source: opengl-game/compiler.hpp

feature/imgui-sdl
Last change on this file was 301c90a, checked in by Dmitry Portnoy <dportnoy@…>, 4 years ago

Implement the start of a generic UI system built on top of IMGUI, which can reposition elements when the screen is resized, and use it in VulkanGame

  • Property mode set to 100644
File size: 304 bytes
Line 
1#ifndef _COMPILER_H
2#define _COMPILER_H
3
4#if defined _WIN64
5 #define WINDOWS
6#elif defined _WIN32
7 #define WINDOWS
8#elif defined __linux
9 #define LINUX
10#elif defined __unix
11 #define LINUX
12#elif defined __posix
13 #define LINUX
14#elif defined __APPLE__
15 #define MAC
16#endif
17
18#endif // _COMPILER_H
Note: See TracBrowser for help on using the repository browser.