feature/imgui-sdl
points-test
Last change
on this file since d8cb15e was d8cb15e, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Implement GetError() in game-gui-glfw and start using game-gui-glfw in opengl-game to show a window
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Property mode
set to
100644
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File size:
853 bytes
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1 | #ifndef _GAME_GUI_GLFW_H
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2 | #define _GAME_GUI_GLFW_H
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3 |
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4 | #include "game-gui.hpp"
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5 |
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6 | #ifdef GAMEGUI_INCLUDE_VULKAN
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7 | #define GLFW_INCLUDE_VULKAN
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8 | #endif
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9 |
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10 | #include <GLFW/glfw3.h>
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11 |
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12 | class GameGui_GLFW : public GameGui {
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13 | public:
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14 | string& GetError();
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15 |
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16 | static string s_errorMessage; // Has to be public so that glfw_error_callback can access it
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17 |
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18 | bool Init();
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19 | void Shutdown();
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20 |
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21 | void* CreateWindow(const string& title, unsigned int width, unsigned int height);
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22 | void DestroyWindow();
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23 |
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24 | #ifdef GAMEGUI_INCLUDE_VULKAN
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25 | bool CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface);
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26 | #endif
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27 |
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28 | vector<const char*> GetRequiredExtensions();
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29 | void GetWindowSize(int* width, int* height);
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30 |
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31 | private:
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32 | GLFWwindow* window;
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33 | };
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34 |
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35 | void glfw_error_callback(int error, const char* description);
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36 |
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37 | #endif // _GAME_GUI_GLFW_H
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