source: opengl-game/IMGUI/imgui_impl_glfw.h@ e66fd66

feature/imgui-sdl
Last change on this file since e66fd66 was e66fd66, checked in by Dmitry Portnoy <dportnoy@…>, 4 years ago

In OpenGLReference, change all enums to enum classes and update IMGUI to the latest version

  • Property mode set to 100644
File size: 2.2 KB
Line 
1// dear imgui: Platform Binding for GLFW
2// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..)
3// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
4
5// Implemented features:
6// [X] Platform: Clipboard support.
7// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
8// [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW.
9// [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE).
10
11// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
12// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
13// https://github.com/ocornut/imgui
14
15// About GLSL version:
16// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
17// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
18
19#pragma once
20#include "imgui.h" // IMGUI_IMPL_API
21
22struct GLFWwindow;
23
24IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
25IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
26IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
27IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
28
29// GLFW callbacks
30// - When calling Init with 'install_callbacks=true': GLFW callbacks will be installed for you. They will call user's previously installed callbacks, if any.
31// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call those function yourself from your own GLFW callbacks.
32IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
33IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
34IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
35IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
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