feature/imgui-sdl
points-test
Last change
on this file since 3effd81 was 9f9f9a7, checked in by Dmitry Portnoy <dmp1488@…>, 7 years ago |
Improve the laser rendering algorithm by using a translucent white texture that gets blended with am arbitrary color.
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Property mode
set to
100644
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File size:
1.7 KB
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Rev | Line | |
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[1a530df] | 1 | DEBUGGING
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| 2 | ==========
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| 3 | -Read the sections about shader debugging, starting from line 59
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| 4 |
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[e856d62] | 5 | TODO
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[1a530df] | 6 | ==========
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[e856d62] | 7 | -Change the logger class to use cout instead of printf. Consider how easy variable argument support would be.
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| 8 | -Change all error messages to use the logger class so they get printed to the log file as well.
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| 9 | -Make sure fullscreen works correctly on OSX. Check the book to see how to handle Retina Display.
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| 10 | -Add code to allow for resizing/maximizing the window
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[5c02ddd] | 11 | -Check the book's "Printing Parameters from the GL Context" to output a bunch of OpenGL context params
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[e856d62] | 12 | -Move some common functions into a Utils class
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| 13 |
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| 14 | DONE
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[1a530df] | 15 | ==========
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[0d5c100] | 16 | -Print a warning if texture images don't have sizes of 2^x
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| 17 | -Fix the texture-mapping code to not flip the texture upside down.
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| 18 |
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| 19 | NEW TODO
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| 20 | ==========
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| 21 | -Unbind buffers (by binding to 0) once I'm done using them. This will help catch errors faster where I'm using a different buffer than I expect.
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| 22 | -Show the fps in a gui component instead of printing it to the console
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| 23 |
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[5c02ddd] | 24 | NEW DONE
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[0d5c100] | 25 | ==========
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| 26 | -Move buffer memory allocation code into populateBuffers()
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[5c02ddd] | 27 | -Go through the large design comment blocks and clean them up. Turn them into documentation for the code that's been written since I wrote the designs.
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| 28 |
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| 29 | MAJOR TASKS TODO
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| 30 | ==================
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| 31 | -Figure out why rendering doesn't work on the Windows laptop
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| 32 | -Implement lasers
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| 33 |
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| 34 | MAJOR TASKS DONE
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[9f9f9a7] | 35 | ==================
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| 36 | -Investigate switching to SFML, i.e. create a simple demo of SFML with OpenGL and ImGui
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| 37 | -The SFML graphics module requires the compatibility profile, which on OSX is only available for OpenGL < 3.0
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| 38 | -I don't think ImGui would work with SFML
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| 39 | -When the time comes, maybe just try using the networking and audio components of SFML |
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