender" << endl;
|
---|
486 |
|
---|
487 | if (!validMessage)
|
---|
488 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
489 |
|
---|
490 | break;
|
---|
491 | }
|
---|
492 | case MSG_TYPE_PICKUP_FLAG:
|
---|
493 | {
|
---|
494 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
495 | cout << "PICKUP_FLAG" << endl;
|
---|
496 |
|
---|
497 | unsigned int id;
|
---|
498 |
|
---|
499 | memcpy(&id, clientMsg.buffer, 4);
|
---|
500 | cout << "id: " << id << endl;
|
---|
501 |
|
---|
502 | Player* p = mapPlayers[id];
|
---|
503 | unsigned int objectId = p->currentGame->processFlagPickupRequest(p);
|
---|
504 |
|
---|
505 | if (objectId >= 0) {
|
---|
506 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
---|
507 |
|
---|
508 | serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
|
---|
509 | memcpy(serverMsg.buffer, &objectId, 4);
|
---|
510 | msgProcessor.broadcastMessage(serverMsg, players);
|
---|
511 |
|
---|
512 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
513 | p->serialize(serverMsg.buffer);
|
---|
514 | msgProcessor.broadcastMessage(serverMsg, players);
|
---|
515 | }
|
---|
516 |
|
---|
517 | break;
|
---|
518 | }
|
---|
519 | case MSG_TYPE_DROP_FLAG:
|
---|
520 | {
|
---|
521 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
522 | cout << "DROP_FLAG" << endl;
|
---|
523 |
|
---|
524 | unsigned int id;
|
---|
525 |
|
---|
526 | memcpy(&id, clientMsg.buffer, 4);
|
---|
527 | cout << "id: " << id << endl;
|
---|
528 |
|
---|
529 | Player* p = mapPlayers[id];
|
---|
530 |
|
---|
531 | ObjectType flagType = OBJECT_NONE;
|
---|
532 | if (p->hasBlueFlag)
|
---|
533 | flagType = OBJECT_BLUE_FLAG;
|
---|
534 | else if (p->hasRedFlag)
|
---|
535 | flagType = OBJECT_RED_FLAG;
|
---|
536 |
|
---|
537 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
---|
538 |
|
---|
539 | p->currentGame->addObjectToMap(flagType, p->pos.x, p->pos.y);
|
---|
540 |
|
---|
541 | p->hasBlueFlag = false;
|
---|
542 | p->hasRedFlag = false;
|
---|
543 |
|
---|
544 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
545 | p->serialize(serverMsg.buffer);
|
---|
546 | msgProcessor.broadcastMessage(serverMsg, players);
|
---|
547 |
|
---|
548 | break;
|
---|
549 | }
|
---|
550 | case MSG_TYPE_ATTACK:
|
---|
551 | {
|
---|
552 | cout << "Received a START_ATTACK message" << endl;
|
---|
553 |
|
---|
554 | unsigned int id, targetId;
|
---|
555 |
|
---|
556 | memcpy(&id, clientMsg.buffer, 4);
|
---|
557 | memcpy(&targetId, clientMsg.buffer+4, 4);
|
---|
558 |
|
---|
559 | // need to make sure the target is in the sender's game
|
---|
560 |
|
---|
561 | Player* p = mapPlayers[id];
|
---|
562 | p->setTargetPlayer(targetId);
|
---|
563 | p->isChasing = true;
|
---|
564 |
|
---|
565 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
---|
566 |
|
---|
567 | serverMsg.type = MSG_TYPE_ATTACK;
|
---|
568 | memcpy(serverMsg.buffer, &id, 4);
|
---|
569 | memcpy(serverMsg.buffer+4, &targetId, 4);
|
---|
570 | msgProcessor.broadcastMessage(serverMsg, players);
|
---|
571 |
|
---|
572 | break;
|
---|
573 | }
|
---|
574 | case MSG_TYPE_CREATE_GAME:
|
---|
575 | {
|
---|
576 | cout << "Received a CREATE_GAME message" << endl;
|
---|
577 |
|
---|
578 | string gameName(clientMsg.buffer);
|
---|
579 | cout << "Game name: " << gameName << endl;
|
---|
580 |
|
---|
581 | // check if this game already exists
|
---|
582 | if (mapGames.find(gameName) != mapGames.end()) {
|
---|
583 | cout << "Error: Game already exists" << endl;
|
---|
584 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
585 | }else {
|
---|
586 | Game* g = new Game(gameName, "../data/map.txt", &msgProcessor);
|
---|
587 | mapGames[gameName] = g;
|
---|
588 |
|
---|
589 | // add flag objects to the map
|
---|
590 | WorldMap* m = g->getMap();
|
---|
591 | m->createObjectsFromStructures();
|
---|
592 |
|
---|
593 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
---|
594 | strcpy(serverMsg.buffer, gameName.c_str());
