#ifndef _CONSTS_H #define _CONSTS_H // TODO: Move ScreenType somewhere else that's more UI-related #define GAME_VERSION "0.01.000" // TODO: Rename these using some other prefix #define RTWO_SUCCESS true #define RTWO_ERROR false #define CRASH_LOG_FILE "crash.log" // TODO: Would prefer to use enums, but couldn't find a great way to use them in bitmasks constexpr unsigned char GUI_FLAGS_WINDOW_FULLSCREEN { 1 << 0 }; enum ScreenType { SCREEN_MAIN, SCREEN_GAME }; #endif // _CONSTS_H