source: opengl-game/NewOpenGLGame.vcxproj@ f024d59

feature/imgui-sdl points-test
Last change on this file since f024d59 was f024d59, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

Add settings for a Visual Studio x64 build

  • Property mode set to 100644
File size: 8.9 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <ItemGroup Label="ProjectConfigurations">
4 <ProjectConfiguration Include="Debug|Win32">
5 <Configuration>Debug</Configuration>
6 <Platform>Win32</Platform>
7 </ProjectConfiguration>
8 <ProjectConfiguration Include="Release|Win32">
9 <Configuration>Release</Configuration>
10 <Platform>Win32</Platform>
11 </ProjectConfiguration>
12 <ProjectConfiguration Include="Debug|x64">
13 <Configuration>Debug</Configuration>
14 <Platform>x64</Platform>
15 </ProjectConfiguration>
16 <ProjectConfiguration Include="Release|x64">
17 <Configuration>Release</Configuration>
18 <Platform>x64</Platform>
19 </ProjectConfiguration>
20 </ItemGroup>
21 <PropertyGroup Label="Globals">
22 <VCProjectVersion>15.0</VCProjectVersion>
23 <ProjectGuid>{2D79C35D-6372-4B1F-8EFE-55F53BC9D0C7}</ProjectGuid>
24 <RootNamespace>NewOpenGLGame</RootNamespace>
25 <WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
26 </PropertyGroup>
27 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
28 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
29 <ConfigurationType>Application</ConfigurationType>
30 <UseDebugLibraries>true</UseDebugLibraries>
31 <PlatformToolset>v141</PlatformToolset>
32 <CharacterSet>MultiByte</CharacterSet>
33 </PropertyGroup>
34 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
35 <ConfigurationType>Application</ConfigurationType>
36 <UseDebugLibraries>false</UseDebugLibraries>
37 <PlatformToolset>v141</PlatformToolset>
38 <WholeProgramOptimization>true</WholeProgramOptimization>
39 <CharacterSet>MultiByte</CharacterSet>
40 </PropertyGroup>
41 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
42 <ConfigurationType>Application</ConfigurationType>
43 <UseDebugLibraries>true</UseDebugLibraries>
44 <PlatformToolset>v141</PlatformToolset>
45 <CharacterSet>MultiByte</CharacterSet>
46 </PropertyGroup>
47 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
48 <ConfigurationType>Application</ConfigurationType>
49 <UseDebugLibraries>false</UseDebugLibraries>
50 <PlatformToolset>v141</PlatformToolset>
51 <WholeProgramOptimization>true</WholeProgramOptimization>
52 <CharacterSet>MultiByte</CharacterSet>
53 </PropertyGroup>
54 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
55 <ImportGroup Label="ExtensionSettings">
56 </ImportGroup>
57 <ImportGroup Label="Shared">
58 </ImportGroup>
59 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
60 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
61 </ImportGroup>
62 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
63 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
64 </ImportGroup>
65 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
66 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
67 </ImportGroup>
68 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
69 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
70 </ImportGroup>
71 <PropertyGroup Label="UserMacros" />
72 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
73 <IncludePath>include;$(IncludePath)</IncludePath>
74 <LibraryPath>lib;$(LibraryPath)</LibraryPath>
75 </PropertyGroup>
76 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
77 <IncludePath>include;$(IncludePath)</IncludePath>
78 <LibraryPath>lib;$(LibraryPath)</LibraryPath>
79 </PropertyGroup>
80 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
81 <IncludePath>include;$(IncludePath)</IncludePath>
82 <LibraryPath>lib;$(LibraryPath)</LibraryPath>
83 </PropertyGroup>
84 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
85 <IncludePath>include;$(IncludePath)</IncludePath>
86 <LibraryPath>lib;$(LibraryPath)</LibraryPath>
87 </PropertyGroup>
88 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