|
---|
595 | }
|
---|
596 |
|
---|
597 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
598 |
|
---|
599 | break;
|
---|
600 | }
|
---|
601 | case MSG_TYPE_JOIN_GAME:
|
---|
602 | {
|
---|
603 | cout << "Received a JOIN_GAME message" << endl;
|
---|
604 |
|
---|
605 | string gameName(clientMsg.buffer);
|
---|
606 | cout << "Game name: " << gameName << endl;
|
---|
607 |
|
---|
608 | // check if this game already exists
|
---|
609 | if (mapGames.find(gameName) == mapGames.end()) {
|
---|
610 | cout << "Error: Game does not exist" << endl;
|
---|
611 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
612 | }else {
|
---|
613 | Game* g = mapGames[gameName];
|
---|
614 | map<unsigned int, Player*>& players = g->getPlayers();
|
---|
615 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
616 |
|
---|
617 | if (players.find(p->getId()) != players.end()) {
|
---|
618 | cout << "Player " << p->name << " trying to join a game he's already in" << endl;
|
---|
619 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
620 | }else {
|
---|
621 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
---|
622 | strcpy(serverMsg.buffer, gameName.c_str());
|
---|
623 | }
|
---|
624 | }
|
---|
625 |
|
---|
626 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
627 |
|
---|
628 | break;
|
---|
629 | }
|
---|
630 | case MSG_TYPE_LEAVE_GAME:
|
---|
631 | {
|
---|
632 | cout << "Received a LEAVE_GAME message" << endl;
|
---|
633 |
|
---|
634 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
635 | Game* g = p->currentGame;
|
---|
636 |
|
---|
637 | if (g == NULL) {
|
---|
638 | cout << "Player " << p->name << " is trying to leave a game, but is not currently in a game." << endl;
|
---|
639 |
|
---|
640 | /// should send a response back, maybe a new message type is needed
|
---|
641 | // not sure what to do here
|
---|
642 | }else {
|
---|
643 | cout << "Game name: " << g->getName() << endl;
|
---|
644 |
|
---|
645 | if (!p->isDead) {
|
---|
646 | ObjectType flagType = OBJECT_NONE;
|
---|
647 | if (p->hasBlueFlag)
|
---|
648 | flagType = OBJECT_BLUE_FLAG;
|
---|
649 | else if (p->hasRedFlag)
|
---|
650 | flagType = OBJECT_RED_FLAG;
|
---|
651 |
|
---|
652 | if (flagType != OBJECT_NONE)
|
---|
653 | g->addObjectToMap(flagType, p->pos.x, p->pos.y);
|
---|
654 | }
|
---|
655 |
|
---|
656 | p->currentGame = NULL;
|
---|
657 | g->removePlayer(p->getId());
|
---|
658 |
|
---|
659 | unsigned int playerId = p->getId();
|
---|
660 | serverMsg.type = MSG_TYPE_LEAVE_GAME;
|
---|
661 | memcpy(serverMsg.buffer, &playerId, 4);
|
---|
662 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
663 | msgProcessor.broadcastMessage(serverMsg, g->getPlayers());
|
---|
664 |
|
---|
665 | int numPlayers = g->getNumPlayers();
|
---|
666 |
|
---|
667 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
668 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
669 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
670 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
---|
671 |
|
---|
672 | // if there are no more players in the game, remove it
|
---|
673 | if (numPlayers == 0) {
|
---|
674 | mapGames.erase(g->getName());
|
---|
675 | delete g;
|
---|
676 | }
|
---|
677 | }
|
---|
678 |
|
---|
679 | break;
|
---|
680 | }
|
---|
681 | case MSG_TYPE_JOIN_GAME_ACK:
|
---|
682 | {
|
---|
683 | cout << "Received a JOIN_GAME_ACK message" << endl;
|
---|
684 |
|
---|
685 | string gameName(clientMsg.buffer);
|
---|
686 | cout << "Game name: " << gameName << endl;
|
---|
687 |
|
---|
688 | // check if this game already exists
|
---|
689 | if (mapGames.find(gameName) == mapGames.end()) {
|
---|
690 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
691 |
|
---|
692 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
693 | }
|
---|
694 |
|
---|
695 | Game* g = mapGames[gameName];
|
---|
696 |
|
---|
697 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
698 | p->team = rand() % 2; // choose a random team (either 0 or 1)
