feature/imgui-sdl
points-test
Last change
on this file since 7297892 was 683dd55, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago |
Add a getObjects() method to the GraphicsPipeline_Vulkan class that returns a reference to the list of objects added to the pipeline, and use that method instead of the numPlanes variable to keep track of the number of textured planes. Also, update the shader compilation batch file and add header files as dependencies to the vulkangame target in the makefile.
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Property mode
set to
100644
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File size:
249 bytes
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1 | echo off
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2 | setlocal enabledelayedexpansion
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3 |
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4 | cd shaders
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5 |
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6 | set VULKAN_SDK_PATH=D:\VulkanSDK\1.1.108.0
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7 |
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8 | for %%f in (*.vert *.frag) do (
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9 | set ext=%%~xf
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10 | set ext=!ext:~1!
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11 |
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12 | %VULKAN_SDK_PATH%\Bin\glslangValidator.exe -V %%f -o %%~nf-!ext!.spv
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13 | )
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14 |
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15 | cd ..
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