[3b7d497] | 1 | // dear imgui: Platform Binding for SDL2
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| 2 | // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
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| 3 | // (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.)
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| 4 |
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| 5 | // Implemented features:
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| 6 | // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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| 7 | // [X] Platform: Clipboard support.
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| 8 | // [X] Platform: Keyboard arrays indexed using SDL_SCANCODE_* codes, e.g. ImGui::IsKeyPressed(SDL_SCANCODE_SPACE).
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| 9 | // [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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| 10 | // Missing features:
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| 11 | // [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME.
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| 12 |
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| 13 | // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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| 14 | // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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| 15 | // https://github.com/ocornut/imgui
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| 16 |
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| 17 | #pragma once
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| 18 | #include "imgui.h" // IMGUI_IMPL_API
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| 19 |
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| 20 | struct SDL_Window;
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| 21 | typedef union SDL_Event SDL_Event;
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| 22 |
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| 23 | IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
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| 24 | IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
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| 25 | IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
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| 26 | IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window);
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| 27 | IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown();
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| 28 | IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame(SDL_Window* window);
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| 29 | IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
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