89 <ClCompile>
90 <WarningLevel>Level3</WarningLevel>
91 <Optimization>Disabled</Optimization>
92 <SDLCheck>true</SDLCheck>
93 <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
94 </ClCompile>
95 <Link>
96 <AdditionalDependencies>glew32s.lib;glfw3.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
97 </Link>
98 </ItemDefinitionGroup>
99 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
100 <ClCompile>
101 <WarningLevel>Level3</WarningLevel>
102 <Optimization>Disabled</Optimization>
103 <SDLCheck>true</SDLCheck>
104 <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
105 </ClCompile>
106 <Link>
107 <AdditionalDependencies>glew32s.lib;glfw3.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
108 </Link>
109 </ItemDefinitionGroup>
110 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
111 <ClCompile>
112 <WarningLevel>Level3</WarningLevel>
113 <Optimization>MaxSpeed</Optimization>
114 <FunctionLevelLinking>true</FunctionLevelLinking>
115 <IntrinsicFunctions>true</IntrinsicFunctions>
116 <SDLCheck>true</SDLCheck>
117 <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
118 </ClCompile>
119 <Link>
120 <EnableCOMDATFolding>true</EnableCOMDATFolding>
121 <OptimizeReferences>true</OptimizeReferences>
122 <AdditionalDependencies>glew32s.lib;glfw3.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
123 </Link>
124 </ItemDefinitionGroup>
125 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
126 <ClCompile>
127 <WarningLevel>Level3</WarningLevel>
128 <Optimization>MaxSpeed</Optimization>
129 <FunctionLevelLinking>true</FunctionLevelLinking>
130 <IntrinsicFunctions>true</IntrinsicFunctions>
131 <SDLCheck>true</SDLCheck>
132 <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
133 </ClCompile>
134 <Link>
135 <EnableCOMDATFolding>true</EnableCOMDATFolding>
136 <OptimizeReferences>true</OptimizeReferences>
137 <AdditionalDependencies>glew32s.lib;glfw3.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
138 </Link>
139 </ItemDefinitionGroup>
140 <ItemGroup>
141 <ClCompile Include="CrashLogger.cpp" />
142 <ClCompile Include="FileStackWalker.cpp" />
143 <ClCompile Include="IMGUI\imgui.cpp" />
144 <ClCompile Include="IMGUI\imgui_demo.cpp" />
145 <ClCompile Include="IMGUI\imgui_draw.cpp" />
146 <ClCompile Include="imgui_impl_glfw_gl3.cpp" />
147 <ClCompile Include="logger.cpp" />
148 <ClCompile Include="new-game.cpp" />
149 <ClCompile Include="StackWalker.cpp" />
150 <ClCompile Include="stb_image_write.h" />
151 <ClCompile Include="stb_image.cpp" />
152 <ClCompile Include="utils.cpp" />
153 </ItemGroup>
154 <ItemGroup>
155 <ClInclude Include="CrashLogger.h" />
156 <ClInclude Include="FileStackWalker.h" />
157 <ClInclude Include="IMGUI\imgui.h" />
158 <ClInclude Include="IMGUI\imgui_internal.h" />
159 <ClInclude Include="IMGUI\stb_rect_pack.h" />
160 <ClInclude Include="IMGUI\stb_textedit.h" />
161 <ClInclude Include="IMGUI\stb_truetype.h" />
162 <ClInclude Include="imgui_impl_glfw_gl3.h" />
163 <ClInclude Include="logger.h" />
164 <ClInclude Include="StackWalker.h" />
165 <ClInclude Include="stb_image.h" />
166 <ClInclude Include="utils.h" />
167 </ItemGroup>
168 <ItemGroup>
169 <Text Include="gl.log" />
170 <Text Include="opengl-notes.txt" />
171 <Text Include="README.txt" />
172 <Text Include="TODO.txt" />
173 </ItemGroup>
174 <ItemGroup>
175 <None Include="asteroid.frag" />
176 <None Include="asteroid.vert" />
177 <None Include="explosion.frag" />
178 <None Include="explosion.vert" />
179 <None Include="ship.frag" />
180 <None Include="ship.vert" />
181 <None Include="laser.frag" />
182 <None Include="laser.vert" />
183 <None Include="texture.frag" />
184 <None Include="texture.vert" />
185 </ItemGroup>
186 <ItemGroup>
187 <Image Include="laser.png" />
188 <Image Include="test.png" />
189 </ItemGroup>
190 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
191 <ImportGroup Label="ExtensionTargets">
192 </ImportGroup>
193</Project>
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