source: opengl-game/VulkanReference.vcxproj@ 27e580e

feature/imgui-sdl
Last change on this file since 27e580e was 317ad13, checked in by Dmitry Portnoy <dportnoy@…>, 4 years ago

Update linker include flags in VulkanReference

  • Property mode set to 100644
File size: 8.1 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <ItemGroup Label="ProjectConfigurations">
4 <ProjectConfiguration Include="Debug|Win32">
5 <Configuration>Debug</Configuration>
6 <Platform>Win32</Platform>
7 </ProjectConfiguration>
8 <ProjectConfiguration Include="Release|Win32">
9 <Configuration>Release</Configuration>
10 <Platform>Win32</Platform>
11 </ProjectConfiguration>
12 <ProjectConfiguration Include="Debug|x64">
13 <Configuration>Debug</Configuration>
14 <Platform>x64</Platform>
15 </ProjectConfiguration>
16 <ProjectConfiguration Include="Release|x64">
17 <Configuration>Release</Configuration>
18 <Platform>x64</Platform>
19 </ProjectConfiguration>
20 </ItemGroup>
21 <PropertyGroup Label="Globals">
22 <VCProjectVersion>16.0</VCProjectVersion>
23 <ProjectGuid>{2AD86D3B-B06F-405A-99F3-941A24329905}</ProjectGuid>
24 <RootNamespace>VulkanGame</RootNamespace>
25 <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
26 </PropertyGroup>
27 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
28 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
29 <ConfigurationType>Application</ConfigurationType>
30 <UseDebugLibraries>true</UseDebugLibraries>
31 <PlatformToolset>v142</PlatformToolset>
32 <CharacterSet>MultiByte</CharacterSet>
33 </PropertyGroup>
34 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
35 <ConfigurationType>Application</ConfigurationType>
36 <UseDebugLibraries>false</UseDebugLibraries>
37 <PlatformToolset>v142</PlatformToolset>
38 <WholeProgramOptimization>true</WholeProgramOptimization>
39 <CharacterSet>MultiByte</CharacterSet>
40 </PropertyGroup>
41 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
42 <ConfigurationType>Application</ConfigurationType>
43 <UseDebugLibraries>true</UseDebugLibraries>
44 <PlatformToolset>v142</PlatformToolset>
45 <CharacterSet>MultiByte</CharacterSet>
46 </PropertyGroup>
47 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
48 <ConfigurationType>Application</ConfigurationType>
49 <UseDebugLibraries>false</UseDebugLibraries>
50 <PlatformToolset>v142</PlatformToolset>
51 <WholeProgramOptimization>true</WholeProgramOptimization>
52 <CharacterSet>MultiByte</CharacterSet>
53 </PropertyGroup>
54 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
55 <ImportGroup Label="ExtensionSettings">
56 </ImportGroup>
57 <ImportGroup Label="Shared">
58 </ImportGroup>
59 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
60 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
61 </ImportGroup>
62 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
63 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
64 </ImportGroup>
65 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
66 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
67 </ImportGroup>
68 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
69 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
70 </ImportGroup>
71 <PropertyGroup Label="UserMacros" />
72 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
73 <IncludePath>include;$(VULKAN_SDK)/Include;$(VULKAN_SDK)/Third-Party/Include;$(IncludePath)</IncludePath>
74 <LibraryPath>lib;$(VULKAN_SDK)/Lib;$(LibraryPath)</LibraryPath>
75 </PropertyGroup>
76 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
77 <IncludePath>include;$(VULKAN_SDK)/Include;$(VULKAN_SDK)/Third-Party/Include;$(IncludePath)</IncludePath>
78 <LibraryPath>lib;$(VULKAN_SDK)/Lib;$(LibraryPath)</LibraryPath>
