feature/imgui-sdl
Last change
on this file since b8072d3 was b8072d3, checked in by Dmitry Portnoy <dportnoy@…>, 4 years ago |
Add a VkMemoryPropertyFlags parameter to SDLGame::createBufferSet
instead of hard-coding that value
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Property mode
set to
100755
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File size:
604 bytes
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1 | # TODO: Figure out why calling this from a makefile gives an error about shopt not being found
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2 |
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3 | # This section is left here in case there's no easy way to get glslangValidator in the path on a Mac
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4 |
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5 | OS=$(uname)
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6 |
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7 | if [ $OS = "Darwin" ]; then
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8 | VULKAN_SDK_PATH=/Users/dportnoy15/Development/vulkan-sdk-macos-1.1.108.0/macOS
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9 | fi
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10 |
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11 | cd shaders
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12 |
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13 | shopt -s nullglob
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14 | shopt -s extglob
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15 |
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16 | FILES=./!(*.spv)
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17 |
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18 | for f in $FILES
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19 | do
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20 | shaderName=$(echo $f | sed 's/\.\/\(.*\)\..*/\1/')
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21 | shaderType=$(echo $f | sed 's/\.\/.*\.\(.*\)/\1/')
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22 | fOut="$shaderName-$shaderType.spv"
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23 |
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24 | glslangValidator -V $f -o $fOut
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25 | done
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26 |
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27 | cd ..
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