1 | #ifndef _GAME_GUI_GLFW_H
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2 | #define _GAME_GUI_GLFW_H
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3 |
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4 | #include "game-gui.hpp"
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5 |
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6 | #ifdef GAMEGUI_INCLUDE_VULKAN
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7 | #define GLFW_INCLUDE_VULKAN
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8 | #endif
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9 |
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10 | #include <GLFW/glfw3.h>
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11 |
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12 | class GameGui_GLFW : public GameGui {
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13 | public:
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14 | static string s_errorMessage; // Has to be public so that glfw_error_callback can access it
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15 |
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16 | // Both have to be public so that glfw_key_callback can access them
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17 | // TODO: Implement a more generic public api over this to get the key state
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18 | static int s_keyState[GLFW_KEY_LAST];
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19 | static bool s_keyDown[GLFW_KEY_LAST];
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20 |
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21 | string& getError();
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22 |
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23 | bool init();
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24 | void shutdown();
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25 |
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26 | void* createWindow(const string& title, int width, int height, bool fullscreen);
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27 | void destroyWindow();
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28 |
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29 | /*
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30 | void processEvents();
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31 |
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32 | unsigned char getKeyEvent(unsigned int key);
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33 | bool isKeyPressed(unsigned int key);
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34 |
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35 | int pollMouseEvent(MouseEvent* event);
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36 | */
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37 |
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38 | #ifdef GAMEGUI_INCLUDE_VULKAN
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39 | bool createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface);
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40 | #endif
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41 |
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42 | vector<const char*> getRequiredExtensions();
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43 | void getWindowSize(int* width, int* height);
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44 |
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45 | private:
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46 | GLFWwindow* window;
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47 |
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48 | int windowWidth, windowHeight;
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49 | static queue<UIEvent> s_events;
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50 | };
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51 |
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52 | void glfw_error_callback(int error, const char* description);
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53 | void glfw_mouse_button_callback(GLFWwindow* window, int button, int action, int mods);
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54 | void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods);
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55 |
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56 | #endif // _GAME_GUI_GLFW_H
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