source: opengl-game/TODO-game.txt@ 27e580e

feature/imgui-sdl
Last change on this file since 27e580e was 27e580e, checked in by Dmitry Portnoy <dportnoy@…>, 2 years ago

Stop using SDL_ttf

  • Property mode set to 100644
File size: 1.1 KB
Line 
1Go back to the original sdl+vulkan example and check if I have made any differences to my copies of the sdl implementation and vulkan implementation classes.
2
3Confirm the following:
4
5I believe minImageCount is basically hard-coded to 2 right now. There is code to set it based on the present mode, but that only runs if the image count is set to 0 initially, so will only run when that is done and some asserts checking that the min image count is >= 2 are removed.
6
7There is also a check that caps the swapchain min image count between the min and max image count returned by the surface capabilities. Verify that I can instead run this check on g_minImageCount directly (this is true if g_minImageCount isn't used for anything else).
8
9CONCLUSION
10===========
11
12Everything above has been confirmed
13
14Since the VkSurface is only ever created once, I think the min and max images for it shouldn't change, so I should be able to check those values once at the start of the program and not worry about them again.
15
16This means that I could also probably keep using the structure I had that stored the surface capabilities, surface format, and present mode.
Note: See TracBrowser for help on using the repository browser.