feature/imgui-sdl
points-test
Last change
on this file since 1ce9afe was 1ce9afe, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Add a fullscreen flag to GameGui::CreateWindow and implement fullscreen functionality and the ability to detect key presses in openglgame
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Property mode
set to
100644
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File size:
1.2 KB
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1 | #ifndef _GAME_GUI_GLFW_H
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2 | #define _GAME_GUI_GLFW_H
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3 |
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4 | #include "game-gui.hpp"
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5 |
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6 | #ifdef GAMEGUI_INCLUDE_VULKAN
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7 | #define GLFW_INCLUDE_VULKAN
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8 | #endif
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9 |
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10 | #include <GLFW/glfw3.h>
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11 |
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12 | #define NUM_KEYS (512)
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13 |
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14 | class GameGui_GLFW : public GameGui {
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15 | public:
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16 | static string s_errorMessage; // Has to be public so that glfw_error_callback can access it
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17 |
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18 | // Both have to be public so that glfw_key_callback can access them
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19 | // TODO: Implement a more generic public api over this to get the key state
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20 | static int s_keyState[NUM_KEYS];
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21 | static bool s_keyDown[NUM_KEYS];
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22 |
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23 | string& GetError();
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24 |
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25 | bool Init();
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26 | void Shutdown();
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27 |
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28 | void* CreateWindow(const string& title, unsigned int width, unsigned int height, bool fullscreen);
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29 | void DestroyWindow();
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30 |
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31 | #ifdef GAMEGUI_INCLUDE_VULKAN
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32 | bool CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface);
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33 | #endif
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34 |
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35 | vector<const char*> GetRequiredExtensions();
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36 | void GetWindowSize(int* width, int* height);
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37 |
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38 | private:
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39 | GLFWwindow* window;
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40 | };
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41 |
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42 | void glfw_error_callback(int error, const char* description);
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43 | void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods);
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44 |
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45 | #endif // _GAME_GUI_GLFW_H
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