feature/imgui-sdl
points-test
Last change
on this file since 39ac76d was 646f3f2, checked in by Dmitry Portnoy <dmp1488@…>, 6 years ago |
Make explosions render correctly whenever a ship is destroyed.
|
-
Property mode
set to
100644
|
File size:
1.3 KB
|
Rev | Line | |
---|
[db06984] | 1 | #version 410 core
|
---|
| 2 |
|
---|
[fe5e3ca] | 3 | #define MAX_NUM_OBJECTS 1024
|
---|
| 4 |
|
---|
| 5 | uniform mat4 view, proj;
|
---|
| 6 | uniform mat4 model_mat;
|
---|
| 7 | layout (std140) uniform models {
|
---|
| 8 | mat4 model_mats[MAX_NUM_OBJECTS];
|
---|
| 9 | };
|
---|
[adb104f] | 10 |
|
---|
| 11 | uniform float explosion_start_time;
|
---|
| 12 | uniform float cur_time;
|
---|
[db06984] | 13 |
|
---|
| 14 | layout (location = 0) in vec3 v_i; // initial velocity
|
---|
| 15 | layout (location = 1) in float start_time;
|
---|
[fe5e3ca] | 16 | //layout(location = 2) in uint ubo_index;
|
---|
[db06984] | 17 |
|
---|
| 18 | out float opacity;
|
---|
| 19 |
|
---|
| 20 | void main() {
|
---|
[adb104f] | 21 | float duration = 0.5;
|
---|
| 22 | float t = cur_time - explosion_start_time - start_time;
|
---|
[db06984] | 23 |
|
---|
[adb104f] | 24 | if (t < 0.0) {
|
---|
| 25 | opacity = 0.0;
|
---|
| 26 | } else {
|
---|
| 27 | // Need to find out the last time this particle was at the origin
|
---|
| 28 | // If that is greater than the duration, hide the particle
|
---|
| 29 | float cur = floor(t / duration);
|
---|
| 30 | float end = floor((duration - start_time) / duration);
|
---|
| 31 | if (cur > end) {
|
---|
| 32 | opacity = 0.0;
|
---|
| 33 | } else {
|
---|
| 34 | opacity = 1.0 - (t / duration);
|
---|
| 35 | }
|
---|
| 36 | }
|
---|
[db06984] | 37 |
|
---|
[adb104f] | 38 | vec3 p = vec3(0.0, 0.0, 0.0); // this is the center of the explosion
|
---|
| 39 | vec3 a = vec3(0.0, 0.1, 0.0);
|
---|
| 40 | p += normalize(v_i) * mod(t, duration) / duration * 0.3; // allow time to loop around so particle emitter keeps going
|
---|
[db06984] | 41 |
|
---|
[646f3f2] | 42 | //gl_Position = proj * view * model_mats[ubo_index] * vec4(p, 1.0);
|
---|
| 43 | gl_Position = proj * view * model_mats[0] * vec4(p, 1.0);
|
---|
[db06984] | 44 | gl_PointSize = 15.0; // size in pixels
|
---|
| 45 | }
|
---|
Note:
See
TracBrowser
for help on using the repository browser.