source: opengl-game/TODO.txt@ 046ce72

feature/imgui-sdl points-test
Last change on this file since 046ce72 was e856d62, checked in by Dmitry Portnoy <dmp1488@…>, 7 years ago

Make texture images appear right-side up and streamline the code for creating a window

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File size: 651 bytes
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1TODO
2=====
3-Change the logger class to use cout instead of printf. Consider how easy variable argument support would be.
4-Change all error messages to use the logger class so they get printed to the log file as well.
5-Make sure fullscreen works correctly on OSX. Check the book to see how to handle Retina Display.
6-Check the book's "Printing Parameters from the GL Context" to output a bunch of OpenGL context params
7-Add code to allow for resizing/maximizing the window
8-Move some common functions into a Utils class
9
10DONE
11=====
12-Print a warning if texture images don't sizes of 2^x
13-Fix the texture-mapping code to not flip the texture upside down.
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