source: opengl-game@ 7297892

feature/imgui-sdl points-test
Name Size Rev Age Author Last Change
textures 237cbec   5 years dmitry.portnoy Create a pipeline and shaders to render multicolored lasers
shaders 237cbec   5 years dmitry.portnoy Create a pipeline and shaders to render multicolored lasers
IMGUI 5b3462b   7 years dmp1488 Implement a basic gui with a stats window and a menubar containing a …
gl-shaders 6d95ade   5 years dmitry.portnoy In OpenGLRef, stop passing position_eye from the laser vertex shader …
docs bf4744d   5 years dmitry.portnoy Updates notes and move all the documentation / todo files into a new …
deploy f71d87d   6 years dmp1488 Start changing the laser fragment shader to allow each laser to be …
assets 1f25a71   5 years dmitry.portnoy In vulkangame, print the SDL version and finish implementing …
VulkanReference.vcxproj 7.6 KB 203ab1b   5 years dmitry.portnoy Rename utils.h to utils.hpp
VulkanGame.vcxproj 8.0 KB 0807aeb   5 years dmp1488 Spawn asteroids at a regular interval and make them move in the …
vulkan-utils.hpp 6.4 KB 5a1ace0   5 years dmitry.portnoy In VulkanGame, add objIndex to scene objects, use it in the scene …
vulkan-utils.cpp 21.1 KB d2d9286   5 years dmp1488 In vulkangame, implement the renderScene function to draw a frame in …
vulkan-ref.cpp 82.8 KB cd487fb   5 years dmitry.portnoy Replace some couts with runtime_exceptions and, in vulkangame, only …
vulkan-game.hpp 17.0 KB 7297892   5 years dmitry.portnoy Make lasers deal damage to asteroids and eventually destroy them
vulkan-game.cpp 74.8 KB 7297892   5 years dmitry.portnoy Make lasers deal damage to asteroids and eventually destroy them
utils.hpp 938 bytes 0807aeb   5 years dmp1488 Spawn asteroids at a regular interval and make them move in the …
utils.cpp 1.2 KB 0807aeb   5 years dmp1488 Spawn asteroids at a regular interval and make them move in the …
texture.vert 806 bytes c8dc5c6   7 years dmp1488 Normalize the surface normals in the shaders.
texture.frag 1.3 KB f7d35da   7 years dmp1488 Add a system to keep track of which keys are pressed or held down and …
stb_image.h 257.1 KB eea05dd   5 years dmp1488 Create a Vulkan image and fill it with image data loaded from a file
StackWalker.h 9.7 KB d9b6a1c   6 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
StackWalker.cpp 51.9 KB d9b6a1c   6 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
OpenGLReference.vcxproj 8.9 KB 1908591   5 years dmp1488 Update the OpenGLReference project to include the shaders that were …
OpenGLGame.vcxproj 8.0 KB 3de31cf   5 years dmp1488 Add and begin implementing an OpenGL version of the GraphicsPipeline class
opengl-notes.txt 1.6 KB 9dd2eb7   7 years dmp1488 Implement Phong shading in the color and texture shaders
opengl-game.hpp 2.2 KB 0b1b52d   5 years dmitry.portnoy In openglgame, port over the functionality to specify and initialize …
opengl-game.cpp 10.3 KB 5a23277   5 years dmp1488 Replace the key event in game-gui with distinct key up and key down events
NewOpenGLGame.sln 3.6 KB 7bf5433   5 years dmp1488 Create a new OpenGLGame project for a refactor of the original OpenGL …
new-game.cpp 86.4 KB 4994692   5 years dmitry.portnoy Change VulkanGame::addObject() to return a reference to the …
makefile 2.8 KB 60578ce   5 years dmp1488 In VulkanGame, make lighting work correctly in the ship shader with …
main-vulkan.cpp 703 bytes 4994692   5 years dmitry.portnoy Change VulkanGame::addObject() to return a reference to the …
main-opengl.cpp 595 bytes 2e77b3f   5 years dmitry.portnoy Move the debug status output from the main functions to the openglgame …
logger.hpp 347 bytes 1fcca9e   5 years dmitry.portnoy Rename logger.h to logger.hpp
logger.cpp 1.6 KB 1fcca9e   5 years dmitry.portnoy Rename logger.h to logger.hpp
laser.png 1.9 KB 9f9f9a7   6 years dmp1488 Improve the laser rendering algorithm by using a translucent white …
imgui_impl_glfw_gl3.h 2.0 KB 54b6d6b   7 years dmp1488 Remove gl3w from the ImGui project and use glew instead
imgui_impl_glfw_gl3.cpp 24.4 KB c58ebc3   7 years dmp1488 Create an IMGUI folder for the imgui library files.
graphics-pipeline_vulkan.hpp 29.0 KB a52ba87   5 years dmitry.portnoy In GraphicsPipeline_Vulkan, change addStorageDescriptor() to take a …
graphics-pipeline_opengl.hpp 1.2 KB 0b1b52d   5 years dmitry.portnoy In openglgame, port over the functionality to specify and initialize …
graphics-pipeline_opengl.cpp 2.7 KB 0b1b52d   5 years dmitry.portnoy In openglgame, port over the functionality to specify and initialize …
graphics-pipeline.hpp 439 bytes 83b5b4b   5 years dmitry.portnoy Handle window resize events in openglgame
game-gui.hpp 1.7 KB 0ecab17   5 years dmitry.portnoy In GameGui_SDL, start setting a flag for key events to indicate …
game-gui-sdl.hpp 1009 bytes cd1cb0f   5 years dmitry.portnoy In VulkanGame, make the ship move when the player holds down the right …
game-gui-sdl.cpp 4.7 KB 0ecab17   5 years dmitry.portnoy In GameGui_SDL, start setting a flag for key events to indicate …
game-gui-glfw.hpp 1.4 KB a0da009   5 years dmitry.portnoy Add a window resize callback in gamegui and add an unknown event type …
game-gui-glfw.cpp 4.2 KB 1802a41   5 years dmitry.portnoy Make openglref compile
FileStackWalker.h 246 bytes d9b6a1c   6 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
FileStackWalker.cpp 358 bytes 5529ab5   5 years dmitry.portnoy Rename CrashLogger.cpp to crash-logger.cpp and CrashLogger.h to …
crash-logger.hpp 175 bytes 2beb6c7   5 years dmitry.portnoy Move the crash log file definition to consts.hpp
crash-logger.cpp 7.9 KB 87c8f1a   5 years dmitry.portnoy In vaulkangame, define vertex buffer and index buffer data and …
consts.hpp 348 bytes c61323a   5 years dmp1488 Implement processEvents() and pollEvent() for GameGui_GLFW and …
compiler.hpp 287 bytes 301d0d4   5 years dmitry.portnoy Rename Compiler.h to compiler.hpp
compile.sh 585 bytes c8c6da8   5 years dmitry.portnoy Create the overlay texture using different flags based on the SDL …
compile.bat 249 bytes 683dd55   5 years dmp1488 Add a getObjects() method to the GraphicsPipeline_Vulkan class that …
.gitignore 181 bytes d2f607c   5 years dmitry.portnoy Fix the logic for creating a fullscreen SDL window
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