source: opengl-game/OpenGLGame.vcxproj@ f024d59

feature/imgui-sdl points-test
Last change on this file since f024d59 was 0424bd8, checked in by Dmitry Portnoy <dmp1488@…>, 7 years ago

Update the OpenGLGame project to only include mygame.cpp and the files required to run it

  • Property mode set to 100644
File size: 6.5 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <ItemGroup Label="ProjectConfigurations">
4 <ProjectConfiguration Include="Debug|Win32">
5 <Configuration>Debug</Configuration>
6 <Platform>Win32</Platform>
7 </ProjectConfiguration>
8 <ProjectConfiguration Include="Release|Win32">
9 <Configuration>Release</Configuration>
10 <Platform>Win32</Platform>
11 </ProjectConfiguration>
12 <ProjectConfiguration Include="Debug|x64">
13 <Configuration>Debug</Configuration>
14 <Platform>x64</Platform>
15 </ProjectConfiguration>
16 <ProjectConfiguration Include="Release|x64">
17 <Configuration>Release</Configuration>
18 <Platform>x64</Platform>
19 </ProjectConfiguration>
20 </ItemGroup>
21 <PropertyGroup Label="Globals">
22 <ProjectGuid>{592F30FE-3B41-4EE6-A544-23F924C8A1C0}</ProjectGuid>
23 <Keyword>Win32Proj</Keyword>
24 <WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
25 </PropertyGroup>
26 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
27 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
28 <ConfigurationType>Application</ConfigurationType>
29 <UseDebugLibraries>true</UseDebugLibraries>
30 <PlatformToolset>v141</PlatformToolset>
31 </PropertyGroup>
32 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
33 <ConfigurationType>Application</ConfigurationType>
34 <UseDebugLibraries>false</UseDebugLibraries>
35 <PlatformToolset>v141</PlatformToolset>
36 </PropertyGroup>
37 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
38 <ConfigurationType>Application</ConfigurationType>
39 <UseDebugLibraries>true</UseDebugLibraries>
40 <PlatformToolset>v141</PlatformToolset>
41 </PropertyGroup>
42 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
43 <ConfigurationType>Application</ConfigurationType>
44 <UseDebugLibraries>false</UseDebugLibraries>
45 <PlatformToolset>v141</PlatformToolset>
46 </PropertyGroup>
47 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
48 <ImportGroup Label="ExtensionSettings">
49 </ImportGroup>
50 <ImportGroup Label="Shared">
51 </ImportGroup>
52 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
53 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
54 </ImportGroup>
55 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
56 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
57 </ImportGroup>
58 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
59 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
60 </ImportGroup>
61 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
62 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
63 </ImportGroup>
64 <PropertyGroup Label="UserMacros" />
65 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
66 <LinkIncremental>true</LinkIncremental>
67 <IncludePath>include;$(IncludePath)</IncludePath>
68 <LibraryPath>lib;$(LibraryPath)</LibraryPath>
69 </PropertyGroup>
70 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
71 <LinkIncremental>true</LinkIncremental>
72 <IncludePath>include;$(IncludePath)</IncludePath>
73 <LibraryPath>lib;$(LibraryPath)</LibraryPath>
74 </PropertyGroup>
75 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
76 <IncludePath>C:\Users\dportnoy\Desktop\opengl-game\include;C:\Users\dportnoy\Desktop\opengl-game\include;$(IncludePath)</IncludePath>
77 <LibraryPath>C:\Users\dportnoy\Desktop\opengl-game\lib;C:\Users\dportnoy\Desktop\opengl-game\lib;$(LibraryPath)</LibraryPath>
78 </PropertyGroup>
79 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
80 <ClCompile>
81 <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
82 <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
83 <WarningLevel>Level3</WarningLevel>
84 <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
85 <Optimization>Disabled</Optimization>
86 <AdditionalIncludeDirectories>
87 </AdditionalIncludeDirectories>
88 </ClCompile>
89 <Link>
90 <TargetMachine>MachineX86</TargetMachine>
91 <GenerateDebugInformation>true</GenerateDebugInformation>
92 <SubSystem>Console</SubSystem>
93 <AdditionalLibraryDirectories>
94 </AdditionalLibraryDirectories>
95 <AdditionalDependencies>opengl32.lib;glfw3.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
96 </Link>
97 </ItemDefinitionGroup>
98 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
99 <ClCompile>
100 <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
101 <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
102 <WarningLevel>Level3</WarningLevel>
103 <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
104 </ClCompile>
105 <Link>
106 <TargetMachine>MachineX86</TargetMachine>
107 <GenerateDebugInformation>true</GenerateDebugInformation>
108 <SubSystem>Windows</SubSystem>
109 <EnableCOMDATFolding>true</EnableCOMDATFolding>
110 <OptimizeReferences>true</OptimizeReferences>
111 <AdditionalDependencies>opengl32.lib;glfw3.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
112 <EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
113 </Link>
114 </ItemDefinitionGroup>
115 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
116 <Link>
117 <AdditionalDependencies>
118 </AdditionalDependencies>
119 </Link>
120 </ItemDefinitionGroup>
121 <ItemGroup>
122 <ClCompile Include="common\controls-new.cpp" />
123 <ClCompile Include="common\shader.cpp" />
124 <ClCompile Include="mygame.cpp" />
125 </ItemGroup>
126 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
127 <ImportGroup Label="ExtensionTargets">
128 </ImportGroup>
129</Project>
Note: See TracBrowser for help on using the repository browser.