feature/imgui-sdl
points-test
Last change
on this file since 7297892 was c8c6da8, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Create the overlay texture using different flags based on the SDL version (2.0.9 vs 2.0.10) and change compile.sh to compile all .vert and .frag files inside the shaders folder
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Property mode
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File size:
585 bytes
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1 | # TODO: Maybe turn this into a target in the makefile
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2 |
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3 | OS=$(uname)
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4 |
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5 | if [ $OS = "Darwin" ]; then
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6 | VULKAN_SDK_PATH=/Users/dportnoy15/Development/vulkan-sdk-macos-1.1.108.0/macOS
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7 | fi
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8 | if [ $OS = "Linux" ]; then
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9 | VULKAN_SDK_PATH=/home/dportnoy/Desktop/VulkanSDK/1.1.106.0/x86_64
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10 | fi
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11 |
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12 | echo $VULKAN_SDK_PATH
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13 |
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14 | shopt -s nullglob
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15 | shopt -s extglob
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16 |
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17 | FILES=./!(*.spv)
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18 |
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19 | for f in $FILES
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20 | do
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21 | shaderName=$(echo $f | sed 's/\.\/\(.*\)\..*/\1/')
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22 | shaderType=$(echo $f | sed 's/\.\/.*\.\(.*\)/\1/')
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23 | fOut="$shaderName-$shaderType.spv"
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24 |
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25 | $VULKAN_SDK_PATH/bin/glslangValidator -V $f -o $fOut
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26 | done
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