79 </PropertyGroup>
80 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
81 <ClCompile>
82 <WarningLevel>Level3</WarningLevel>
83 <Optimization>Disabled</Optimization>
84 <SDLCheck>true</SDLCheck>
85 <ConformanceMode>true</ConformanceMode>
86 <LanguageStandard>stdcpp17</LanguageStandard>
87 <AdditionalIncludeDirectories>D:\VulkanSDK\1.1.108.0\Include;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
88 <PreprocessorDefinitions>GAMEGUI_INCLUDE_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
89 </ClCompile>
90 <Link>
91 <SubSystem>Console</SubSystem>
92 <AdditionalLibraryDirectories>D:\VulkanSDK\1.1.108.0\Lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
93 <AdditionalDependencies>SDL2.lib;SDL2main.lib;SDL2_image.lib;SDL2_ttf.lib;vulkan-1.lib;%(AdditionalDependencies)</AdditionalDependencies>
94 </Link>
95 </ItemDefinitionGroup>
96 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
97 <ClCompile>
98 <WarningLevel>Level3</WarningLevel>
99 <Optimization>Disabled</Optimization>
100 <SDLCheck>true</SDLCheck>
101 <ConformanceMode>true</ConformanceMode>
102 <AdditionalIncludeDirectories>C:\Users\dportnoy\Desktop\SDL2-2.0.9\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
103 </ClCompile>
104 <Link>
105 <SubSystem>Console</SubSystem>
106 <AdditionalLibraryDirectories>C:\Users\dportnoy\Desktop\SDL2-2.0.9\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
107 <AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
108 </Link>
109 </ItemDefinitionGroup>
110 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
111 <ClCompile>
112 <WarningLevel>Level3</WarningLevel>
113 <Optimization>MaxSpeed</Optimization>
114 <FunctionLevelLinking>true</FunctionLevelLinking>
115 <IntrinsicFunctions>true</IntrinsicFunctions>
116 <SDLCheck>true</SDLCheck>
117 <ConformanceMode>true</ConformanceMode>
118 </ClCompile>
119 <Link>
120 <SubSystem>Console</SubSystem>
121 <EnableCOMDATFolding>true</EnableCOMDATFolding>
122 <OptimizeReferences>true</OptimizeReferences>
123 </Link>
124 </ItemDefinitionGroup>
125 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
126 <ClCompile>
127 <WarningLevel>Level3</WarningLevel>
128 <Optimization>MaxSpeed</Optimization>
129 <FunctionLevelLinking>true</FunctionLevelLinking>
130 <IntrinsicFunctions>true</IntrinsicFunctions>
131 <SDLCheck>true</SDLCheck>
132 <ConformanceMode>true</ConformanceMode>
133 </ClCompile>
134 <Link>
135 <SubSystem>Console</SubSystem>
136 <EnableCOMDATFolding>true</EnableCOMDATFolding>
137 <OptimizeReferences>true</OptimizeReferences>
138 <AdditionalDependencies>SDL2.lib;SDL2main.lib;SDL2_image.lib;SDL2_ttf.lib;vulkan-1.lib;%(AdditionalDependencies)</AdditionalDependencies>
139 </Link>
140 </ItemDefinitionGroup>
141 <ItemGroup>
142 <ClCompile Include="game-gui-sdl.cpp" />
143 <ClCompile Include="utils.cpp" />
144 <ClCompile Include="vulkan-ref.cpp" />
145 </ItemGroup>
146 <ItemGroup>
147 <ClInclude Include="game-gui-sdl.hpp" />
148 <ClInclude Include="game-gui.hpp" />
149 <ClInclude Include="stb_image.h" />
150 <ClInclude Include="utils.hpp" />
151 </ItemGroup>
152 <ItemGroup>
153 <Text Include="README.txt" />
154 </ItemGroup>
155 <ItemGroup>
156 <None Include="compile.bat" />
157 <None Include="compile.sh" />
158 <None Include="shaders\overlay.frag" />
159 <None Include="shaders\overlay.vert" />
160 <None Include="shaders\scene.frag" />
161 <None Include="shaders\scene.vert" />
162 </ItemGroup>
163 <ItemGroup>
164 <Image Include="textures\texture.jpg" />
165 </ItemGroup>
166 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
167 <ImportGroup Label="ExtensionTargets">
168 </ImportGroup>
169</Project>
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