|
---|
699 | p->currentGame = g;
|
---|
700 |
|
---|
701 | // tell the new player about all map objects
|
---|
702 | // (currently just the flags)
|
---|
703 |
|
---|
704 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
705 | vector<WorldMap::Object>* vctObjects = g->getMap()->getObjects();
|
---|
706 | vector<WorldMap::Object>::iterator itObjects;
|
---|
707 | cout << "sending items" << endl;
|
---|
708 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
---|
709 | itObjects->serialize(serverMsg.buffer);
|
---|
710 | cout << "sending item id " << itObjects->id << endl;
|
---|
711 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
712 | }
|
---|
713 |
|
---|
714 |
|
---|
715 | // send the current score
|
---|
716 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
717 |
|
---|
718 | unsigned int blueScore = g->getBlueScore();
|
---|
719 | unsigned int redScore = g->getRedScore();
|
---|
720 | memcpy(serverMsg.buffer, &blueScore, 4);
|
---|
721 | memcpy(serverMsg.buffer+4, &redScore, 4);
|
---|
722 |
|
---|
723 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
724 |
|
---|
725 | // send info to other players
|
---|
726 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
---|
727 | p->serialize(serverMsg.buffer);
|
---|
728 | cout << "Should be broadcasting the message" << endl;
|
---|
729 | msgProcessor.broadcastMessage(serverMsg, g->getPlayers());
|
---|
730 |
|
---|
731 | g->addPlayer(p);
|
---|
732 |
|
---|
733 |
|
---|
734 | // tell the new player about all the players in the game (including himself)
|
---|
735 | cout << "Sending other players to new player" << endl;
|
---|
736 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
---|
737 |
|
---|
738 |
|
---|
739 | map<unsigned int, Player*>& allPlayers = g->getPlayers();
|
---|
740 | map<unsigned int, Player*>::iterator it;
|
---|
741 | for (it = allPlayers.begin(); it != allPlayers.end(); it++)
|
---|
742 | {
|
---|
743 | it->second->serialize(serverMsg.buffer);
|
---|
744 |
|
---|
745 | cout << "sending info about " << it->second->name << endl;
|
---|
746 | cout << "sending id " << it->second->getId() << endl;
|
---|
747 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
748 | }
|
---|
749 |
|
---|
750 | int numPlayers = g->getNumPlayers();
|
---|
751 |
|
---|
752 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
753 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
754 | strcpy(serverMsg.buffer+4, gameName.c_str());
|
---|
755 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
---|
756 |
|
---|
757 | break;
|
---|
758 | }
|
---|
759 | default:
|
---|
760 | {
|
---|
761 | outputLog << "Received unknown message of type " << clientMsg.type << endl;
|
---|
762 |
|
---|
763 | break;
|
---|
764 | }
|
---|
765 | }
|
---|
766 | }
|
---|
767 |
|
---|
768 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers)
|
---|
769 | {
|
---|
770 | while (mapPlayers.find(id) != mapPlayers.end())
|
---|
771 | id++;
|
---|
772 | }
|
---|
773 |
|
---|
774 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name)
|
---|
775 | {
|
---|
776 | map<unsigned int, Player*>::iterator it;
|
---|
777 |
|
---|
778 | for (it = m.begin(); it != m.end(); it++)
|
---|
779 | {
|
---|
780 | if ( it->second->name.compare(name) == 0 )
|
---|
781 | return it->second;
|
---|
782 | }
|
---|
783 |
|
---|
784 | return NULL;
|
---|
785 | }
|
---|
786 |
|
---|
787 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr)
|
---|
788 | {
|
---|
789 | map<unsigned int, Player*>::iterator it;
|
---|
790 |
|
---|
791 | for (it = m.begin(); it != m.end(); it++)
|
---|
792 | {
|
---|
793 | if ( it->second->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
|
---|
794 | it->second->addr.sin_port == addr.sin_port )
|
---|
795 | return it->second;
|
---|
796 | }
|
---|
797 |
|
---|
798 | return NULL;
|
---|
799 | }
|
---|
800 |
|
---|
801 | void quit(int sig) {
|
---|
802 | done = true;
|
---|
803 | }
|
---|