feature/imgui-sdl
points-test
Last change
on this file since 4eb4d0a was 4eb4d0a, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Rename vulkan-game.cpp to vulkan-ref.cpp and define the GAMEGUI_INCLUDE_VULKAN preprocessor directive to control whether the gui-game classes build with Vulkan support
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Property mode
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100644
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File size:
664 bytes
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1 | #ifndef _GAME_GUI_GLFW_H
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2 | #define _GAME_GUI_GLFW_H
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3 |
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4 | #include "game-gui.hpp"
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5 |
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6 | #ifdef GAMEGUI_INCLUDE_VULKAN
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7 | #define GLFW_INCLUDE_VULKAN
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8 | #endif
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9 |
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10 | #include <GLFW/glfw3.h>
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11 |
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12 | class GameGui_GLFW : public GameGui {
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13 | public:
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14 | bool Init();
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15 | void Shutdown();
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16 |
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17 | void* CreateWindow(const string& title, unsigned int width, unsigned int height);
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18 | void DestroyWindow();
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19 |
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20 | #ifdef GAMEGUI_INCLUDE_VULKAN
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21 | bool CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface);
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22 | #endif
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23 |
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24 | vector<const char*> GetRequiredExtensions();
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25 | void GetWindowSize(int* width, int* height);
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26 |
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27 | private:
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28 | GLFWwindow* window;
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29 | };
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30 |
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31 | #endif // _GAME_GUI_GLFW_H
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