source: opengl-game/README.txt@ 4813066

feature/imgui-sdl points-test
Last change on this file since 4813066 was 4813066, checked in by Dmitry Portnoy <dmp1488@…>, 7 years ago

Convert the VC++ project to VS2017 and update the Windows build instructions in the README

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File size: 1.1 KB
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[cfda3b2]1Installation Instructions for Linux
2---------------------------------------
3
[fe70cd3]4sudo apt-get install xorg-dev libglew-dev libglm-dev
[cfda3b2]5
[fe70cd3]6(Old Linux instructions for compuling game.cpp)
7-sudo apt-get install cmake xorg-dev libglew-dev libglu1-mesa-dev freeglut3-dev mesa-common-dev
8-
9--Compile GLFW3 from source
10- (cmake . && make && sudo make install)
[cfda3b2]11
[5a643d3]12Installation Instructions for OSX
13---------------------------------------
14
[4d52702]15Install and link glfw and glew using homebrew. This should place all necessary
16files (or possibly symlinks to them) in /usr/loca/include and /usr/local/lib.
17
[5a643d3]18Run 'xcode-select --install'
19This should make g++ check for libraries in /usr/local/
20
[cfda3b2]21Installation Instructions for Windows
22---------------------------------------
[4d52702]23
[4813066]24Download the precompiled 32bit binaries of GLFW, GLEW, and glm (a header-only
25library). Create lib/ and include/ folders in the root opengl-game directory
26you cloned. Copy the include/GL/, include/GLFW/, and glm/ folders into your
27include/ folder and all the files in the lib/ folders of the GLFW and GLEW
28libraries into your lib/ folder (glm has no lib/ folder). This should be enough
29to compile and run the project.
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