source: opengl-game/README.txt@ 5527206

feature/imgui-sdl points-test
Last change on this file since 5527206 was 885f0bb, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 6 years ago

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[cfda3b2]1Installation Instructions for Linux
2---------------------------------------
3
[fe70cd3]4sudo apt-get install xorg-dev libglew-dev libglm-dev
[cfda3b2]5
[885f0bb]6make newgame && ./newgame
[669c4e6]7
[885f0bb]8(Old Linux instructions for compiling game.cpp)
[fe70cd3]9-sudo apt-get install cmake xorg-dev libglew-dev libglu1-mesa-dev freeglut3-dev mesa-common-dev
10-
11--Compile GLFW3 from source
12- (cmake . && make && sudo make install)
[cfda3b2]13
[5a643d3]14Installation Instructions for OSX
15---------------------------------------
16
[fc424f6]17brew install glew
18brew install glfw3 --without-shared-library
19brew install glm
20
21This should place all necessary files (or possibly symlinks to them) in
22/usr/loca/include and /usr/local/lib.
[4d52702]23
[5a643d3]24Run 'xcode-select --install'
25This should make g++ check for libraries in /usr/local/
26
[885f0bb]27make newgame && ./newgame
28
[cfda3b2]29Installation Instructions for Windows
30---------------------------------------
[4d52702]31
[21de283]32Download the precompiled 32bit binaries of GLFW and GLEW. Create lib/ and
33include/ folders in the root opengl-game directory you cloned. Copy the include/GL/ and include/GLFW/ folders into your include/ folder and all the files in
34the lib/ folders of the GLFW and GLEW libraries into your lib/ folder. Also
35copy the .dll files into the root opengl-game directory. This should be enough
[4813066]36to compile and run the project.
[21de283]37
38I would like to figure out how to statically compile glew and glfw to eliminate the need for the dlls.
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