feature/imgui-sdl
Last change
on this file since 6d698e5 was 301c90a, checked in by Dmitry Portnoy <dportnoy@…>, 3 years ago |
Implement the start of a generic UI system built on top of IMGUI, which can reposition elements when the screen is resized, and use it in VulkanGame
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Property mode
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100644
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File size:
496 bytes
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1 | #ifndef _CONSTS_H
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2 | #define _CONSTS_H
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3 |
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4 | // TODO: Move ScreenType somewhere else that's more UI-related
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5 |
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6 | #define GAME_VERSION "0.01.000"
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7 |
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8 | // TODO: Rename these using some other prefix
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9 | #define RTWO_SUCCESS true
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10 | #define RTWO_ERROR false
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11 |
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12 | #define CRASH_LOG_FILE "crash.log"
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13 |
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14 | // TODO: Would prefer to use enums, but couldn't find a great way to use them in bitmasks
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15 | constexpr unsigned char GUI_FLAGS_WINDOW_FULLSCREEN { 1 << 0 };
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16 |
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17 | enum ScreenType {
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18 | SCREEN_MAIN,
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19 | SCREEN_GAME
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20 | };
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21 |
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22 | #endif // _CONSTS_H
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