[0e6ecf3] | 1 | #include "game-gui-glfw.hpp"
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| 2 |
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[1ce9afe] | 3 | #include "compiler.hpp"
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[9546928] | 4 | #include "consts.hpp"
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| 5 |
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[c61323a] | 6 | queue<UIEvent> GameGui_GLFW::s_events;
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[7bf5433] | 7 | string GameGui_GLFW::s_errorMessage;
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[d8cb15e] | 8 |
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[7fc5e27] | 9 | string& GameGui_GLFW::getError() {
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[d8cb15e] | 10 | return GameGui_GLFW::s_errorMessage;
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| 11 | }
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| 12 |
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[7fc5e27] | 13 | bool GameGui_GLFW::init() {
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[d8cb15e] | 14 | GameGui_GLFW::s_errorMessage = "No error";
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| 15 | glfwSetErrorCallback(glfw_error_callback);
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| 16 |
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[7fc5e27] | 17 | windowWidth = -1;
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| 18 | windowHeight = -1;
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| 19 |
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[d8cb15e] | 20 | return glfwInit() == GLFW_TRUE ? RTWO_SUCCESS : RTWO_ERROR;
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[0e6ecf3] | 21 | }
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| 22 |
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[7fc5e27] | 23 | void GameGui_GLFW::shutdown() {
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[0e6ecf3] | 24 | glfwTerminate();
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| 25 | }
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| 26 |
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[7fc5e27] | 27 | void* GameGui_GLFW::createWindow(const string& title, int width, int height, bool fullscreen) {
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[1ce9afe] | 28 | GLFWmonitor* mon = nullptr;
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| 29 |
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| 30 | #if defined(GAMEGUI_INCLUDE_VULKAN)
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| 31 | glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); // This is for Vulkan, OpenGL needs different flags
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| 32 | #elif defined(MAC)
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| 33 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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| 34 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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| 35 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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| 36 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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| 37 | #else
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| 38 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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| 39 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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| 40 | #endif
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| 41 |
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| 42 | glfwWindowHint(GLFW_SAMPLES, 16);
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| 43 | glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, true);
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| 44 |
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| 45 | if (fullscreen) {
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| 46 | mon = glfwGetPrimaryMonitor();
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| 47 | const GLFWvidmode* vmode = glfwGetVideoMode(mon);
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| 48 |
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[7fc5e27] | 49 | windowWidth = vmode->width;
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| 50 | windowHeight = vmode->height;
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| 51 | } else {
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| 52 | windowWidth = width;
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| 53 | windowHeight = height;
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[1ce9afe] | 54 | }
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[0e6ecf3] | 55 |
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[7fc5e27] | 56 | window = glfwCreateWindow(windowWidth, windowHeight, title.c_str(), mon, nullptr);
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[1ce9afe] | 57 |
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[a6f6833] | 58 | // TODO: I should check the window size after it's created to make sure it matches the requested size
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| 59 | // glfwGetFramebufferSize(window, width, height) segfaults on OSX, check other platforms
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| 60 | // I think glfwGetWindowSize(window, width, height) works fine.
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| 61 |
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[7bf5433] | 62 | glfwSetMouseButtonCallback(window, glfw_mouse_button_callback);
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[1ce9afe] | 63 | glfwSetKeyCallback(window, glfw_key_callback);
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| 64 |
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[0e6ecf3] | 65 | return window;
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| 66 | }
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| 67 |
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[7fc5e27] | 68 | void GameGui_GLFW::destroyWindow() {
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[0e6ecf3] | 69 | // TODO: This function can throw some errors. They should be handled
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| 70 | glfwDestroyWindow(window);
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| 71 | }
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| 72 |
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[7bf5433] | 73 | void GameGui_GLFW::processEvents() {
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| 74 | glfwPollEvents();
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| 75 |
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[c61323a] | 76 | if (glfwWindowShouldClose(window)) {
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| 77 | UIEvent e;
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| 78 | e.type = UI_EVENT_QUIT;
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[7bf5433] | 79 |
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[c61323a] | 80 | s_events.push(e);
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| 81 | }
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[7bf5433] | 82 | }
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| 83 |
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[c61323a] | 84 | int GameGui_GLFW::pollEvent(UIEvent* event) {
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| 85 | if (s_events.empty()) {
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[7bf5433] | 86 | return 0;
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| 87 | }
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| 88 |
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[c61323a] | 89 | *event = s_events.front();
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| 90 | s_events.pop();
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[7bf5433] | 91 |
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| 92 | return 1;
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| 93 | }
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| 94 |
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[a6f6833] | 95 | void GameGui_GLFW::refreshWindowSize() {
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| 96 | // glfwGetFramebufferSize(window, width, height) segfaults on OSX, check other platforms
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| 97 | // I think glfwGetWindowSize(window, width, height) works fine.
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| 98 | glfwGetWindowSize(window, &windowWidth, &windowHeight);
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| 99 | }
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| 100 |
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| 101 | int GameGui_GLFW::getWindowWidth() {
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| 102 | return windowWidth;
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| 103 | }
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| 104 |
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| 105 | int GameGui_GLFW::getWindowHeight() {
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| 106 | return windowHeight;
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| 107 | }
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| 108 |
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[4eb4d0a] | 109 | #ifdef GAMEGUI_INCLUDE_VULKAN
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| 110 |
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[7fc5e27] | 111 | bool GameGui_GLFW::createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) {
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[0e6ecf3] | 112 | return glfwCreateWindowSurface(instance, window, nullptr, surface) == VK_SUCCESS ?
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| 113 | RTWO_SUCCESS : RTWO_ERROR;
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| 114 | }
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[8667f76] | 115 |
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[7fc5e27] | 116 | vector<const char*> GameGui_GLFW::getRequiredExtensions() {
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[8667f76] | 117 | uint32_t glfwExtensionCount = 0;
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| 118 | const char** glfwExtensions;
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| 119 |
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| 120 | glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
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| 121 |
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| 122 | vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount);
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| 123 |
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| 124 | return extensions;
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| 125 | }
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| 126 |
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[a6f6833] | 127 | #endif
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[1ce9afe] | 128 |
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| 129 | void glfw_error_callback(int error, const char* description) {
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| 130 | GameGui_GLFW::s_errorMessage = description;
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| 131 | }
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| 132 |
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[7bf5433] | 133 | void glfw_mouse_button_callback(GLFWwindow* window, int button, int action, int mods) {
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| 134 | double x, y;
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| 135 | glfwGetCursorPos(window, &x, &y);
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| 136 |
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| 137 | /*
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| 138 | MouseEvent e { button, action, (int)x, (int)y };
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| 139 |
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| 140 | mouseEvents.push(e);
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| 141 | */
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| 142 | }
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| 143 |
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[1ce9afe] | 144 | void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) {
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[c61323a] | 145 | UIEvent e;
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| 146 | e.type = UI_EVENT_KEY;
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| 147 | e.key.keycode = key;
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[1ce9afe] | 148 |
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[c61323a] | 149 | GameGui_GLFW::s_events.push(e);
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[1ce9afe] | 150 | }
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