feature/imgui-sdl
Last change
on this file was bf4744d, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 4 years ago |
Updates notes and move all the documentation / todo files into a new docs/ folder
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1 | UPDATING VULKAN CODE TO USE MULTIPLE VERTEX/FRAGMENT SHADER PAIRS (AKA DIFFERENT PIPELINES)
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3 | -Change createDescriptorSetLayout() since that specifies the uniforms. This will
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4 | need to take some parameters based on the specifics of each shader.
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5 |
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6 | -Create a new graphics pipeline for each vertex/fragment shader pair
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