source: opengl-game/TODO.txt@ c58ebc3

feature/imgui-sdl points-test
Last change on this file since c58ebc3 was 1a530df, checked in by Dmitry Portnoy <dmp1488@…>, 7 years ago

Design an algorithm for rendering objects using colors or shaders and try to use a ubo for storing model matrices

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[1a530df]1DEBUGGING
2==========
3-Read the sections about shader debugging, starting from line 59
4-Change the background to gray in case my square is being rendered in black
5
[e856d62]6TODO
[1a530df]7==========
[e856d62]8-Change the logger class to use cout instead of printf. Consider how easy variable argument support would be.
9-Change all error messages to use the logger class so they get printed to the log file as well.
10-Make sure fullscreen works correctly on OSX. Check the book to see how to handle Retina Display.
11-Check the book's "Printing Parameters from the GL Context" to output a bunch of OpenGL context params
12-Add code to allow for resizing/maximizing the window
13-Move some common functions into a Utils class
14
15DONE
[1a530df]16==========
[e856d62]17-Print a warning if texture images don't sizes of 2^x
18-Fix the texture-mapping code to not flip the texture upside down.
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