source: network-game/server/server.cpp@ cdb4bec

Last change on this file since cdb4bec was da692b9, checked in by dportnoy <dmp1488@…>, 12 years ago

Fixed some minor server bugs

  • Property mode set to 100644
File size: 6.7 KB
Line 
1#include <cstdlib>
2#include <cstdio>
3#include <unistd.h>
4#include <string>
5#include <iostream>
6#include <sstream>
7#include <vector>
8#include <algorithm>
9
10#include <fcntl.h>
11#include <assert.h>
12
13#include <sys/socket.h>
14#include <netdb.h>
15#include <netinet/in.h>
16#include <arpa/inet.h>
17
18#include <openssl/bio.h>
19#include <openssl/ssl.h>
20#include <openssl/err.h>
21
22#include "../common/Compiler.h"
23#include "../common/Message.h"
24#include "../common/Common.h"
25
26#include "Player.h"
27#include "DataAccess.h"
28
29using namespace std;
30
31bool processMessage(const NETWORK_MSG &clientMsg, const struct sockaddr_in &from, vector<Player> &vctPlayers, NETWORK_MSG &serverMsg);
32
33// this should probably go somewhere in the common folder
34void error(const char *msg)
35{
36 perror(msg);
37 exit(0);
38}
39
40Player *findPlayerByName(vector<Player> &vec, string name)
41{
42 vector<Player>::iterator it;
43
44 for (it = vec.begin(); it != vec.end(); it++)
45 {
46 if ( it->name.compare(name) == 0 )
47 return &(*it);
48 }
49
50 return NULL;
51}
52
53Player *findPlayerByAddr(vector<Player> &vec, const sockaddr_in &addr)
54{
55 vector<Player>::iterator it;
56
57 for (it = vec.begin(); it != vec.end(); it++)
58 {
59 if ( it->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
60 it->addr.sin_port == addr.sin_port )
61 return &(*it);
62 }
63
64 return NULL;
65}
66
67int main(int argc, char *argv[])
68{
69 int sock, length, n;
70 struct sockaddr_in server;
71 struct sockaddr_in from; // info of client sending the message
72 NETWORK_MSG clientMsg, serverMsg;
73 vector<Player> vctPlayers;
74
75 SSL_load_error_strings();
76 ERR_load_BIO_strings();
77 OpenSSL_add_all_algorithms();
78
79 if (argc < 2) {
80 cerr << "ERROR, no port provided" << endl;
81 exit(1);
82 }
83
84 sock = socket(AF_INET, SOCK_DGRAM, 0);
85 if (sock < 0) error("Opening socket");
86 length = sizeof(server);
87 bzero(&server,length);
88 server.sin_family=AF_INET;
89 server.sin_port=htons(atoi(argv[1]));
90 server.sin_addr.s_addr=INADDR_ANY;
91 if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
92 error("binding");
93
94 set_nonblock(sock);
95
96 bool broadcastResponse;
97 while (true) {
98
99 usleep(5000);
100
101 n = receiveMessage(&clientMsg, sock, &from);
102
103 if (n >= 0) {
104 cout << "Got a message" << endl;
105
106 broadcastResponse = processMessage(clientMsg, from, vctPlayers, serverMsg);
107
108 cout << "msg: " << serverMsg.buffer << endl;
109
110 if (broadcastResponse)
111 {
112 cout << "Should be broadcasting the message" << endl;
113
114 vector<Player>::iterator it;
115
116 for (it = vctPlayers.begin(); it != vctPlayers.end(); it++)
117 {
118 if ( sendMessage(&serverMsg, sock, &(it->addr)) < 0 )
119 error("sendMessage");
120 }
121 }
122 else
123 {
124 cout << "Should be sending back the message" << endl;
125
126 if ( sendMessage(&serverMsg, sock, &from) < 0 )
127 error("sendMessage");
128 }
129 }
130
131 }
132
133 return 0;
134}
135
136bool processMessage(const NETWORK_MSG &clientMsg, const struct sockaddr_in &from, vector<Player> &vctPlayers, NETWORK_MSG &serverMsg)
137{
138 DataAccess da;
139
140 cout << "ip address: " << inet_ntoa(from.sin_addr) << endl;
141 cout << "port: " << from.sin_port << endl;
142 cout << "MSG: type: " << clientMsg.type << endl;
143 cout << "MSG contents: " << clientMsg.buffer << endl;
144
145 // maybe we should make a message class and have this be a member
146 bool broadcastResponse = false;
147
148 // Check that if an invalid message is sent, the client will correctly
149 // receive and display the response. Maybe make a special error msg type
150 switch(clientMsg.type)
151 {
152 case MSG_TYPE_REGISTER:
153 {
154 string username(clientMsg.buffer);
155 string password(strchr(clientMsg.buffer, '\0')+1);
156
157 cout << "username: " << username << endl;
158 cout << "password: " << password << endl;
159
160 int error = da.insertPlayer(username, password);
161
162 if (!error)
163 strcpy(serverMsg.buffer, "Registration successful.");
164 else
165 strcpy(serverMsg.buffer, "Registration failed. Please try again.");
166
167 serverMsg.type = MSG_TYPE_REGISTER;
168
169 break;
170 }
171 case MSG_TYPE_LOGIN:
172 {
173 string username(clientMsg.buffer);
174 string password(strchr(clientMsg.buffer, '\0')+1);
175 cout << "Player logging in: " << username << endl;
176
177 Player* p = da.getPlayer(username);
178
179 if (p == NULL || p->password != password)
180 {
181 strcpy(serverMsg.buffer, "Incorrect username or password");
182 }
183 else if(findPlayerByName(vctPlayers, username) != NULL)
184 {
185 strcpy(serverMsg.buffer, "Player has already logged in.");
186 }
187 else
188 {
189 Player newP(username, "");
190 newP.setAddr(from);
191
192 vctPlayers.push_back(newP);
193 strcpy(serverMsg.buffer, "Login successful. Enjoy chatting with other players.");
194 }
195
196 serverMsg.type = MSG_TYPE_LOGIN;
197
198 delete(p);
199
200 break;
201 }
202 case MSG_TYPE_LOGOUT:
203 {
204 string name(clientMsg.buffer);
205 cout << "Player logging out: " << name << endl;
206
207 Player *p = findPlayerByName(vctPlayers, name);
208
209 if (p == NULL)
210 {
211 strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
212 }
213 else if( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
214 p->addr.sin_port != from.sin_port )
215 {
216 strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
217 }
218 else
219 {
220 vctPlayers.erase((vector<Player>::iterator)p);
221 strcpy(serverMsg.buffer, "You have successfully logged out.");
222 }
223
224 break;
225 }
226 case MSG_TYPE_CHAT:
227 {
228 cout << "Got a chat message" << endl;
229
230 Player *p = findPlayerByAddr(vctPlayers, from);
231
232 if (p == NULL)
233 {
234 strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
235 }
236 else
237 {
238 broadcastResponse = true;
239
240 stringstream ss;
241 ss << p->name << ": " << clientMsg.buffer;
242
243 strcpy(serverMsg.buffer, ss.str().c_str());
244 }
245
246 serverMsg.type = MSG_TYPE_CHAT;
247
248 break;
249 }
250 default:
251 {
252 strcpy(serverMsg.buffer, "Server error occured. Report this please.");
253
254 serverMsg.type = MSG_TYPE_CHAT;
255
256 break;
257 }
258 }
259
260 return broadcastResponse;
261}
262
Note: See TracBrowser for help on using the repository browser.