1 | // dear imgui: Platform Binding for GLFW
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2 | // This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..)
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3 | // (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
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4 |
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5 | // Implemented features:
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6 | // [X] Platform: Clipboard support.
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7 | // [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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8 | // [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW.
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9 | // [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE).
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10 |
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11 | // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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12 | // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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13 | // https://github.com/ocornut/imgui
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14 |
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15 | // About GLSL version:
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16 | // The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
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17 | // Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
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18 |
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19 | #pragma once
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20 | #include "imgui.h" // IMGUI_IMPL_API
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21 |
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22 | struct GLFWwindow;
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23 |
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24 | IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
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25 | IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
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26 | IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
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27 | IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
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28 |
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29 | // GLFW callbacks
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30 | // - When calling Init with 'install_callbacks=true': GLFW callbacks will be installed for you. They will call user's previously installed callbacks, if any.
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31 | // - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call those function yourself from your own GLFW callbacks.
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32 | IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
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33 | IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
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34 | IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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35 | IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
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