[f898c5f] | 1 | #include "game-gui-sdl.hpp"
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| 2 |
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| 3 | bool GameGui_SDL::Init() {
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| 4 | // may want to define SDL_INIT_NOPARACHUTE when I start handling crashes since it
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| 5 | // prevents SDL from setting up its own handlers for SIG_SEGV and stuff like that
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| 6 |
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| 7 | // If this function fails, I can call SDL_GetError() for more info
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| 8 | // I should create a generic error retrieval function, similar to SDL_GetError()
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| 9 |
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| 10 | // cout << "SDL could not initialize! SDL_Error: " << SDL_GetError() << endl;
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| 11 |
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[5f3dba8] | 12 | // TODO: Print out contextual error messages instead of just returning
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| 13 | if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
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| 14 | return RTWO_ERROR;
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| 15 | }
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| 16 |
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| 17 | int imgFlags = IMG_INIT_PNG;
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| 18 | if (!(IMG_Init(imgFlags) & imgFlags)) {
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| 19 | return RTWO_ERROR;
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| 20 | }
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| 21 |
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| 22 | if (TTF_Init() == -1) {
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| 23 | return RTWO_ERROR;
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| 24 | }
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| 25 |
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| 26 | return RTWO_SUCCESS;
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[f898c5f] | 27 | }
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| 28 |
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| 29 | void GameGui_SDL::Shutdown() {
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| 30 | SDL_Quit();
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[826df16] | 31 | }
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[0e6ecf3] | 32 |
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| 33 | void* GameGui_SDL::CreateWindow(const string& title, unsigned int width, unsigned int height) {
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| 34 | // On Apple's OS X you must set the NSHighResolutionCapable Info.plist property to YES,
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| 35 | // otherwise you will not receive a High DPI OpenGL canvas.
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| 36 | window = SDL_CreateWindow(title.c_str(),
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| 37 | SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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| 38 | width, height,
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| 39 | SDL_WINDOW_VULKAN | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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| 40 |
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| 41 | return window;
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| 42 | }
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| 43 |
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| 44 | void GameGui_SDL::DestroyWindow() {
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| 45 | // TODO: This function can throw some errors. They should be handled
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| 46 | SDL_DestroyWindow(window);
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| 47 | }
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| 48 |
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[4eb4d0a] | 49 | #ifdef GAMEGUI_INCLUDE_VULKAN
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| 50 |
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[0e6ecf3] | 51 | bool GameGui_SDL::CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) {
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| 52 | return SDL_Vulkan_CreateSurface(window, instance, surface) ?
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| 53 | RTWO_SUCCESS : RTWO_ERROR;
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| 54 | }
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[8667f76] | 55 |
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[4eb4d0a] | 56 | #endif
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| 57 |
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[8667f76] | 58 | vector<const char*> GameGui_SDL::GetRequiredExtensions() {
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| 59 | uint32_t extensionCount = 0;
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| 60 | SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, nullptr);
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| 61 |
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| 62 | vector<const char*> extensions(extensionCount);
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| 63 | SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, extensions.data());
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| 64 |
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| 65 | return extensions;
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| 66 | }
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| 67 |
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| 68 | void GameGui_SDL::GetWindowSize(int* width, int* height) {
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| 69 | SDL_GetWindowSize(window, width, height);
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| 70 | }
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