source: opengl-game/DESIGN.txt@ 3de31cf

feature/imgui-sdl points-test
Last change on this file since 3de31cf was e5d4aca, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

Create separate descriptor pools and descriptor sets for each shader group and start removing unnecessary elements from the overlay shaders

  • Property mode set to 100644
File size: 313 bytes
RevLine 
[e5d4aca]1UPDATING VULKAN CODE TO USE MULTIPLE VERTEX/FRAGMENT SHADER PAIRS (AKA DIFFERENT PIPELINES)
2
3-Change createDescriptorSetLayout() since that specifies the uniforms. This will
4 need to take some parameters based on the specifics of each shader.
5
6-Create a new graphics pipeline for each vertex/fragment shader pair
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